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Originally posted by: Ian Sane
"You can't argue though that innovation is neccesary to next gen titles, can you?"
Nope. I agree that innovation is necessary. But how innovation is achieved is what's important. Nintendo can potentially offer more flexibility for innovation with more powerful hardware than they can with a slightly souped up Gamecube with a gimmicky controller. Hardware isn't just for graphics. It allows for more characters on screen at a time and better AI and better physics and larger worlds. All of those contribute to innovation and to gameplay. Innovation is not universally good (as you pointed out with the GBA connectivity stuff). Innovation should expand and improve and built on what already exists, not merely be different. If they sacrifice hardware performance and use some new controller to make up for it they aren't innovating in the good way. They're not offering an improvement then, they're just doing something different.
Edit: I thought of something in regards to the "portables don't count" arguement. The Gameboy may have always been behind but at the time of release it was cutting edge. Nintendo didn't know that the Game Gear, Lynx, or NGPC were going to come out when they released their other portables. They DID however know that the PSP was coming out and had a pretty good idea of what to expect. They intentionally chose to not match the PSP hardware. With the other portables Nintendo just released whatever and then competitors specfically designed their portables to have better hardware.
True, but what are you arguing about now? Is it that Nintendo needs to not be different, or is it that Nintendo will be reluctant to put in great hardware for graphics?
If its the second, then I had already told you why they won't be reluctant (remember, the whole "dropping the ball" argument).
If its the first, then I'll ask you a question: can they not do be both innovative (in the way you mean it) and different? Nintendo can build on top of the old, make AI and physics more enjoyable, and innovate that way, but why can't they offer at the same time a different way of utilizing this new technology? I understand that it would be terrible if you could only develope games using the "different way" with Nintendo ignoring those who want flexibility, but Reggie already calmed our "what if its a big button" nerves by telling us it'll play every generation thus far.
In conclusion, by looking at the past and using the information that Nintendo has given us, I can say the following things about the REV:
1. It will have a graphical prowness similar to the Xbox 360.
2. It's controller, which may be quirky and "innovative", allows for every type of game to be played.
3. The console may not provide state-of-the-art outputs, nor MP3's or HD movies, but what will be there is top quality.
4. It'll be online with free first party downloadable games.
Nintendo, in my book, has matched the competition on all my points of worry. Graphics, Controller, Online....what else is there to worry about?
Don't you dare say games.....