Author Topic: LOZ: 2005  (Read 687081 times)

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Offline norebonomis

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RE:LOZ: 2005
« Reply #275 on: January 19, 2005, 07:54:34 PM »
i don't know if anyone has seen these, well the bottom one is one that i havn't yet, supposedly from the secret trailer that only and handful actually saw, LINK
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #276 on: January 19, 2005, 08:46:26 PM »
Animated gifs having seizures.

Yay water!
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Offline norebonomis

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RE: LOZ: 2005
« Reply #277 on: January 19, 2005, 11:31:54 PM »
i am not a graphics whore, just to make my point clear i'm going to repeat myself. i am not a graphics whore. that being stipulated. if the gameplay sucks i will still love the game just from a visual standpoint. even if this game doesn't bring much to the story/gameplay/characters whatever, the graphics will just make me happy, YOU CAN FREAKING RIDE EPONA (if it IS epona) through freakin water!
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RE:LOZ: 2005
« Reply #278 on: January 20, 2005, 03:21:20 AM »
Quote

Originally posted by: Bill Aurion
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #279 on: January 20, 2005, 08:27:41 AM »
Um, right...

i don't know if anyone has seen these, well the bottom one is one that i havn't yet, supposedly from the secret trailer that only and handful actually saw

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Offline couchmonkey

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RE: LOZ: 2005
« Reply #280 on: January 20, 2005, 09:48:42 AM »
**Mild spoilers about Wind Waker's puzzles follow...I think I was vague enough that no-one will care.**

It's true that we take certain Zelda puzzles for granted.  I played Wind Waker with my girlfriend and she had no idea how to get through the very first room in the Dragon Roost dungeon.  All she had to do was light one of the sticks on fire and light the other torches with it, but this is completely unintuitive to someone who hasn't played through the other Zelda games.  It struck me as she spent several minutes trying to figure it out that I might as well tell her what to do because she didn't have the slightest idea.  Some of us have been doing it over and over since A Link to the Past, but it's nearly impossible to a newbie.  I'm guessing King of Red Lions might give you a hint if you take forever in that room, but I've never waited long enough to see.

What I found ironic was how the game spelled out the rather simple candle puzzle in the final dungeon.  Anyone who's made it that far in the game has figured out harder and less intuitive puzzles, to the point where I knew what I had to do before I had even seen both halves of the puzzle, yet they spelled it out completely by showing the things you had to do in order.

So I guess Nintendo needs to try and come up with some new types of puzzles.  I think Nintendo's really good at puzzles, actually.  Even the bosses in the Zelda games are puzzle-like, they're really outstanding, usually.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #281 on: January 20, 2005, 10:08:33 AM »
So I guess Nintendo needs to try and come up with some new types of puzzles. I think Nintendo's really good at puzzles, actually. Even the bosses in the Zelda games are puzzle-like, they're really outstanding, usually.

And that's why I like the bosses in the Zelda games...They aren't meant to be hard, they are meant to make the gamer use their head and usually (though not always) ends up with the gamer using the tool they acquired in said dungeon to defeat the boss...It's about discovering the trick to beating the boss...(Oh, and you should really play Minish Cap...A lot of the puzzles are absolutely fantastic and the game contains my favorite boss (Zelda or otherwise) ever...
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Offline Famicom

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RE:LOZ: 2005
« Reply #282 on: January 20, 2005, 10:17:26 AM »
Quote

Originally posted by: couchmonkey

It's true that we take certain Zelda puzzles for granted.  I played Wind Waker with my girlfriend and she had no idea how to get through the very first room in the Dragon Roost dungeon.


Which reminds me, someone I know who put off playing WW for a good year and a half because he was stuck in an area where you had to put the rolled up bug over the button. He kept trying to throw it on the button, and eventually gave up. I told him "just walk over and put it down on the button...." "YOU CAN DO THAT???"

