Nemo ----- I love it! I love it all. The purple sky with racing clouds was EXACTLY what I had in mind. It's like you......knew what I was thinking. The super-slowed down mario theme with echoing would be a very nice touch, not to mention the funny voices you could give Mario's enemies while "tripping." Imagine the turtles talking to each other, then imagine their reaction from a shell or fireball coming there way.
The real reason though for liking this idea, is the fact that the lastability would be huge. Playing through the same game with a different, random perspective each time would make me adore this game. Also, imagine the capabilities. Most games have to add an element into the game to make it more interesting. Take Zelda for example, they add new items to add to the gameplay, such as using the hookshot to gain access to new levels.
In this crazy Mario though, instead of adding elements, you could chAnGe elements. For example, let's say your swimming in one of the 2-D type levels, and you see a shroom box. Once you grab the shroom, you transform yourself/surroundings randomly. One outcome could be that you go through "time," and the water you once swam in becomes nice, solid land. Of course, now you have a crazy monster thing that chases and laughs a horrifing laugh. But lucky you, since you had the cape before you started "tripping," it moves from your back, and ties automatically to your waiste...then turns black. Your outfit morphs into a kungfu suit, and your now a black-belt martial artist. Sweet!
The only problem.....ONLY problem I see with this game, is the developing time. Each level would have to be programmed to a "T". Meaning that any random transformation would have to get you were you need to go........the end of the level. Programming many more possiblities for shrooming, means programming the same level many more times.
Hands down it would be crazy fuN!
Too bad it's wishful thinking.............unless.......