Author Topic: LOZ: 2005  (Read 720190 times)

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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2600 on: July 01, 2007, 09:34:44 AM »
The only problem I had with Twilight Princess was the somewhat anti-climatic ending. Even the final battle sequences, though 'epic' in nature, didn't feel as epic as the final battle in OoT.

I dunno what it is about Zelda endings after OoT but they seem to just end on a really dull note. A Link to the Past still has the best ending out of all the Zelda games by far IMHO with OoT coming in second. TP was good but the ending was just ...boring. Though it was better than the bubble crap at the end of Wind Waker. It was like someone forgot to make an ending cinema or something.
 

Offline Kairon

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RE:The Legend of Zelda: Twilight Princess
« Reply #2601 on: July 01, 2007, 11:03:19 AM »
Agreed.
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Offline MarioAllStar

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RE:The Legend of Zelda: Twilight Princess
« Reply #2602 on: July 01, 2007, 12:36:24 PM »
Agreed except I liked the Wind Waker ending. The cement imprisonment of Ganondorf and the flooding over Hyrule was pretty epic. The bubbles on the credits screen where a little cheesy, but I love the music medley that played.

Link's Awakening had a pretty good (if not somewhat confusing) ending too.
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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2603 on: July 01, 2007, 12:52:23 PM »
yeah I liked the way that battle ended and such too MarioAllStar, it wasn't really that part I had a problem with but the lack of any real follow up to the scene that killed it. It was so close to being an all around awesome end but it just fell short. It's still one of my favorite Zelda titles though =D

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2604 on: July 01, 2007, 02:02:20 PM »
TP ending is subpar to even OoT, which was pretty generic, Majora's Mask has indeed the best ending (of course ) as long as you do all the right things.

WW finale was amazing, not as good as MM, but close enough.

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Offline Majora

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RE: The Legend of Zelda: Twilight Princess
« Reply #2605 on: July 01, 2007, 07:30:25 PM »

Wind Warker's was awesome, yet it generally cops criticism.... Sigh...  How I wish for another cell shaded Zelda adventure.


I personally have loved all the Zelda endings, Twilight Princess no exception...


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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2606 on: July 01, 2007, 08:36:02 PM »
Actually, playing TP made me appreciate WW so much more.
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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2607 on: July 01, 2007, 08:53:08 PM »
Quote

Originally posted by: Kairon
Actually, playing TP made me appreciate WW so much more.


Made me appreciate just how amazing both games were!
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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2608 on: July 01, 2007, 08:59:53 PM »
What I want out of the next Zelda title: sword swings based off gestures from the Wiimote <3.

For the record I enjoyed both WW and TP very much =) way more than OoT actually but not as much as ALTTP. Something about the classics that's just hard to beat . . .

Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2609 on: July 01, 2007, 09:01:39 PM »
Quote

Originally posted by: Mashiro
What I want out of the next Zelda title: sword swings based off gestures from the Wiimote <3.

For the record I enjoyed both WW and TP very much =) way more than OoT actually but not as much as ALTTP. Something about the classics that's just hard to beat . . .


You know I agree with you 100%, I think the same way about those games.
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Offline ShyGuy

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RE: The Legend of Zelda: Twilight Princess
« Reply #2610 on: July 01, 2007, 09:01:46 PM »
Ok, so Shrek's ugly cousin rode through on a pig and stole that kid. (In slow motion so it was extra cool.) LInk chased after him (Boom! awesome horseback battles FTW) and we had this big showdown. That was one the coolest sequences in games EVAR.

Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2611 on: July 01, 2007, 09:03:04 PM »
Quote

Originally posted by: ShyGuy
Ok, so Shrek's ugly cousin rode through on a pig and stole that kid. (In slow motion so it was extra cool.) LInk chased after him (Boom! awesome horseback battles FTW) and we had this big showdown. That was one the coolest sequences in games EVAR.


Yes that was a really great moment in the game, there are other "Wow" moments as well.  
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2612 on: July 01, 2007, 09:06:40 PM »
I'm sorry, as soon as the game shifted into slow motion for that scene, my cynicism shield activated. Nice try Nintendo.
Carmine Red, Associate Editor

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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2613 on: July 01, 2007, 09:18:32 PM »
Quote

Originally posted by: Kairon
I'm sorry, as soon as the game shifted into slow motion for that scene, my cynicism shield activated. Nice try Nintendo.


