Author Topic: Too Human Trilogy: Exclusive for 360  (Read 113484 times)

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Offline Shift Key

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Too Human Trilogy: Exclusive for 360
« on: May 19, 2005, 08:39:34 PM »
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The latest issue of EGM reveals massive news on developer Silicon Knights' next project -- or, as it turns out, projects. In addition to the company's partnership with SEGA to produce an original next-generation game, the developer has signed on with publisher Microsoft to produce a futuristic trilogy for Xbox 360. Yes, exclusively for Xbox 360. Sorry, Nintendo fans, but you won't see this trilogy on Revolution ever.


IGN sez so

Awwwwwww, money hats really do make the world go round I'm curious to see what that new franchise they make with SEGA is, because if its Shadow the Hedgehog with a new hat, I'm just gonna snap.

BUT HE'S GOT A NEW HAT!

Offline nemo_83

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RE:Too Human Trilogy: Exclusive for 360
« Reply #1 on: May 20, 2005, 12:40:23 AM »
I think Too Human may turn out like a cross between KOTOR's character development, Metroid Prime's sci fi atmosphere and gagetry, and MGS's gameplay.
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Offline Caustic Saint

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RE: Too Human Trilogy: Exclusive for 360
« Reply #2 on: May 20, 2005, 12:43:46 AM »
Wow...

I don't remember it having been slated for the PS1 at one time, though. I thought it was going to be an N64 title, then bumped to the Cube.

At this point, I'll be happy to see it come out on any platform - and I don't much mind which one since I plan on getting all three (again).

Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #3 on: May 20, 2005, 04:22:59 AM »
I think Too Human will turn out to be Daikatana 2. Hyped up game with too long dev cycle. Or maybe Duke Nukem Forever, that went through many engine changes as well.

Offline couchmonkey

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RE:Too Human Trilogy: Exclusive for 360
« Reply #4 on: May 20, 2005, 05:21:32 AM »
Ha ha, I love how everyone turns on devs as soon as they leave Nintendo.  I agree that the development cycle has been ridiculously long, though.  I hope for SK's sake that the game turns out well.

Personally, I didn't know SK long enough to be really sad that they're gone, but I did enjoy their Cube games.  I've noticed Microsoft seems to have a keen interest in grabbing products that were once announced for Nintendo and turning them into Xbox exclusives.  Or maybe it's just that Sony doesn't let as many devs "get away".
That's my opinion, not yours.
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Offline Galford

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RE:Too Human Trilogy: Exclusive for 360
« Reply #5 on: May 20, 2005, 06:27:36 AM »
Too Human's dev time is a product of bad timing.  Too Human was almost done on the PS1 when SK became a Nintendo only dev.  The game then switched to GC.  However, SK had to do Eternal Darkness and MSG:TS before production could resume on Too Human.  By that time, SK and Nintendo had a falling out and went their separate ways.  Thus Too Human has never been released for any platform.
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Offline jasonditz

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RE: Too Human Trilogy: Exclusive for 360
« Reply #6 on: May 20, 2005, 11:49:29 AM »
Too Human for the 360... I'll believe that when I see it.


Offline vudu

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RE:Too Human Trilogy: Exclusive for 360
« Reply #7 on: May 20, 2005, 11:57:09 AM »
I made a comic about this.  Enjoy!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline wandering

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RE: Too Human Trilogy: Exclusive for 360
« Reply #8 on: May 20, 2005, 12:47:10 PM »
Ah, crap. Silicon Knights are master storytellers, and Eternal Darkness is one of my favorite games.
I didn't really care about Rare leaving. But this....bah. Once Too Human is released, I'm betting Nintendo will start to feel like Miramax upon the release of Fellowship of the Ring.
At least the door is still open for SK to do more work for Nintendo.
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Offline nemo_83

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RE:Too Human Trilogy: Exclusive for 360
« Reply #9 on: May 20, 2005, 08:14:23 PM »
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Originally posted by: kingvudu
I made a comic about this.  Enjoy!


That comic could have worked the other way too.  Nintendo is the one who sold their shares of SK for quick cash rather than keeping them for their longterm value of original software.
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Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #10 on: May 20, 2005, 09:20:33 PM »
cowmonkey: You must be new here, I compared TH to DNF and Daikatana back when SK was still Nintendo exclusive.

Offline vudu

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RE:Too Human Trilogy: Exclusive for 360
« Reply #11 on: May 24, 2005, 03:14:24 PM »
I just read a new mini-preview about Too Human over at 1up.com.  Check it out here.
Quote

Too Human plants players in control of no ordinary main character, but as the god Balder. While exploring a mythical future past (whatever that means), Too Human will apparently immerse players in "sweeping, epic battles" amidst "oceans of organized enemies." ... "Too Human will immerse players in battles between cybernetic gods, machine giants, and mortal men on a scale never before seen," says producer Denis Dyack.
Is it just me, or does this sound nothing like the Too Human we all know (okay, maybe not know and love?  I thought the storyline of the game was supposed to revolve around a cop in the future who has to decide how to balance out trading in parts of his humanity for robotic equivalentsin order to stop some sort of evil organization.

