Author Topic: Capcom to change the gamplay mechanics in RE5: could mark the beginning of a new trend in games  (Read 10646 times)

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Offline Gamebasher

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Kikizo.com has the nicest news story which I just saw today. Capcom will change the gameplay in RE5, so it becomes more lively and organic, like the gameplay found in Halflife 2. In other words, they want to eliminate the annoying sameness found in the way games progress these days, and which simply has to be changed if games are to evolve.

So, I congratulate that decision Capcom! I then hope you will allow that game to come out on Nintendo Revolution as well, and take advantage of the new, still secret, controller. That, and the new gameplay, could create a mega-hit on Nintendo?s new machine.

News story found HERE  
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Offline KDR_11k

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So they want to eliminate the sameness by making it more like an FPS? What's next, fighting terrorism by adding bombs to all cars in the country?

Offline mantidor

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"Takeuchi hinted that he'd like to push the next Resident Evil game along the same road as Valve's hit PC shooter Half-Life 2, where the story was an organic element that gained life as you made decisions in the game, rather than see it carry on the shoot-zombie-open-door-see-movie-clip trend running through the series."

I loved HL2 a lot and all, but the story wasnt really that organic, its really easy to identify once you start replaying the game, its absurdly linear, if anything ths story in HL2 is like a "fake" non-linearity, which if Im reading right is what Takeuchi wants for the game.
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Offline Bill Aurion

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rather than see it carry on the shoot-zombie-open-door-see-movie-clip trend running through the series

Annnnd...RE4 already defeated the chokehold on the series...I really don't see RE5 faring too well if they don't concentrate on keeping the game like Resident Evil...
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Offline Nephilim

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well since the early video shows that he is in a town, then they well need to add elements
unlike just finding keys, cog puzzles and plants
these are things you do in a city, ppl arnt going to leave there keys in a box out the front.
"ah target is locked, i better turn the secuirity system off by turning these mirrors and making the beam of light hit the center of the logo"

Offline KDR_11k

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Hahaha, yeah, that's likely... I think we'll see both the out-of-place puzzles and crates. Lotsa crates. Because crates mean realism and stuff. Have you ever seen a street without at least five crates scattered around it?

Offline vudu

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EDIT:  My bad.  I didn't mean to post a blank message.  So sorry!
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Offline KnowsNothing

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Offline oohhboy

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I never belived for a moment that HL2 was anything but linear.

If Miaki was dead he would be rolling in his grave.

The "puzzle" were there only to slow you down. It was the equavilent of finding a new ability in Metroid. I really hope he doesn't resort to using crates. Crates are only ment to be opened.
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Offline ruby_onix

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BTW, here's the GameSpot story that this other one was referring to.
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As expected, Resident Evil 5 will take advantage of the PS3's and Xbox 360's high-definition graphics. Takeuchi hopes to use real-world physics in the game so objects will react realistically when the player shoots them. Takeuchi said he is considering adopting third-party middleware for its physics engine, such as Epic Games' Unreal Engine 3.

The gameplay of RE5 should be similar to Resident Evil 4, which adopted an over-the-shoulder third-person camera. According to Takeuchi, Resident Evil 4 stirred a lot of excitement at Capcom, since director Shinji Mikami had successfully made major changes while still keeping the essence of the series intact. Takeuchi also said that he plans to run the game at 60fps, which is double the frame rate of previous installments in the series.

Takeuchi commented that he recently played "Half-Life 2," and he was impressed by how the game's storyline progressed without the need for the player to raise any conditional flags in the game. While he didn't say that he'll take an identical approach, he did say that RE5 is a "next-generation game" and should reflect that in its gameplay. In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cutscene, and then follow instructions to go to the next stage.


And here's another comment that probably had Mikami rolling in his non-grave.
Quote

Takeuchi confirmed that that RE5 will be an authentic sequel to the series' main plot rather than a side story (as Resident Evil 4 was), and the developers are considering some kind of a conclusion to the franchise's storyline.
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Offline IceCold

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I tell you...Resident Evil is just made for the Revolution. Get an exclusive and call it REvolution...Isn't that perfect?

