Author Topic: LOZ: 2005  (Read 715383 times)

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2550 on: December 31, 2006, 02:47:27 PM »
I think the "spiritual successor to OoT" thing was referring more to gameplay and art style than to direct story continuation.  After experiencing WW and it's more connected story, though, it would've been nice if TP had made some effort to bridge the gap between OoT and WW.

As for which timeline TP follows, somewhere in WW someone refers to the hero of time leaving, which separated him from what made him a hero, or something, as an explanation for the triforce of courage being broken and strewn about.  I generally take that to refer to Link leaving Hyrule for Termina, which to me seems to suggest that the Zelda series' version of how time travel works has one single, though mutable, timeflow, rather than multiple threads.

Then again I also seem to recall Miyamoto or some other important Nintendo fellow saying something about distinct young Link and adult Link timelines, so what the hell do I know? :b
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2551 on: December 31, 2006, 03:40:45 PM »
Does the GC version have the bloom effect in use? Because I think that's the fog he (DeadNote27) was talking about, if that's the case then it is not real fog, it is an effect used to make things prettier and shinier, I guess.

Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2552 on: December 31, 2006, 04:03:52 PM »
Bloom makes stuff look kinda glowy.  It's a cheap (from a system resources point of view) way to fake gentle light reflection/diffusion that helps bright light look brighter and helps make it look like there's an actual atmosphere.  And yeah it's in the 'cube version.  I'm pretty sure he's talking about the stuff like the cloudy stuff blowing around in your face in the sky temple area place location, though.  
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2553 on: January 01, 2007, 01:25:36 AM »
But blooming is kind of foggy looking too, from his stated example on the Kakariko Spirit Spring I would clearly say that he is talking about the bloom which does make environments look like they have fog around them including Link himself.  

Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2554 on: January 01, 2007, 02:26:34 PM »
I wouldn't describe bloom as looking like "moving fog."
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2555 on: January 02, 2007, 01:15:45 AM »
Well if the bloom is used on the character, and when the character moves so does the bloom, no?!.

Offline DeadNote27

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RE: The Legend of Zelda: Twilight Princess
« Reply #2556 on: January 02, 2007, 05:03:04 AM »
Smoke has it right, Caliban, what I'm talking about has nothing to do with the character models. It's just as I described, it looks like moving fog, clouds, or however you want to describe it. The example I used when standing in the Spirit Spring was to show what things look like without the fog, the effect doesn't seem to be used in the springs. The reason I used Kakariko Village was because it was the easiest way to see the difference with and without the effect because the spring is in the village. Simply go stand in the middle of the spirit spring and look around, you'll see no fog. Now go stand in the middle of the street in Kakariko, the fog is all over the screen. You'll notice that it's moving, kinda like a wind blown fog while Link can be completely still. So no, what I'm talking about isn't part of Links character model.  
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Offline MysticGohan

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RE: The Legend of Zelda: Twilight Princess
« Reply #2557 on: January 02, 2007, 06:47:03 AM »
Anyone can answer this? With the connection with OOT-TP? I remember Miyamoto/Anouma once stated the TP took place decades after OOT. How did Ganondorf get out, only to be imprisioned in the Twilight?  and die at the end. but ends up in WW? Does this follow the multiple time line theory?  



Bah, for some reason the spoiler tags aren't working quite right, it's like it doubled my sentence, but won't let me edit it.  


















SPOILERS! RUN! DON"T LOOK EMMA!



For some freak of nature I cannot edit the last sentence as it won't show up in the edit options.




















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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2558 on: January 02, 2007, 06:59:03 AM »
YOU FAIL YOU FAIL YOU FAIL YOU FAIL YOU FAIL

LEARN THE FRIGGIN SPOILER TAGS

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2559 on: January 03, 2007, 01:27:39 PM »
The evil of spoilers,however (Ending spoilers)Ganon dying was expected, and he really never dies anyway

My timeline theory is this Aonuma loves timeline while Miyamoto doesn't, Aonuma's games, MM and WW, are heavily connected to their predecessors in the timeline, and theres no question about their place, while Miyamoto's games are loosely tied, its just more proof how Miyamoto was so deeply involved in this game that it really doesn't fit in the timeline that easy.