Am I missing something?  Is Silicon Knights making a completely different game and slapping the name Too Human on it in order to get people interested?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #12 on: May 25, 2005, 06:47:06 AM »
Haha, another game eaten by the Mature Virus! Let's refer to it as W32.Mature.

Offline OptimusPrime

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RE: Too Human Trilogy: Exclusive for 360
« Reply #13 on: May 25, 2005, 07:21:53 AM »
Well, while the orginale Too Human was promising to be some kind of beefed up Deus Ex combined with martial arts set in a dark future where your choice of replacing bodyparts for machinery would influence the story, now it's some God of War-clone set in a mythology world that looks "futuristic" involving pushing the A-button a lot.

So it's official, the TooHuman we all wanted doesn't exist anymore. probably those kick-ass game elements were scrapped because Nintendo recalled their EAD-specialists (why do you think Kameo changed so much gameplay wise...indeed, it had 5 EAD-specialists on board but not anymore) at Silicon Knights and got replaced with Microsofts marketing guard dogs.

Sooo...who's intrested in Factor 5's newest game? Well at least next gen Nintendo has a expanded Retro, a expanded EAD, a expanded HAL, a new 100+ man big first-party team ready and with Revolutions "Big Idea's over Big Money" philosophy Nintendo is probably looking for new and/or small teams to support (Gamefreak, Brownie Brown, Camelot and that one team that made Mario & Luigi 1 comes to mind). Replaces this "loss" anytime.
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Offline Ian Sane

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RE: Too Human Trilogy: Exclusive for 360
« Reply #14 on: May 25, 2005, 08:14:12 AM »
"Is Silicon Knights making a completely different game and slapping the name Too Human on it in order to get people interested?"

To be fair we didn't actually know that much about what Too Human was about.  Plus SK designs their stories first and then makes the game.  So it's possible they had this whole storyline laid out from multiple character perspectives and they chose the Balder character to make the game for.

Okay that's reaching.  MS probably ruined it and SK are sell outs.  Still knowing that Rare and SK are making crap with MS doesn't make me feel better.  We still lost them and the games they could have made with Nintendo.  If anything this is worse because the gaming community as a whole is missing out on what these devs could have made with Nintendo in favour of generic junk from MS.

Offline ThePerm

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RE: Too Human Trilogy: Exclusive for 360
« Reply #15 on: May 25, 2005, 09:15:22 AM »
So this proves denis dyack is a lyer? lol

IGNcube: Too Human started out as a PlayStation game and a couple years ago you revealed some story details on that now-cancelled version of the title. Will the GCN game feature the same premise and storyline or will there be changes?

Denis Dyack: The good thing is that nobody really knew the story. However, there are some changes. They're all good and positive. But I think talking about Too Human at this point might be a bit early. This is true of all our games: anything you saw before we were with Nintendo will be a lot better with Nintendo. Even Legacy of Kain, which we were really proud of, would have been a lot better with Nintendo.

so by that logic..it wont be as good

IGNcube: Understood. But since you bring up Metal Gear, we're curious: you've hinted time and again that this collaboration between Nintendo, Konami and Silicon Knights is just the beginning. Can you elaborate?

Denis: Yes. I think that's one of the goals of the whole project. It's very important. It's not just one game. It's a very exciting collaboration between our groups and I think there is a strong urge for people like Miyamoto-san and Kojima-san to want to work together in the future. I think that's good for games. So yeah, I think something is happening.

just the beginning..until a money hat comes about?

PGC: Has there ever been any time where you’ve reconsidered going back to a Sony (or Microsoft) platform?

DD: No. I know that our experience has been nothing but positive, and we really value working with Nintendo. Nintendo has been a strong supporter of Silicon Knights, we get along great with everyone and we get tremendous support and we feel (like) part of the family. Silicon Knights has no intention whatsoever of ever making a game for any other platform besides Nintendo. We’re very happy. I’ll tell you, working with Nintendo is like working with the great masters, with Aristotle. When Miyamoto-san says something, it’s always very detailed and always very insightful and always very knowledgeable. Some of the people there with the least experience at Nintendo have more experience than anyone else in North America on making games. So this is not something to be taking lightly … we consider it a great opportunity, and we just can’t say enough good things and we’re very, very happy.

lies

and if i look hard enough i'll find this

interviewer:is there any chances of Too Human being on any other platform.

denis: in the future all silicon knights games will be on Nintendo systems...

money hats goddamn money hats
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Offline OptimusPrime

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RE: Too Human Trilogy: Exclusive for 360
« Reply #16 on: May 25, 2005, 09:40:54 AM »
Bah...if Denis was only half the man (and artist) that Shinji Mikami was he would have shot himself when Microsoft even mentioned the words "prepared to offer money".
And now we know why all Big N's second parties made good games under N's banner and bad games when not: The Gods of Game-creating on top of EAD-mountain smiled upon them, came down for a while and aided them...and all was good... well that's the atmosphere i get from reading Denis his take on Nintendo.

