I will offer my best three assumptions as to what will be in the REV based on the touch is good but feeling is better rumor. That rumor says it will have gyration (yet to be unconfirmed), backwards compatability with the GameCube lineup (since confirmed, crosses fingers in hope of PC game compatibility too), and a new touch technology that would make the slogan "touching is good, but feeling is better" make sense. More specificly the source said we would be able to feel the spines on an enemy. Since then the following has been linked with either what the REV's secret technology that is supposed to already exist will be or what the REV's secret technology will attempt to emulate.
http://www.demo.com/demo2/demonstrators/novint.htmlhttp://www.demo.com/demo2/demonstrators/video/novint.asxThis all raises several questions. Will the REV be backwards compatible with GameCube controllers?
According to this new concept art it will be.
http://img.photobucket.com/albums/v352/darkslave/revolutionart.jpgThis is fake of course. Nintendo would not undercut their new product that way. For example, they could easily map the GameCube's finger functions onto the handle of a haptic controller. Why waste time putting GameCube ports on the system. The Cube pad is already seen as inferior and supremly ugly compared to current pads, and it would be useless compared to next generation pads with its assymetrical nature and shortage of buttons. The Cube pad was once thrown into the ugly tree and hit most every branch on the way down. Most importantly I feel Nintendo is going to deliver a controller with new force feedback technology that will prevent it from either using the Cube controller ports or being standard wireless without the option of being able to plug into the console and charge the controller while continuing to play the game. I just think something using multiple gyros or haptics or both is going to give you a reason to plug into the console because your batteries will drain so fast. I believe they need to define the difference between the handheld market which is wifi and very portable, and the console market which should take advantage of the gamers' stationary condition when gaming.
Now the big question. Will GameCube games be forward compatible with the REV graphics, free online, rumored harddrive, and controller. It is already confirmed that the REV will be backwards compatible with the Cube software, but the specifics of this have not been revealed. Will we be able to use the REV controller to swing the sword freely in Zelda? Will we be able to take advantage of the haptic technology to aim in Metroid Prime? The REV controller will have to be able to play current GameCube games for the system to be backwards compatible. And developers and gamers will want games to be able to be ported from the systems featuring normal game pads. The REV will be launching with what could be argued the most solid launch lineup of all time. The only system to launch with Zelda, Metroid, MGS, RE, Mario, Sonic, FF, Pokemon, Phantasy Star, Star Fox, Fzero, Star Wars, Mario Kart, SSB, and the list goes on and on. That is not even including what will be true launch games for the REV. If we could use the new REV controller and the free online with Cube games it would give us, the Nintendo fans, a reason to be excited the system will be able to play the games we already own.
I can imagine the launch lineup now. Resident Evil 5 and Super Mario Bros. 5 on the Nintendo Entertainment 5ystem in 2005.
perhaps
NF = Nintendo Five
NF = Novint Falcon
NE5
I don't know just taking a guess in the dark.