No you got it wrong it was your "Not Recommended, except for Kairon" shield that went up.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2614 on: July 01, 2007, 09:24:38 PM »
Ahhh... everything makes sense now. Thanks.
Carmine Red, Associate Editor

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Offline Ceric

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RE: The Legend of Zelda: Twilight Princess
« Reply #2615 on: July 02, 2007, 04:33:20 AM »
I could have lived without every horseback fighting sequence myself.
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Offline ShyGuy

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RE:The Legend of Zelda: Twilight Princess
« Reply #2616 on: July 02, 2007, 05:08:01 AM »
Quote

Originally posted by: Kairon
I'm sorry, as soon as the game shifted into slow motion for that scene, my cynicism shield activated. Nice try Nintendo.


Just pretend the game was made by Ubisoft or some other third part y


Offline DAaaMan64

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RE:The Legend of Zelda: Twilight Princess
« Reply #2617 on: July 02, 2007, 06:09:12 AM »
Quote

Originally posted by: Ceric
I could have lived without every horseback fighting sequence myself.


I think your talking about a specific part, but I loved the horse back fights in TP.  It was some of the best action. :p  
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Offline Ceric

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RE: The Legend of Zelda: Twilight Princess
« Reply #2618 on: July 02, 2007, 06:44:45 AM »
No no.  I mean all of it.  I rather chase the people around on foot and bash them or stand and shoot them with arrows.  I do like the cutscenes and I like riding the boar around because I can use it as a weapon.
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Offline Kairon

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RE:The Legend of Zelda: Twilight Princess
« Reply #2619 on: July 02, 2007, 07:15:24 AM »
Yeah, the horseback fighting was neat, but it wasn't anything new actually. It was underutilized, and underdeveloped as a gameplay concept. In truth, what was different from TP's horseback combat and FF7's bike chase sequence? I don't see much difference at all.

Quote

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Just pretend the game was made by Ubisoft or some other third part y


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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2620 on: July 02, 2007, 08:20:44 AM »
Quote

Originally posted by: Kairon
Yeah, the horseback fighting was neat, but it wasn't anything new actually. It was underutilized, and underdeveloped as a gameplay concept. In truth, what was different from TP's horseback combat and FF7's bike chase sequence? I don't see much difference at all.
Quote



Maybe because fighting on a horse and riding on a bike are different.
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Offline King of Twitch

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RE: The Legend of Zelda: Twilight Princess
« Reply #2621 on: July 03, 2007, 01:51:47 PM »
striker listen, and you listen close: fighting on horseback is no different than fighting on a bicycle, just a lot harder to put baseball cards in the spokes.  
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Offline Gamebasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #2622 on: July 07, 2007, 01:55:32 AM »
I recall how Eiji Aonuma stated that Nintendo wanted to make Twilight Princess greater thsn Ocarina of Time. What do you guys think? Is TLP greater than OOT?

In my own opinion. a resounding NO (regrettably). TLP has many of the right elements, that propel it into that direction, but it is not greater than OOT.

Nintendo has failed trying to make it greater than OOT. First and foremost, the dungeons aren“t half as inviting as the ones in OOT. There is too much WW over them (simplistic). They are too simple, too small, over too quickly, and lack the complexity of the ones seen in OOT. The level furniture placement alone means that there is really very few things to come back for later on. I looked many times for more secrets to discover, after a particular dungeon was completed, but found none.

I don“t feel like going back to those places again. The Temple of Time has been just thrown in there for good measure, and has no relevance that comes near it“s significance to the story in OOT. Huge dissapointment.

The new Gerudo Desert looks more like the constricted desert land of Super Mario 64 (which was great in it“s time as no such world had previously been seen in a game), than the far reaching and awesome Gerudo desert found in OOT.

In Ocarina of Time, you could FEEL being in a living, vibrant world full of wonder, and enchantment. And THINGS TO DISCOVER thanks to little details placed everywhere in the lands they had created.

