Author Topic: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.  (Read 11774 times)

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Offline nemo_83

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I will offer my best three assumptions as to what will be in the REV based on the touch is good but feeling is better rumor.  That rumor says it will have gyration (yet to be unconfirmed), backwards compatability with the GameCube lineup (since confirmed, crosses fingers in hope of PC game compatibility too), and a new touch technology that would make the slogan "touching is good, but feeling is better" make sense.  More specificly the source said we would be able to feel the spines on an enemy.  Since then the following has been linked with either what the REV's secret technology that is supposed to already exist will be or what the REV's secret technology will attempt to emulate.

http://www.demo.com/demo2/demonstrators/novint.html

http://www.demo.com/demo2/demonstrators/video/novint.asx


This all raises several questions.  Will the REV be backwards compatible with GameCube controllers?

According to this new concept art it will be.  http://img.photobucket.com/albums/v352/darkslave/revolutionart.jpg

This is fake of course.  Nintendo would not undercut their new product that way.  For example, they could easily map the GameCube's finger functions onto the handle of a haptic controller.  Why waste time putting GameCube ports on the system.  The Cube pad is already seen as inferior and supremly ugly compared to current pads, and it would be useless compared to next generation pads with its assymetrical nature and shortage of buttons.  The Cube pad was once thrown into the ugly tree and hit most every branch on the way down.  Most importantly I feel Nintendo is going to deliver a controller with new force feedback technology that will prevent it from either using the Cube controller ports or being standard wireless without the option of being able to plug into the console and charge the controller while continuing to play the game.  I just think something using multiple gyros or haptics or both is going to give you a reason to plug into the console because your batteries will drain so fast.  I believe they need to define the difference between the handheld market which is wifi and very portable, and the console market which should take advantage of the gamers' stationary condition when gaming.


Now the big question.  Will GameCube games be forward compatible with the REV graphics, free online, rumored harddrive, and controller.  It is already confirmed that the REV will be backwards compatible with the Cube software, but the specifics of this have not been revealed.  Will we be able to use the REV controller to swing the sword freely in Zelda?  Will we be able to take advantage of the haptic technology to aim in Metroid Prime?  The REV controller will have to be able to play current GameCube games for the system to be backwards compatible.  And developers and gamers will want games to be able to be ported from the systems featuring normal game pads.  The REV will be launching with what could be argued the most solid launch lineup of all time.  The only system to launch with Zelda, Metroid, MGS, RE, Mario, Sonic, FF, Pokemon, Phantasy Star, Star Fox, Fzero, Star Wars, Mario Kart, SSB, and the list goes on and on.  That is not even including what will be true launch games for the REV.  If we could use the new REV controller and the free online with Cube games it would give us, the Nintendo fans, a reason to be excited the system will be able to play the games we already own.



I can imagine the launch lineup now.  Resident Evil 5 and Super Mario Bros. 5 on the Nintendo Entertainment 5ystem in 2005.

perhaps

NF = Nintendo Five

NF = Novint Falcon


NE5

I don't know just taking a guess in the dark.



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Offline Bill Aurion

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Now the big question. Will GameCube games be forward compatible with the REV graphics, free online, rumored harddrive, and controller.

Controller, yes...Harddrive, dunno...Rev graphics, not going to happen, as the technology just isn't worth it...Online?  You gotta be kidding...It's not programmed into the games...
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Offline Pale

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Hmm  Nintendo Entertainment 5ystem...  Did you just make that up?  It's the first I've heard that idea and I must say...

I LIKE IT!

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Offline nemo_83

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I did just make that up myself.  I was about finished and was thinking about N5 and noticed that 5 and S look the same so I typed out 5ystem.

I was assuming that Nintendo's noline would work similar to the DS's noline LAN gaming allowing any LAN Cube game to run LAN over the internet.  
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Offline vudu

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Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Robotor

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That concept art is so cool.  I mean, man, thats just awesome looking.  I wouldn't be able to stack things on top of it so it would have to sit at the top of my entertainment tower, looking all majestic.  Where did that concept art come from?  I hope nintendo makes something just as rad if not better.  The only thing I didn't like was the 2 cube controller ports, if there is a difference with inputs, I'd still want 4 cube ports.
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Offline KnowsNothing

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I think the controller will have nails sticking out of it so I can touch the enemy's spikes
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Offline nemo_83

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Edit:  shaking fist at comcast for double post
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Offline nemo_83

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the Revolution will be an analog butt plug so you can feel the magic

Both pics of the Revolution concept hardware are in another topic on this board
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Offline BlackNMild2k1

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The only time I think forward compatibility will be used is either with games that release just before NE5 (i like that one too) or GC games that continue to be released into the N5 life cycle.

P.S. Nemo - you like to post alot of links, do you think you could make them all hot links so that we can all just click on them instead of copy/paste?

