I have to confess I often skim through Gamebasher posts because they are TOO wordy, I'm honestly sorry and I will try to not do it. However saying things like this force me to give you BAD points:
"Once you mess up on the STORY/quest and MUSIC elements, it doesn´t matter what you try to tag on to make up for it. Wii controls or not. The MUSIC in TLP is MIDI, not orchestrated, as it was in OOT."
No, no, no, Zelda has NEVER seen orchestrated music, is a shame, it was partially excusable in OoT, MM and the WW since the music was dynamic. TP was a step back in that area after the wonderful use of dynamic music along with the sword slashes in tWW, as wonderful as it was, it was still very basic and should have been expanded in TP. Here I think their promise of orchestrated music was the problem, they left out the dinamic music expecting orchestrated and ended up with neither, TP dinamic music is barely on par with OoT.
I'm not to knowledgable about it but I think its very possible to finally have orchestated/instrumental music that is also dinamic these days, and I hope a future game uses it.
As for the rest I have some comments as well
"I will add that I read in the news that Koji Kondo, who created the music for OOT, was not in charge of the music in TLP. Only his team was. And on top of that it wasn´t Shigeru Miyamoto either who directed TLP. It was Eiji Aonuma. Miyamoto was the producer only. Clues that made me understand that this time around, as with WW, it wasn´t the masters from OOT at work."
Yet Nintendo said every chance they got how involved Miyamoto was, he even said he has never been this involved in a game he wasn't directing. We will really never know, its even possible all that talk was just marketing for the game since Miyamoto's name is huge, however I doubt his influence was small, and even if it was that can only be a good thing, I'm sure he has taught a lot to Nintendo's other developers and they are perfectly capable of taking that and making it move forward, Miyamoto, as great as he is, is not perfect, and his views are limited, like for instance the forest-water-fire-shadow cliche that even Metroid Prime saw as an influence. Nintendo is ready to move on, and we the fans should let them, it should not be requirement that Miyamoyo directs or even supervises the next Mario, zelda or Metroid.
Also, dont forget Aonuma was also involved in OoT, the masters of that game were at work in all they other sequels, I have no doubt about it.
"So they forgot to work on said two elements. And it shows all the way through the game. I think many Japanese gamers agree with me on this, as the game, according to news I read, didn´t perform very well in Japan. A sure sign of dissapointment with the established fanbase there."
I think tWW didn't do as well over there either, the problem isn't TP, is the franchise in general, I don't care, it just shows the awful japanese taste in games

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The problem with TP is simple, they had in mind to make a game for western fans after all the issues in the gaming community with the previous 3D zelda games, and that will never produce a game that has as much impact as OoT had, the have to THROW things out of the window to make that happen. Another lesson in "be careful what you wish for", because Zelda fanboys got what they asked, TP is the perfect OoT^2, but is just that.
Of course ( and I'm sure you knew this was coming

) splitting development for two different control methods didn't help.
Also, I approve all this Majora's Mask love

Let Aonuma alone and we will have an AWESOME new wii Zelda game, just look at Phantom Hourglass.
EDIT
see? I read Gamebasher posts and I end up ignoring the others

, I just read Mashiro's mention of midi music. I still doubt very much TP had the dinamic cues of tWW, if they put them in, they did a crappy job because I didn't notice them at all as opposed to tWW, I'm going to check the game again.