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Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #17 on: May 26, 2005, 01:20:46 AM »
I'm sure Mikami wouldn't have killed himself, he'd kept the MS exec's head for souvenir.

Offline PaLaDiN

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RE: Too Human Trilogy: Exclusive for 360
« Reply #18 on: May 26, 2005, 11:37:30 AM »
Mikami apparently "protested" against RE4's loss of GC exclusivity by joining Clover Studios, who ported VJ to PS2, simultaneously released VJ2 on PS2 and are now working on PS2-exclusive Okami.

I have no idea what to make of all these broken promises. It seems truth and honesty mean nothing to star developers anymore in the face of enormous money hats.
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Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #19 on: May 26, 2005, 11:32:33 PM »
Remember, if Mikami says "no" and a suit says "yes" that means "yes". Creative people aren't the ones who decide what gets done. When Capcom execs say "Mikami, make us a few new PS2 games" he can't do anything but obey (or quit but from what I've heard of japanese work culture he could just as well hang himself). The ones who control the suits are the shareholders and shareholders care for their money, not the integrity of some random star designer.

Offline Galford

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RE:Too Human Trilogy: Exclusive for 360
« Reply #20 on: May 27, 2005, 07:51:28 AM »
Has anyone here watched the SK interview at IGN about why SK left Nintendo?  Denis points out that he didn't want to make quirky Warioware clones for Nintendo.  Thus SK split with the Big N.

Second, the two games that SK did make for the Gamecube weren't really supported that much.  One of these two games(MGS:TTS) was nothing but a remake of a 5-year old PSX game that has been ported to every system known to mankind.  Can you honestly blame SK for leaving Nintendo?
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Offline vudu

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RE: Too Human Trilogy: Exclusive for 360
« Reply #21 on: May 27, 2005, 09:01:20 AM »
You mean to tell me The Twin Snakes was't a brand new Metal Gear Solid title?  Oh noooooooOOOOOOSSSsss!!!1!

I'm melting ... melting ... what a cruel world.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ruby_onix

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RE: Too Human Trilogy: Exclusive for 360
« Reply #22 on: May 27, 2005, 02:38:52 PM »
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Has anyone here watched the SK interview at IGN about why SK left Nintendo? Denis points out that he didn't want to make quirky Warioware clones for Nintendo. Thus SK split with the Big N.

The annoying thing is, we all already knew that SK and Nintendo had different philosophies towards game creation. IIRC, Denis even pointed it out, back when he was pimping for Nintendo. He was saying "Yeah, we do things the other way around from how Nintendo does it. That's WHY we're so tight with Nintendo. Diversity, y'know? Look at Resident Evil. Nintendo would never make that. But third parties do, and they are wholeheartedly welcome on Nintendo systems. Just like we are."

Now he's all like "Oh, well, I don't know if you had noticed, but we just realized that we do story first and gameplay second. Nintendo makes kiddie consoles, and kiddie games, which might have some pretty great gameplay, but they have absolutely zero story. So now we have to pack up and go join Sega."

At least if they had said "Microsoft" we could've chalked it up to moneyhats.

So now the question remains. Did Nintendo have a change of heart? Are they tired of putting on smiling faces and trying to appeal to the third parties, so now they've just snapped and they're going to crack down and show us how oppressive they can really be? And to start, they're going to try to shape the entire videogame world into their own previously-unwanted kiddie image?

That's basically what Denis is saying.

Or did Silicon Knights simply want to expand, and thanks to the Twin Snakes (which was an ill-concieved remake concieved by SK, not Nintendo, and was then deliberately sabotaged by Konami so as not to detract from the MGS3 hype), Nintendo didn't think that SK was currently showing anything that merited an expansion?  
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Offline ShyGuy

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RE: Too Human Trilogy: Exclusive for 360
« Reply #23 on: May 27, 2005, 09:56:59 PM »
I think SK wanted to triple their budget, and Nintendo said "You're not worth it."

Offline Djunknown

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RE:Too Human Trilogy: Exclusive for 360
« Reply #24 on: October 04, 2005, 06:09:41 PM »
Bump!

Too Human is back on the radar screen again.

Screenshots

I dunno what to say, but it looks as ambitious as ever...
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