Author Topic: LOZ: 2005  (Read 687087 times)

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Offline norebonomis

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RE: LOZ: 2005
« Reply #300 on: January 21, 2005, 01:17:08 PM »
i wouldn't mind an axe, or some other weapons besides the classing bow/arrow, sword,... etc. i liked useing the grappling hook on enemies because you could get more items than just shashing them with the sword and killing them in one it, thinking of deku babas here, the combat system from the upcomming game looks awsome, allthough it isn't exactly gameplay footage, i wonder how targeting will work, in OoT it was navi flying over and those little triangles, in windwaker it was that cartoonish floating arrow. what will fit in with the more mature art style?

i don't object to link wearing armor, but i do think he is too good for it. if it were something out of LOTR, like magical clothing that protects, it'd be better looking than some heavy meatal suit of armor. but besides all that he has a sheild yo.

from the trailer that i've been watching over and over and over, 'hyrule field' looks HUGE, i wonder if it's similar to sailing in WW, how in certain spots sharks would come, maybe in certain areas while riding horse back you get attacted my moblin/whatever on horses. i wonder how the enviroment will change, it's constant in the series for link to open new areas by recieveing a special item, or a road to not be completed/cleared of debrit, will the lakes be frozen during the 'winter' of the game.. oooh ooh, maybe in next-gen games if your playing the game in january you wont be able to get to a certain place because of snowbanks, then in spring when it melts you can acsess new areas, this would be really neat allthough what would you do if you had to play a 40 hour game over the course of a year? might not be that bad if there are plenty of things to occupy you. (in the winter you can't get into the under water temple, but you can go to the top of the mountain and compete in skiing minigames with online high score tracking)

i just can't friggin wait for this game. and i can't wait for the revolution.
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Offline nemo_83

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RE:LOZ: 2005
« Reply #301 on: January 21, 2005, 01:34:18 PM »
I liked how in WW we could pick up weapons dropped by enemies, too bad we couldn't keep them and store them on the boat.  Then we could have taken the weapons and had them tempered.  Still the weapon of choice is either the Master Sword or a long sword.  We could see Link use spears and jousting weapons on his horse.  My favorite weapons are the bow, the sword, and the boomerang.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #302 on: January 21, 2005, 01:40:31 PM »
The one thing that I hope is included is a sort of "cruise control" for the horse, so it doesn't stop when you are shooting arrows from it...

Plus, I wonder if they are going to keep the "Carrot Meter" or just go ahead and give the horse infinite stamina...
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Offline Balrog

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RE:LOZ: 2005
« Reply #303 on: January 21, 2005, 02:04:19 PM »
Combat is the fun factor for any game IMO. Solving puzzles are entertaiment, yes, but they don't requiere to much skill thay requiere analysis and deduction, nothing more.

I'm not saying that Zelda should focus 100% on combat because that would be pretty boring. I want new puzzles more than anything but there should be something in your path to stop you: ENEMIES!!!.





Offline norebonomis

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RE: LOZ: 2005
« Reply #304 on: January 21, 2005, 02:46:21 PM »
i agree balrog. the puzzles don't require 'skill' just logical thinking. but i still enjoy them. i like the puzzles with time limits, like in the Tower of the Gods in WW, when you have to arrange crates so that when the water is up you can hop accross the floating boxes. this one took me forever the first time, now i can do it on my first try.

i also liked that underground place, i forgot what it was called, where you just keep going deeper and deeper fighting enemies of greater and greater strength, too bad all the enemies were really easy and it just took time to beat. not a lot of skill either.

i was never one for treasure hunting, i've never collected everything in a zelda game besides usable items, never cared for getting all the gold skullatas or whatever they are called in OoT. and i never really got the point of all the spoils you collect with your spoils bag in WW. If these 'crazy-collect-everything-sidequests' were more rewarding. like being able to compare to other players online, or recieve special FMV/Story elements, i might be convinced to spend the extra hours searching every corner.  
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Offline Mario

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RE: LOZ: 2005
« Reply #305 on: January 21, 2005, 02:52:07 PM »
Wow, this is why Nintendo make the games, and you guys don't! I hope they never listen to their fans, ever.

Offline Hostile Creation

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RE: LOZ: 2005
« Reply #306 on: January 21, 2005, 03:02:16 PM »
Mario, that's exactly what I was thinking but trying not to say.  Thanks for breaking the ice.
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Offline norebonomis

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RE: LOZ: 2005
« Reply #307 on: January 21, 2005, 03:07:57 PM »
<< is going to school for game design and programming starting next month

::sticks out tounge::
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Offline Famicom

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RE: LOZ: 2005
« Reply #308 on: January 21, 2005, 06:45:37 PM »
EA will be knocking on your door tomorrow.
Oops pow suprise!

Offline Morien

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RE:LOZ: 2005
« Reply #309 on: January 21, 2005, 09:38:08 PM »
You know what would really be cool?
If the game lasted a long long time! Say 50 hours or more! One big problem I had with Wind Waker was that I got to towards the end and realised I was at the final boss. Side-quests aside, I think the games could benefit from greater depth to the journey.