Offline GamecubeBoy05

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where have you guys been they are coming out with a gamecube 2. it is alot slimmer and has better grapics.it plays dvds.it has a new controller system too. my friend said he herd the retail price they aprasied the game for . it was 200.00

Offline Bill Aurion

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does your uncle work for nitnendo because my daddy's cousin's friend's brother-in-law works for nintendo and says you are a liar
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Offline kirby_killer_dedede

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dude...someone give that kid the 411.  just to let you know, revolution's what nintendo's been calling the successor to the Cube.  welcome to the internet.

anyway.

holy crap...that last link looks...authentic.  and frankly, it is extremely sexy.
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Offline Stimutacs Addict

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nemo... The Rev wont use haptic technology. I can almost guarantee it (actually i can't).

but I'd wager Six hundred and sixty-six American dollars that it wont use haptic technology
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Offline nemo_83

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Quote

Originally posted by: Stimutacs Addict
nemo... The Rev wont use haptic technology. I can almost guarantee it (actually i can't).

but I'd wager Six hundred and sixty-six American dollars that it wont use haptic technology



I would take that bet, but Nintendo may chose to emulate haptics rather than seek a liscence with a company as MS has done with Immersion for their haptic technology.
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Offline ThePerm

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NWR has permission to use any tentative mockup/artwork I post

Offline nemo_83

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huh?  was that link supposed to go somewhere else?
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Offline slingshot

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What a bonehead!

I love the Cube controller!  I still don't understand why people say it has a shortage of buttons.  I have NEVER played a
game on the Cube that used all of the buttons.  Why do we need them all?  Why have 64 buttons when you don't them?
7 buttons and 2 analogs and a D pad- I don't need more- in fact less is more-  Give me a gyro type controller so
that we can loose one of the analog sticks.  You really only need a main action button, and a secondary- and then a few
others for your fighters and space flight games that shoot missles etc.  I liked the old style fighters that you had to do
button combos and press "up+B" to do moves.  Do you really want 20 buttons so that one button is only  good for one
move?

looks like 5 weeks and counting to E3

Offline Spak-Spang

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Slingshot:  I think Metal Gear Solid Twin Snakes actually used every single button.  And I also think some of the sports games do.  Not a big deal though, Metal Gear was always too complex in control for its own good.

I like the Cube Controller, but I think the design of controller can be improved upon.  

I really do not see the point of using a Haptic technology without using gyroscopes.  I don't care if I feel my games or not...it will just become like the rumble pack and big ignored when done poorly.  However, if I am using Gyros to move my hands, then Haptic technology might be worth it.  It be able to "feel" movement and such.  


Offline Ian Sane

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"I have NEVER played a game on the Cube that used all of the buttons."

So you've never played the Metroid Prime games or Pikmin 2 or Rogue Leader?  There are some amazing games on the Cube that use all of the buttons.

I don't understand why there are so many people here in support of limiting controller options.  You remove anything from the Cube controller and right away you're limiting the types of games that appear on the console.  If a developer feels he needs 8 buttons, a d-pad, and two analog sticks he's going to make his game to use those controls and he's not even going to consider using the Rev over the competition if the Rev's controller is intentionally restrictive in its design.

I hereby demote nemo_83 from Drug-Induced Moron to Novint Whore.  
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Offline trip1eX

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Quote

Originally posted by: Ian Sane
"I have NEVER played a game on the Cube that used all of the buttons."

So you've never played the Metroid Prime games or Pikmin 2 or Rogue Leader?  There are some amazing games on the Cube that use all of the buttons.

I don't understand why there are so many people here in support of limiting controller options.  You remove anything from the Cube controller and right away you're limiting the types of games that appear on the console.  If a developer feels he needs 8 buttons, a d-pad, and two analog sticks he's going to make his game to use those controls and he's not even going to consider using the Rev over the competition if the Rev's controller is intentionally restrictive in its design.


Yeah I agree with you there.  Some games will make use of the extra buttons and sticks.  Other games that want to have simple controls don't have to use them all.  Hell Kirby's Air  Ride used just the stick and the Green button.  You can't get a lot simpler than that.  Unless it's just one button for the whole game which I think is something Nintendo thinks about.  Sometimes I think they are trying to outsmart themselves.  

Anyway you can get simpler controls outta of a fairly complicated controller if you want.  But not the other way around.

 

Offline ThePerm

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im hoping there is jsut as many buttons on rev as there was on gamecube....if you want to take advantage of less buttons go for it...you dont have to get rid of them to do that
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Offline kirby_killer_dedede

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As far as fighting games go, I like the idea of having a button for each move better than memorizing long nearly-impossible combinations of buttons.
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Offline KDR_11k

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Melty Blood has pretty simple controls, all special moves are quarter circles or Zs, the hypers are a half-circle and you can use any attack button to trigger them (using the heavy attack will make specials turn into EX attacks). Indy fighters always have pretty simple controls and I think the independants make games the way players want them. Not even pros will want some hypercomplex combination for their moves, just a way to pull it off when they need it.