Quote
You can't make the type of games we want to make because of load times on CD's
the space isn't neccesary and no one will need or use all that space......
Well, that statement is sorta true, only to the developers that aren't lazy. If were to use a hex editor, you'll be surprised just how much space a game really takes up. An example would be a game like Pokemon (Sapphire). Use translhextion, you'll see that the 16 MegaByte Rom has only 9 Megabytes of information stored in there at best, this is just counting the thousands of FF's and 00's that are place consecutively, not the random empty spaces that are pocketed in there. When you go into 3-D, a lot of errors are made, some bad coding, and other things left in there, like Hot Coffee. It is really up to the developers to get rid of bad coding, and save space, but, they don't. I really doubt that a PS1 game really took up 650/700 MB of space, but they were cheaper to use than carts, but then the load times. Nintendo did go to discs, got rid of load times with streaming, but IMO, they should have made the GameCube Optical Disk the size of a standard disk, we probably would see more third part support. Oh, the part about Online, see Microsoft's profits. XD