And if the game was free running too.
For example, say there was to be a big battle ala 'Helms Deep' (Lord of the Rings, Two Towers) between two sides, one of which Link chooses to fight for. (For example's sake, Ganon's side or Hyrule. Maybe he picks Ganon's side because he's been fooled to think they'r the good guys or doesn't know that Ganon is the leader, and later in the story realises the truth, or he picks Hyrule's side). Then he could be going off to find an essential item to win the battle but depending on how long he(you) takes he can either get there before the battle starts and fight alongside the men, or get there late and come in half way from a different side (like Gandalf did in Two Towers) or completley miss the fight and find a massacre (which, if he fought on Ganon's side, makes him realise that he was fighting for the wrong side and sets out to make things right and restore the kingdom).

Also what I'd like are realistic towns/villages. Sure something with the status of Kakiriko village (or whatever it's called) can be small. But Hyrule town is a different story. Shouldn't the capital of the land be somewhat bigger?

But, what do I know?

Offline Mario

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RE: LOZ: 2005
« Reply #310 on: January 22, 2005, 01:44:31 AM »
Quote

You know what would really be cool?
If the game lasted a long long time! Say 50 hours or more!

I disagree, 50 hours is TOO long, really long games annoy me. I enjoy playing through games more than once, if a game is too long when i'm near the end i'm thinking "HURRY UP and END", then when I finish it I never want to look at it again (ToS). A "short" game with billions of sidequests is fine though, like Majora's Mask.

Offline Gamefreak

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RE: LOZ: 2005
« Reply #311 on: January 23, 2005, 07:32:43 AM »
50 hours is too long? Well WW was definately too short...

Offline Hostile Creation

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RE: LOZ: 2005
« Reply #312 on: January 23, 2005, 12:51:17 PM »
Many people would never, ever bother to finish a fifty hour game.  Wind Waker has a short game, but it's got side quests if you want to keep playing.  Having a game that long is just ridiculous.
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Offline ThePerm

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RE:LOZ: 2005
« Reply #313 on: January 24, 2005, 06:53:08 AM »
im hoping this new zelda has tis plot somewhere in the timeline of ocarina....its just i can think of so many different ways to go myself when it relates to the game. So....it would be really nice. Also, there is so many different ways to determine the ending of Ocarina. As far as i can tell is ) Link was sent back to his regular time before he ever pulled the master sword out of the pedistool of time and because this was before than gannondorf never made it into the sacred realm....however...at the same time because the sacred realm is another dimention alltogether then indeed Ganon himself is still there as the demon pig he is. So, now there is two ganon's one who exists in the unaltered parralel timeline that link as a boy is growing up in...who by the way is still going to perform a coup on king hyrule as he had done before and assume kingship(without actually become king of evil not having the triforce) and somehow ganon will contact ganondorf. Anyways, link will grow up in this world and hyrule will be corrupted regardless, but not to the extent it had previously been in the original timeline where ganon followed link into the sacred realm...confusing..but thats how i interpreted what would happen...but eh whatever..they are problablynot going to have any continuity again.....

....yeah  
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Offline TMW

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RE:LOZ: 2005
« Reply #314 on: January 24, 2005, 07:59:18 AM »
Well, considering WW supposedly took place a few hundred years after OOT, I don't think they are going to change the plotline leading up to WW by retcon'ing the new game into their attempts at Storyline.

I personally think, with this new direction they've taken in making the OOT and WW "canon", that LOZ2K5 is going to be the WW Link all grown up, in another land and all that.  Or, just a few hunded more years down the road.

Man...Hyrule is perpetually in the dark ages.  Sucks to be them.  
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #315 on: January 24, 2005, 08:02:59 AM »
Good for me, since I love games with an archaic feel... ^_^

Oh, and the Moblins and Bokoblins are pulled straight from WW, plus Link's hairstyle is identical to that of WW Link...I say it's more probable that this is a direct sequel to WW...
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Offline ThePerm

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RE:LOZ: 2005
« Reply #316 on: January 24, 2005, 09:42:21 AM »
hyrule had to have gotten flooded somehow, perhaps they will elaborate on that in this game.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #317 on: January 24, 2005, 09:55:21 AM »
hair theory is best theory
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Offline Bill Aurion

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RE:LOZ: 2005
« Reply #318 on: January 24, 2005, 09:59:36 AM »
Quote

Originally posted by: ThePerm
hyrule had to have gotten flooded somehow, perhaps they will elaborate on that in this game.