But it really looks like this game is part of the MM timeline, after all OoT Link returned to a world without ganon being imprisoned, without a splitted triforce and all that, so my guess is in this timeline after MM ganon got hold of the triforce anyway, splitted the triforce, was twilight imprisoned and then TP occurs, and luckily the wii zelda game, with less Miyamoto influence will connect all 3D Zeldas by joining the two timelines.

What Im almost sure is that MM is connected to this twilight realm, after all, its said that the mask was banned into shadow because of its powers, that corrupted certain tribe that Im almost sure is Midna's. Yes Im basing this solely on the fact that the fuse shadow has an eye thats just like the one in the mask.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2560 on: January 03, 2007, 02:16:48 PM »
I personally follow the Miyamoto way of thinking and don't care or try to fit things into Timelines. Sure, it'd be cool... but *eh* Zelda is an epic, in the classical sense of the word, and as such is timeless.

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Offline Shecky

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RE: The Legend of Zelda: Twilight Princess
« Reply #2561 on: January 03, 2007, 03:58:11 PM »
I hate timeline arguments.  I had several posts that died in the old Hyrule section of these forums describing why.

A very rough summary is that (1) imagination is a lost art... Everything has to "fit" especially with the newer generations.  It all has to make sense.  What happened to the days where you just use your imagination to build a story around each game... even if they were "sequels"

Secondly, games - especially those made back then - were on a game by game basis.  It was great if you even got to make a sequel.  Now games are sometimes made with stories that are intentionally split over multiple titles and planned from the beginning.

Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2562 on: January 03, 2007, 04:35:42 PM »
Guess what people are doing when they try to fit games together into a single timeline?  Using their imagination to fill in the blanks.  You fail at being a hopeless romantic.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2563 on: January 03, 2007, 05:02:34 PM »
But then the idea of a single timeline is ludicrous because you're invalidating everyone's imagination except for one person's!

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2564 on: January 03, 2007, 06:20:11 PM »
Uh, no.  Everyone has their own individual perception of truth, whether it be regarding fiction or reality.  There is no "invalid" answer because there is no absolute truth.

My point is that if someone wants to interpret the series as a single story, fine.  If you want to interpret each game as being completely distinct and disjoint, fine.  Discussing individual interpretations doesn't necessarily make any of them wrong.
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Offline Shecky

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RE:The Legend of Zelda: Twilight Princess
« Reply #2565 on: January 04, 2007, 03:10:00 AM »
Quote

Originally posted by: Smoke39
Guess what people are doing when they try to fit games together into a single timeline?  Using their imagination to fill in the blanks.  You fail at being a hopeless romantic.


No I don't.  See I don't care if you came up with a cool story that tried to make one timeline... in fact I may enjoy hearing it.  HOWEVER, my problem is when folks argue and bicker about who's right - based on so called "facts"... and don't tell me that doesn't happen.  In fact that's what usually happens in a timeline thread and that's my point.

Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2566 on: January 04, 2007, 05:40:43 AM »
Zelda is Link's sister on Ocarina.
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Offline Ian Sane

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RE: The Legend of Zelda: Twilight Princess
« Reply #2567 on: January 04, 2007, 06:00:54 AM »
"A very rough summary is that (1) imagination is a lost art... Everything has to 'fit' especially with the newer generations. It all has to make sense. What happened to the days where you just use your imagination to build a story around each game... even if they were 'sequels'"

What do you mean by "fit"?  You mean things have to logically make sense?  That doesn't have anything to do with imagination.  My Zelda timeline is what makes sense to me and doesn't necessarily follow any official timeline.  But it still has to fit in such a way that some form of a timeline is possible.  It has to fit in a way that one game can't introduce some element that makes it impossible for the other games to have occured.  My imagination can't cover up things that make no sense.

