Author Topic: Perrin Kaplan's controller tidbit  (Read 8026 times)

0 Members and 1 Guest are viewing this topic.

Offline Hostile Creation

  • Hydra-Wata
  • Score: 2
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #25 on: September 12, 2005, 02:51:21 PM »
"It seems to me like connecting to previously released pieces of hardware would be easiest and best for Nintendo..."
How?  Wouldn't it be more profitable to make people buy new devices than having them use the ones they already have?  I can assure you the developers thought of connectivity in creative ways, the publishers weren't on a profit hunt.  They just made the best they could out of Miyamoto's interest in it.

Alright, I understand what you're saying then, Boogie.  I imagine they can be like that, I just never found myself getting hyped up in anything that didn't end up pleasing me.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Nile Boogie

  • that is why you fail
  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #26 on: September 12, 2005, 03:48:19 PM »
For three(3) console generations it would seem that every company in the industry learned from what Nintendo has did right. Other companies followed the leader in an attempt to make themselves better. Nintendo is no longer the industry juggernaut it once was yet they sometimes shun away from learning from what other companies do right. It looks like pride:

"We don't have to listen to anybody, we're Nintendo, we made the industry what it is today". " For Mario is their King and Link his only son (blasphemy not intended)". I do love Nintendo and I hope they deliver on the promise of a shift in the way we play games. And I'm not cynical at all, hell I liked all they StarWars prequels Jar Jar included.

"Humble thyself before the eyes of man and ye shall be rewarded with foresight and goatsmilk".
Nile Boogie is...


0699-9217-4212-6889


Philadelphia Penn, 19130

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #27 on: September 12, 2005, 03:52:05 PM »
Nintendo is no longer the industry juggernaut it once was yet they sometimes shun away from learning from what other companies do right. It looks like pride:

Well, I don't know if anyone else agrees, but I'm sure as hell glad Ninty hasn't gone the path of trying to mature every franchise of theirs to a sickening proportion...and flood marketing with lies...THOSE HELPED THE OTHER COMPANIES!

And let's not even get into how Nintendo isn't "humble" because that's just a lie...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Artimus

  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #28 on: September 12, 2005, 04:19:37 PM »
I'm going to side with Bill on this. You can justify most of Nintendo's 'mistakes' as basically just being business mistakes, not actual gameplay mistakes. Their main reason for the msitakes is they like to wait until technology is ideal before using it. They didn't want to use disks for the GCN because they didn't feel pre-rendered cinematics justified enormous load times. Go play an original PSX and you might be surprised how bad those load times actually were. They didn't go with online because they didn't feel there was a feasable way to provide an affordable service. The online thing is weaker than the carts, because offering a service at least allows people who DO want it the chance to use it.

But their decisions aren't arrogance against their competitors as much as their belief that they know the best way to provide for the best games.

Offline Nile Boogie

  • that is why you fail
  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #29 on: September 12, 2005, 05:11:22 PM »
ok
Nile Boogie is...


0699-9217-4212-6889


Philadelphia Penn, 19130

Offline zakkiel

  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #30 on: September 12, 2005, 05:36:02 PM »
Quote


And let's not even get into how Nintendo isn't "humble" because that's just a lie...
They're ridiculously proud. That's why they've managed to so thoroughly alienate third parties.  
Defenestration - the only humane method of execution.

Offline Artimus

  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #31 on: September 12, 2005, 06:27:18 PM »
The only thing you can't defend Nintendo of is their past treatment of third parties. That is inexcuseable.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #32 on: September 12, 2005, 06:56:07 PM »
Read: Past...As in pre-Iwata...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline NobleXenon54

  • Score: 0
    • View Profile
RE:Perrin Kaplan's controller tidbit
« Reply #33 on: September 13, 2005, 02:58:54 AM »
Quote

You can't make the type of games we want to make because of load times on CD's
the space isn't neccesary and no one will need or use all that space......


Well, that statement is sorta true, only to the developers that aren't lazy. If were to use a hex editor, you'll be surprised just how much space a game really takes up. An example would be a game like Pokemon (Sapphire). Use translhextion, you'll see that the 16 MegaByte Rom has only 9 Megabytes of information stored in there at best, this is just counting the thousands of FF's and 00's that are place consecutively, not the random empty spaces that are pocketed in there. When you go into 3-D, a lot of errors are made, some bad coding, and other things left in there, like Hot Coffee. It is really up to the developers to get rid of bad coding, and save space, but, they don't. I really doubt that a PS1 game really took up 650/700 MB of space, but they were cheaper to use than carts, but then the load times. Nintendo did go to discs, got rid of load times with streaming, but IMO, they should have made the GameCube Optical Disk the size of a standard disk, we probably would see more third part support. Oh, the part about Online, see Microsoft's profits. XD

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #34 on: September 13, 2005, 07:22:27 AM »
"they sometimes shun away from learning from what other companies do right."

I'd agree with that.  For some things, like making super generic extreme titles with boobs and blood, it's good Nintendo has not copied the competition but in some others it's like they just don't want to admit someone else had a better idea.  Demo discs on the Cube was a good example.  Their method of distributing demos was so insane it's like they intentionally did things wrong to prove a point or something.  "We didn't think of this idea so it won't work.  See?  It didn't work."

Though Nintendo does have some reason to have an over-inflated sense of self.  They do have a better track record of brilliant innovations than any other game company.  Part of the reason why they haven't reached expectations lately is because they set the bar really high.  There's pessimism regarding the Rev controller because the last few times Nintendo made a big deal about something they cried wolf.  But if the Rev controller delivers then next time around there will be a lot more optimism.  They really just need something really great and they'll regain their credibility as innovators.

Offline NobleXenon54

  • Score: 0
    • View Profile
RE: Perrin Kaplan's controller tidbit
« Reply #35 on: September 14, 2005, 12:07:58 PM »
4 Words..... Toy Story 2 Graphics.....