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Originally posted by: UERD
Also, from 1Up:
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Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?
If this doesn't call bulls*** on developers who snub the Wii because its hardware can't 'fulfill their creative vision' or whatever, nothing will. Five billion shades of brown =/= artistic talent and vision.
Here's a quote from Matt Casamassina's review:
"So many first-person shooters on more powerful consoles feature very high-resolution textures, but do nothing with level geometry. Prime 3's levels curve and are drowned in jutting architecture that seems different at every turn."
This is one of the things that impressed me about the first Metroid Prime game. Most FPSs are made in a level editor that isn't well suited for more than basic modeling. You mostly add/subtract simple primitives to the world. Then you can add more complex prefabs, that have been made in a 3D program, onto the simpler level geometry.
With the MP games, all of the modeling is done in one pass in a 3d program. There is very little geometry that is reused. The Chozo Ruins area was the most impressive to me. I really liked the trees growing out of and weathering walls.
I just finish playing through Bioshock on my computer, and while the surfaces were nicely done and the general design was quite good, it just didn't match MP in the polygonal modeling of the world.
There are some games that do need more powerful hardware. Part of the reason MP can have so much detail is because of the air-lock system... you couldn't really do that with a game like Bioshock, much less for a game like Crysis.