I do like having some things left to the imagination though.  I still pretend Star Wars is just three movies.  It was better that way.  George Lucas' official backstory is a million times less interesting then the vague assumed backstory that was in my head.  His also has inconsistencies.  Hell his just plain SUCKS.

Offline Smoke39

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RE:The Legend of Zelda: Twilight Princess
« Reply #2568 on: January 04, 2007, 02:30:27 PM »
Quote

Originally posted by: Shecky
Quote

Originally posted by: Smoke39
Guess what people are doing when they try to fit games together into a single timeline?  Using their imagination to fill in the blanks.  You fail at being a hopeless romantic.


No I don't.  See I don't care if you came up with a cool story that tried to make one timeline... in fact I may enjoy hearing it.  HOWEVER, my problem is when folks argue and bicker about who's right - based on so called "facts"... and don't tell me that doesn't happen.  In fact that's what usually happens in a timeline thread and that's my point.

'Kay.  Distinction between bickering and discussing noted.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2569 on: January 13, 2007, 04:20:31 AM »
Changing topic, was I the only one dissapointed at the underuse of the wolf? specially with a moon who went from crecent to full moon, it was a really neat detail in the WW, but it became more awesome when it was used to find the ghost ship, now this game has a wolf, I can't believe they didn't use that to make something with the howling.

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2570 on: January 13, 2007, 07:53:27 AM »
I didn't think the wolf was underused.  It was required for a bunch of puzzles and was a faster way to get around that was less cumbersom than the horse.  Link's wolf transformation was all about the twilight/a magical artifact.  It had nothing to do with the moon, so forcing a connection wouldn't've been good imo.

Howling was pretty lame.  The music playing element in general was lame.  Like Ian said in the TPGC review thread, they really had a good thing going with OoT and MM.  Then they devolved it pretty hard in WW, and in TP they pretty much wrecked it.  They might as well have removed the music element altogether.

Speaking of the music playing, did anyone else think they really screwed up the horse's usefulness?  I mean, for one, you can only call your horse if there are some reeds nearby.  Second, your horse is kidnapped for a decent portion of the beginning of the game, isn't it?  Then later you can transform into a wolf at will, which lets you move pretty fast without having to take the time to call your horse, and without having to keep getting on and off anytime you wanna do something.  And finally, you get the call-anywhere whistle, but by that time you probably have all of the warp portals at your disposal.

And did the hawk have any use outside of grabbing the cradle and whacking the bees' nest in the beginning?  
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Offline IceCold

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RE: The Legend of Zelda: Twilight Princess
« Reply #2571 on: January 13, 2007, 08:12:11 AM »
Quote

Like Ian said in the TPGC review thread
Get with the times! It's "The Nintendo World Report" (TNWR) review thread, not TPGC!

Yes, I do know that that meant Twilight Princess GameCube
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Offline Caliban

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RE:The Legend of Zelda: Twilight Princess
« Reply #2572 on: January 13, 2007, 09:03:55 AM »
Quote

Originally posted by: Smoke39
And did the hawk have any use outside of grabbing the cradle and whacking the bees' nest in the beginning?


Death Mountain.

Offline Shecky

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RE:The Legend of Zelda: Twilight Princess
« Reply #2573 on: January 13, 2007, 11:07:43 AM »
Quote

Originally posted by: Caliban
Quote

Originally posted by: Smoke39
And did the hawk have any use outside of grabbing the cradle and whacking the bees' nest in the beginning?


Death Mountain.


It is possible to use a slingshot in that scenario.

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2574 on: January 13, 2007, 11:19:21 AM »
The thing about the music is that WW and TP main items (yes I consider Midna and the wolf transformation an "item" in this case) aren't musical instruments, people are having the wrong expectations with these.

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