Author Topic: Metroid Prime 3 Revolutionized  (Read 408750 times)

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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1100 on: August 27, 2007, 12:31:10 PM »
"The game was running at what seems like 60 FPS"

"Seem like," more like "Is"... =3
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Offline cubist

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RE: Metroid Prime 3 Revolutionized
« Reply #1101 on: August 27, 2007, 12:51:46 PM »
Work is keeping me a little too busy...and I was finally able to check out some reviews and then I wanted to come in here to see how everyone was commenting on them.  Imagine my surprise while reading the whole Bill vs. GP debate.  My 2 cents says that Bill's rule about being allowed to play will only apply if you've not seen someone else complete the game.  As long as you know the whole storyline from MP 1 & 2...you can play part 3.  

In my opinion though, I've completed the first 2 and found the treasure hunting enjoyable and not too much of hinderance.  I enjoyed the first 2 Metroid Primes so much that I didn't mind the treasure hunt because Samus was fully upgraded to where kicking ass was easy.  Now, if I had to backtrack through levels without any rewarded upgrades, it can become annoying (e.g., DK 64 & Banjo Kazooie).  
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Offline Mashiro

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RE:Metroid Prime 3 Revolutionized
« Reply #1102 on: August 27, 2007, 01:01:56 PM »
Quote

Originally posted by: Bill Aurion
"The game was running at what seems like 60 FPS"

"Seem like," more like "Is"... =3


Yeah I figured it was but I wasn't positive (on a store display and all and only playing 15 mins woth lol). Silky smooth though, absolute bliss.

Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1103 on: August 27, 2007, 01:02:51 PM »
Apparently a spectacular end to a spectacular game isn't a good-enough reward.
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1104 on: August 27, 2007, 01:14:41 PM »
Quote

The Good
* Fantastic environmental puzzles are among the best of the series
* Great boss fights require you to use every game mechanic at your disposal
* Atmospheric levels are a pleasure to explore
* Various gameplay elements mesh nicely into a seamless whole.

The Bad
* Some of the contextual actions don't control all that well
* Streamlined controls make things a little too easy and a little less adventurous
* Doesn't do much different than the previous two Metroid Prime games.

Gamespot says good controls are a bad thing...Oh god, it blows the mind!  (They gave the game an 8.5 by the way, laugh all day and around the block...)
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Offline BranDonk Kong

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RE: Metroid Prime 3 Revolutionized
« Reply #1105 on: August 27, 2007, 01:26:37 PM »
I picked it up from my buddy's local game store on my break, can't wait to get home and play it!
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1106 on: August 27, 2007, 01:33:47 PM »
*Massively jealous*

I have to wait until I take a test in the morning before I can head out and check to see if it's in my stores, which it probably won't be... ;_;
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Offline 31 Flavas

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RE:Metroid Prime 3 Revolutionized
« Reply #1107 on: August 27, 2007, 02:08:03 PM »
Quote

Originally posted by: Mashiro

Absolutely awesome. I had a smile on my face the whole time. The guy working the register said "Yeah . . . I see you smiling. haha everyone who tries this game smiles, they just can't help it". I simply replied with "this is awesome".
And GP wants to call bias on Nintendo Power's 10/10....

GP, I know totally know where you're coming from, but I think you're gonna have to conceded this one.
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1108 on: August 27, 2007, 02:17:06 PM »
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: Mashiro

Absolutely awesome. I had a smile on my face the whole time. The guy working the register said "Yeah . . . I see you smiling. haha everyone who tries this game smiles, they just can't help it". I simply replied with "this is awesome".
And GP wants to call bias on Nintendo Power's 10/10....

GP, I know totally know where you're coming from, but I think you're gonna have to conceded this one.


I don't need to concede anything because so far NP's review is the most positive one! I said take off a .5 or 1 pt and low and behold that is pretty much what it is!
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1109 on: August 27, 2007, 02:41:43 PM »
It is kind of funny the guy that gave MP3 a 8.5/10 gave Ninja Gaiden Sigma for PS3 a 9.0! A freaking port got a higher score than MP3.
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Offline Jensen

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RE:Metroid Prime 3 Revolutionized
« Reply #1110 on: August 27, 2007, 03:08:10 PM »
Quote

Originally posted by: UERD

Also, from 1Up:

Quote

Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?


If this doesn't call bulls*** on developers who snub the Wii because its hardware can't 'fulfill their creative vision' or whatever, nothing will. Five billion shades of brown =/= artistic talent and vision.


Here's a quote from Matt Casamassina's review:
"So many first-person shooters on more powerful consoles feature very high-resolution textures, but do nothing with level geometry. Prime 3's levels curve and are drowned in jutting architecture that seems different at every turn."