It was explained in the intro of Wind Waker that OoT Link had disappeared long before the flood occurred...This is because OoT Link disappeared from the normal timeline when he went back in time to hit the MM sidetrack...
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Offline norebonomis

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RE:LOZ: 2005
« Reply #319 on: January 24, 2005, 10:25:12 AM »
Quote

It was explained in the intro of Wind Waker that OoT Link had disappeared long before the flood occurred...This is because OoT Link disappeared from the normal timeline when he went back in time to hit the MM sidetrack...


this is exactly why i think that LOZ: 2005 will take place after oot. since link was stuck in the MM paralell reality, during some war, where at the end the gods decide to flood the land leading to windwaker. i love timeline theory.
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #320 on: January 24, 2005, 10:29:57 AM »
After Link leaves, Ganon breaks loose from his seal and casts Hyrule into darkness.  To save the people, the gods tell them to head to the mountains and they then flood the world (the mountaintops becoming islands, of course).  That part of the story is very thoroughly explain in the introduction to Wind Waker, don't you people pay attention?
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #321 on: January 24, 2005, 10:31:53 AM »
The timeline theory does nothing to prove your point, please read my post again...*edit: Thanks, Hostile*
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #322 on: January 24, 2005, 10:39:05 AM »
I found that when playing Wind Waker that it was like the story was written with virtually no knowledge of any previous Zelda games.  It's like the "writer" browsed through the Ocarina of Time manual as his research.  Although there have always been holes in the story I found that pre-Wind Waker I could piece together the other games into one big story pretty well (the Oracle games were weird but I used the "they're Capcom" excuse to exclude them).  Wind Waker though just completely wanged the whole story for me.

There are three major details in Wind Waker's story that just clashed huge with what I accepted as the existing Zelda storyline.  First the villain returns... as Ganondorf?  Up till now the assumption was that Ganondorf was his human form and he turned into Ganon which is the form he has remained in every since.  But in Wind Waker he's back as a human and never turns into Ganon.  That just seemed very out of place to me.  Next there's the freaking flood.  How the hell does the entire world being flooded fit into the Zelda storyline?  Somehow Hyrule exists after Wind Waker in a form very similar to how it looks in Ocarina of Time.  I really hope they have a good explanation for this in the next game.  And finally they set Wind Waker at 100 years later which makes no sense.  That's too short of a time for the insanely huge differences between Hyrule and "Floodville" to occur.  Evolution in only 100 years?  An entire legend lost in the annals of time being only 100 years old?  Imagine how silly it would sound to talk about 1905 as some forgotten ancient era.  That's pretty much what Wind Waker does.

I'm hoping that this new Zelda explains how everything works out but I really got the feeling playing Wind Waker that Nintendo was saying "forget all those other Zelda games, we're changing the story and there's nothing you can do about it."

Maybe this new Zelda will start with a quick flash of Wind Waker and then Link will suddenly waking up and saying "it was all a dream."

Offline Bill Aurion

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RE:LOZ: 2005
« Reply #323 on: January 24, 2005, 10:46:45 AM »
"Up till now the assumption was that Ganondorf was his human form and he turned into Ganon which is the form he has remained in every since."

WRONG...In the ending you clearly see Ganondorf in his human form being locked up within the Sacred Realm...Screenshot proof

"How the hell does the entire world being flooded fit into the Zelda storyline?"

All we know is what is told in the introduction to WW...Remember, it's a legend and legends don't necessarily need to be explained fully...

"And finally they set Wind Waker at 100 years later which makes no sense."

How many times must I clarify that Aonuma was mistranslated? Proof

You can clearly see the game takes place more than a hundred years after OoT...  
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #324 on: January 24, 2005, 10:55:12 AM »
"There are three major details in Wind Waker's story that just clashed huge with what I accepted as the existing Zelda storyline. First the villain returns... as Ganondorf? Up till now the assumption was that Ganondorf was his human form and he turned into Ganon which is the form he has remained in every since. But in Wind Waker he's back as a human and never turns into Ganon. That just seemed very out of place to me."

To me it seemed as if Ganon was just tossed into OoT.  Sure, his name was Ganondorf, but it just seemed like sticking with the old games for the sake of it rather than continuing anything.  As far as I'm concerned, Ganondorf is another villain and Ganon is simply a form he took.

"Next there's the freaking flood. How the hell does the entire world being flooded fit into the Zelda storyline? Somehow Hyrule exists after Wind Waker in a form very similar to how it looks in Ocarina of Time. I really hope they have a good explanation for this in the next game."

The reason for the flood is laid out clearly in Wind Waker.  Also, you're assuming a timeline exists, when it really doesn't.  A Link to the Past does not necessarily occur after all of these games.  Even if Nintendo said that, they were BSing because they don't really have a timeline set up.

"And finally they set Wind Waker at 100 years later which makes no sense. That's too short of a time for the insanely huge differences between Hyrule and 'Floodville' to occur. Evolution in only 100 years? An entire legend lost in the annals of time being only 100 years old? Imagine how silly it would sound to talk about 1905 as some forgotten ancient era. That's pretty much what Wind Waker does."

Well, 100 years is a much longer time without photographs and videos and other forms of memory other than oral transaction and literature.  Besides, think of this: what happened in the past century?  Cars, airplanes, two world wars (and a multitude of smaller ones), radio, television, computers, the internet, all of that.  Plenty can happen in one century; not even that much happens in Wind Waker, so it's totally reasonable.
It also clearly explains that the Ritos did not evolve, they were given their wings by Valoo.
EDIT: Bill explained my point regarding the time that passed.  Thanks in return

I do see Wind Waker as ignoring the timeline, though.  Which is fine with me, because I refuse to believe one exists anyway, and thus far all evidence seems to be in favor of me.
They are games, and the first ones are disconnected from the new 3D ones entirely.  Too well.  
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>