"Takeuchi hinted that he'd like to push the next Resident Evil game along the same road as Valve's hit PC shooter Half-Life 2, where the story was an organic element that gained life as you made decisions in the game, rather than see it carry on the shoot-zombie-open-door-see-movie-clip trend running through the series."
I loved HL2 a lot and all, but the story wasnt really that organic, its really easy to identify once you start replaying the game, its absurdly linear, if anything ths story in HL2 is like a "fake" non-linearity, which if Im reading right is what Takeuchi wants for the game.