This is one of the things that impressed me about the first Metroid Prime game.  Most FPSs are made in a level editor that  isn't well suited for more than basic modeling.  You mostly add/subtract simple primitives to the world.   Then you can add more complex prefabs, that have been made in a 3D program, onto the simpler level geometry.

With the MP games, all of the modeling is done in one pass in a 3d program.  There is very little geometry that is reused.  The Chozo Ruins area was the most impressive to me.  I really liked the trees growing out of and weathering walls.

I just finish playing through Bioshock on my computer, and while the surfaces were nicely done and the general design was quite good, it just didn't match MP in the polygonal modeling of the world.

There are some games that do need more powerful hardware. Part of the reason MP can have so much detail is because of the air-lock system... you couldn't really do that with a game like Bioshock, much less for a game like Crysis.  

Offline UERD

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RE:Metroid Prime 3 Revolutionized
« Reply #1111 on: August 27, 2007, 04:43:53 PM »
Quote

Gamespot says good controls are a bad thing


But the more you play with it, the harder it gets! (By the way, great job, Sega, appealing to the 10-to-12 demographic. Doesn't it feel good to be radical?)

Quote

There are some games that do need more powerful hardware. Part of the reason MP can have so much detail is because of the air-lock system... you couldn't really do that with a game like Bioshock, much less for a game like Crysis.


That's definitely true, and the Wii is not some sort of be-all end-all of hardware. But a large number of the developers who are complaining about the Wii not being able to do 'epic' are just not trying hard enough.

Yes, there are a lot of developers who utilize each generations' worth of improved hardware to create more compelling experiences that simply weren't possible in the past. But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. In the hands of a competent developer, there is a lot more potential within the console than most developers are willing to let on.
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1112 on: August 27, 2007, 04:47:48 PM »
Quote

Originally posted by: UERD

But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. .


Thankfully Midway doesn't do this!
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1113 on: August 27, 2007, 04:47:48 PM »
Quote

Originally posted by: UERD

But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. .


Thankfully Midway doesn't do this!
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Offline Jensen

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RE:Metroid Prime 3 Revolutionized
« Reply #1114 on: August 27, 2007, 05:31:42 PM »
Quote

That's definitely true, and the Wii is not some sort of be-all end-all of hardware. But a large number of the developers who are complaining about the Wii not being able to do 'epic' are just not trying hard enough.

Yes, there are a lot of developers who utilize each generations' worth of improved hardware to create more compelling experiences that simply weren't possible in the past. But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. In the hands of a competent developer, there is a lot more potential within the console than most developers are willing to let on.


Did developers know ahead of time how powerful the Wii would be?  Most of them had "next-gen" games in development before the "next-gen" consoles were announced.  Especially PC developers.  How would they know that the Wii would be so underpowered compared to XBOX360/PS3/PC?  Nintendo is the odd system out.  You can't really develop a game for it simultaneously with another platform.  And if you develop just for the Wii, you have some tough competition from Nintendo.

Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1115 on: August 27, 2007, 05:40:10 PM »
This is such an exciting generation!
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1116 on: August 27, 2007, 05:42:10 PM »
Quote

Originally posted by: Kairon
This is such an exciting generation!


Yeah if only we didn't have Alien Syndrome or Far Cry Vengeance it would be perfect in its excitement.
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Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1117 on: August 27, 2007, 05:47:41 PM »
/cry
Carmine Red, Associate Editor

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Offline Galford

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RE:Metroid Prime 3 Revolutionized
« Reply #1118 on: August 27, 2007, 05:53:58 PM »
Not to add fuel to the fire, but "air lock system"??

WTF is Matt talking about.  Has Matt ever used modeling tools before?
This comment has my wondering what the hell he is talking about.
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1119 on: August 27, 2007, 07:10:13 PM »
It means the game world is prettier when Samus has her helmet on tight and is holding her breath then she passes out and ends up in a dream-filled coma.
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Offline King of Twitch

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RE: Metroid Prime 3 Revolutionized
« Reply #1120 on: August 27, 2007, 07:40:43 PM »
Ohh gawsh. So MP3's plot is that the whole game is a dream? Might as well just change Doki Doki Panic to metroid characters
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1121 on: August 27, 2007, 08:11:40 PM »
A GBA port would sell more copies than MP3.
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Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1122 on: August 27, 2007, 08:28:16 PM »
You know how there was all that talk about a worm? They were wrong. It was a fish. A WINDFISH.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1123 on: August 28, 2007, 12:40:38 AM »
Time to go cry at work as I wait for the day to be done . . .

I'll post back in this thread once I beat the game. Everyone else getting the game today: ENJOY!

Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1124 on: August 28, 2007, 02:01:02 AM »
OMG GOT IT GONNA GO PLAY IT NOW
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