"Mario Cart - single player and online. Why not have both in a game? This does not have to be an either or situation. I dont see what the big deal is."
The big deal is that if you spend time and money on online, you have less time and money to spend on single player. Just look at Halo 2 for proof.
"Why do you think having online games hurts single player games? Make money with online games, use that money to make more online games. Very simple. Does not affect single player games. You know, it is possible to have both. Halo 1 obviously made enough money for creating Halo 2. Expand your horzions."
Yes, very simple... except you CAN'T make money with online console games, not if you want to do it right like Microsoft. Nothing else will satisfy the people clamoring for online. There goes that "simple" theory.
"Do U have these #'s?"
No, sorry... they're really old numbers, from before Xbox Live was even launched. I'm sure you can find them if you look hard enough... if I'm not mistaken it was in the billions.
"(The complaints of The single player have NOTHING to do with its Quality, but the fact that you dont play the whole game as Master Chief)"
False. How about repetitive level design, nothing new over Halo 1, misled expectations (you don't even play on Earth for long), horrible glitches and a horrible ending. It's obvious the game was split up into yet another Halo game, and it's obvious they released it early so Xbox Live owners would have a reason to resubscribe. If you look at what Bungie originally intended and promised for the single-player campaign, and then you compare it to the actual game, I don't see how you can be anything but disappointed and pissed off. Every single review I've read of the game goes like "single player is meh but online is where it's at". Well, online isn't where it's at for me, therefore that's just one more game with huge potential that was ruined by the inclusion of online.