Such as looking over the sides of a bridge, and looking hundreds of meters down to see a mighty river roaring at the bottom. You could even go there. Such was everywhere in OOT. I have yet to discover a similar wealth of details in TLP. There is simply nothing but haze, if you gaze down over the sides of a bridge outside Ordon Village. The other bridges are the same. Princess Zelda is appearing so rarely that you might be forgiven for forgetting her existence! What about the music? Yes, the music sucks this time around! It is nowhere near the feel of being in the middle of an awesome fairytale as OOT was. And that sweet owl I would like to see back one day too. I could go on, but think I will not. TLP is "good". But it is far, far from OOT in terms of level ingenuity and detail in my opinion. Story wise it suffers, stutters where as in terms of gameplay mechanics it“s more advanced than OOT and the way Gannondorf looks? Straight out of Wind Waker! He looked WAY cooler in OOT.

I really don“t believe that I am the only forum member/Nintendo gamer, who can see that difference between the two Zelda games.

I regard TLP as an attempt by Nintendo to jump over where the fence was lowest (for reasons of budget restrictions, or time constraint?) in an attempt to reach to the former heights of magnificence seen in OOT. It is clear that this game has not been worked on the way OOT was (I read the online interviews concerning that games creation, and it had really one heck of a lot of people and time involved). They have spent too little time on TLP (which I also read somewhere was expressed by members of the developement team). I see it vividly demonstrated here in this game, how Nintendo has dropped the long developement cycles of former years, shifting into a faster gear of less developement time and more games.

Perhaps they are forgetting that there is many Zelda fans who cherished OOT for the rich, vibrant worlds it had? While it is ok to give us more games, they should never forget that Zelda is a very old franchise with a huge following and so it should be one of those games that are worked on extensively always.

Nintendo is about great entertainment, so I hope they will re-invent the Zelda series for Wii and give us back the awesome adventure we had in OOT. Until then, I will have my copies of Zelda games sitting on the shelf for a casual return to the only Hyrule that matters now and then. Until one day Nintendo wakes up, and return Link to where the adventures really rocks!
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Offline Spak-Spang

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RE: The Legend of Zelda: Twilight Princess
« Reply #2623 on: July 07, 2007, 04:16:25 AM »
Wow.  Here is the real question can any 3D Zelda be better than OoT?

I am not saying OoT was perfect...it isn't.  In fact several things keep it from being perfect in my opinion, but it was the FIRST 3D Zelda and as such it was able to move all the original Zelda formula which we love to 3D.  

OoT will always be in our memory as the standard of 3D Zelda games because it came first.  Perhaps this is why we don't think there is a better 3D Zelda game.  Isn't it the same reason we still believe Mario 64 to be the best 3D platformer and that Sunshine is failure in comparison...yet Sunshine had vast improvements over 64 in many areas.

How about looking at Twilight Princess not from the expectations of surpassing OoT in everything, but in what areas it did surpass OoT.

Here is my list:

Sword Combat:  Twilight Princess took a simplistic combat system from OoT and Wind Waker and jazzed it up.  Providing more moves and variety in attacks.  They weren't all needed, but mastering them did make combat easier and more enjoyable, specially in the cave of ordeals.

Story Telling:  OoT had a very simple story, that didn't really introduce any new elements to the Zelda franchise.  Where Twilight Princess story telling was more epic and cinematic.  It had fight an epic battle on horse back to save a boy, introduced new worlds and mythos to the franchise, and told it in such an epic way that it actually truly connected stories together.  No Zelda has really attempted to achieve so much.

Bosses:  This is debatable because the OoT bosses seemed to be much more difficult, but I would say as a whole the overall design of the bosses in Twilight Princess were bigger and better.  Their are some memorable bosses in OoT.  The first boss, the water temple, ganon and gannondorf...but Twilight Princesses designs were just more imaginative.  The battle at Eldin Bridge, the Zant battle, the Dragon in the sky...all the bosses were very cool.  

World Design:  Twilight Princesses worlds felt more like a single connected world than OoT.


I would say that OoT will always be in our hearts as the original and greatest 3D Zelda, but lets not blindly ignore when other games in the series actually surpass it in many areas even if it may not surpass it in overall experience.


Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2624 on: July 07, 2007, 04:31:03 AM »
OoT and TP are really close.  TP has better gameplay, but I like the aesthetic of OoT better.  The art direction, the music, the mood.  I didn't like the "epicness" of TP, and I'm kinda tired of everyone wanting to make their games more "epic."  Not everything needs to be "epic."

I don't think I can pick a preference between OoT and TP, but I like MM better than both.
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