I don't think this is the right direction that Capcom is going, and at the end of the day, RE5 will be nothing special. Sure, it will be good, but it won't be meticulously thought out and implemented with creativity and new ideas. Let's see though.
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Offline Gamebasher

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IceCold, you´re dead right on that one!

They SHOULD make it a Nintendo Revolution exclusive and make it sooo special with the new controller involved that it will indeed be a REvolution!

Nice touch!
Nintendo is the originator of videogame innovation! The Great Mover of the Industry. Past, present and future. Rightfully, the King of Videogaming!

Offline KDR_11k

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Pfft, this is Capcom. Megaman X was supposed to end with part 5 and the final death of Zero, too.

Offline couchmonkey

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Yeah, but no company is going to give up on a franchise with cash cow potential these days...Metroid and Ninja Gaiden were both supposed to be "over" after three games, if I remember correctly.  So they just made new story arcs in order to resurrect them.

I'm disappointed at the plan to go back to the original series' story.  I suppose I like the plan to complete the old plot, but as someone who barely played the original games anyway, it's not a big bonus for me.  I like how RE4 started everything fresh, and I think they could finish up the old plot in a new plot.  Offer flash back levels or some such tomfoolery.
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Offline Gamebasher

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"I like how RE4 started everything fresh, and I think they could finish up the old plot in a new plot. Offer flash back levels or some such tomfoolery."

Write Capcom an email, explaining that idea to them! They might just listen!
Nintendo is the originator of videogame innovation! The Great Mover of the Industry. Past, present and future. Rightfully, the King of Videogaming!

Offline oohhboy

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  The main series is finished. Raccon City is a crater. Umbralla destoryed and dismantled since that incident. The only thing that has happened during that 6 years between RE3 - RE4 is that some of the charaters have move off and some like Leon have gone and done thier own thing eg. Leon going to work for the president. Some have gone to mop up Umbralla eg RE:CVX.  

Edit: spoiler tags added.
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Offline IceCold

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Quote

Originally posted by: oohhboy
The main series is finished. Raccon City is a crater. Umbralla destoryed and dismantled since that incident. The only thing that has happened during that 6 years between RE3 - RE4 is that some of the charaters have move off and some like Leon have gone and done thier own thing eg. Leon going to work for the president. Some have gone to mop up Umbralla eg RE:CVX.


You may want to add some spoiler tags there oohboy, that's a lot of plot info.  
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Offline Bill Aurion

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And someone needs to look over the story of RE4 again...It's NOT over yet...
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Offline oohhboy

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Your definately correct about that Bill. Even though Umbralla is finished as a corperate enitity, it's influence on the RE world is not over considering the splinter groups out there with samples of Plaga or the G/T/CV virus. But even with the extention provided by the end of RE4 there really is only enough room for one more game since the story leading out is pretty narrow. eg Wesker having a sample of pretty much everything out there and by that time the only group with any remaining unsecuered samples.
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Offline Mario

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There's ALWAYS room for infinite new storys in anything, even if the entire universe implodes. They could just do another prequel, or set it on an entirely new universe.

Offline KDR_11k

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This is Capcom, even if all sources of evil and all characters were permanently annihilated they'd find a way to make a sequel.

Offline RABicle

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I think the specific element of Half Life he wishes to emulate is the games complete lack of cutscenese. They was the game's story progresses via events and characters discussions in game. It essentially should be a cutscene watching Alyx and the Doctor crap on for ages about nothing but instead Gordan can throw crates about. It adds to half Life's immersion but it's still essentially playing out like any other game. And despite Takeuchi's impressions, Half Like is full of condition flags, it's jsut so linear you don't notice them they way you do in an RPG.

I mean hey It'l probably work pretty well in RE5 but it won't change the game substantially.
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Offline KDR_11k

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HL2 feels more like a theme park ride than an immersive world, you're a visitor seeing a bunch of actors perform a scene.

Offline Gamebasher

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I never played it, even though I wanted to.

But now, after what you´re saying about it, I feel like I am just going to forget about it.

Theme park ride?  
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Offline KDR_11k

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You know, the kind of thing where your boat/vehicle follows a path and animatronic bunnies chant happy songs and all that.