But he was no Zelda noob, so I guess it doesn't really stack up to your example.
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Offline norebonomis

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RE:LOZ: 2005
« Reply #283 on: January 20, 2005, 11:42:45 AM »
Quote

Originally posted by: Famicom
I told him "just walk over and put it down on the button...." "YOU CAN DO THAT???"


that's so funny, i am thinking about playin windwaker again, i don't even remember anything about beating gannon at the end. i have to beat it again so i can remember what happend.

has anyone seen the majora's mask music video on zeldapower.com? [ LINK ]  
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Offline Balrog

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RE:LOZ: 2005
« Reply #284 on: January 20, 2005, 02:43:05 PM »
I don't like Zelda bosses: they are far to easy to represent a truly challenge. Only Ganondorf at the end was worty enough to make me confront him more than 3 times in a row. It's very entertaiment.

The sandworm wasn't difficult but if you aren't careful you might have some trouble.
The fat-ass ghost is easier than those guys with armors and big swords.
The flower can be killed without loosing more than 2 hearts
The one-eye lava bug was easy if you figure it out how to kill him.

Conclusion: Nintendo should focus a little more on making bosses and regular enemies a real threat.

I've yet to see Link carrying and axe or a scythe: it's always a damn sword.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #285 on: January 20, 2005, 03:54:00 PM »
They aren't meant to be hard, they are meant to make the gamer use their head and usually (though not always) ends up with the gamer using the tool they acquired in said dungeon to defeat the boss...It's about discovering the trick to beating the boss...

If you don't like them then it's time to find a new series to play...
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #286 on: January 20, 2005, 06:32:51 PM »
An axe or scythe?  Want to try to think of something even more unwieldy?  A weapon that awkward would be boring in a game like Zelda, I say stick with the sword.
(think of fighting every enemy in the game with the Never Happening or Skull Hammers, that's what it'd be like)
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Offline Balrog

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RE:LOZ: 2005
« Reply #287 on: January 20, 2005, 08:17:26 PM »
Who said I play Zelda only for the bosses? That is ridiculous.

What is the problem with axes? They look better than a sword IMO.

I don't know, an axe, a fail, a spear: something different.

Also Link look so fragile with those leather clothes so adding an armor would make the game better.

Offline norebonomis

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RE: LOZ: 2005
« Reply #288 on: January 20, 2005, 08:32:47 PM »
what did you say, hostile creation, that got replaced with 'never happening'?
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Offline nemo_83

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RE:LOZ: 2005
« Reply #289 on: January 20, 2005, 11:07:01 PM »
Assuming the Revolution is backwards compatible with the Cube, and Sony announced at E3 that the PS3 would be out in March 06 prompting Nintendo to launch Revolution this fall against the Xenon, I wonder if we could see some special bonus for playing the new Zelda on the Revolution.  Perhaps we could use the Revolution's innovations with this GameCube game.
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Offline Dasmos

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RE:LOZ: 2005
« Reply #290 on: January 20, 2005, 11:30:51 PM »
Quote

Originally posted by: nemo_83
Assuming the Revolution is backwards compatible with the Cube, and Sony announced at E3 that the PS3 would be out in March 06 prompting Nintendo to launch Revolution this fall against the Xenon, I wonder if we could see some special bonus for playing the new Zelda on the Revolution.  Perhaps we could use the Revolution's innovations with this GameCube game.


Like Zelda: OoS & OoA they were GBC games but if you had an GBA you could access the 'Advance Shop'. But maybe Nintendo could be a bit more innovative  
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Offline norebonomis

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RE: LOZ: 2005
« Reply #291 on: January 21, 2005, 01:17:17 AM »
HAVE YOU GUYS FREAKIN SEEN THE TRAILER IN FULL SCREEN!!!!!!!! I CAN'T FREAKIN WAIT!!!!!!!!!!! FREAKIN!!!!!!!!!!!!!!!!
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #292 on: January 21, 2005, 08:08:33 AM »
"They look better than a sword IMO."
But they're not easy to use at all.  Appearances ain't everything.  Keep in mind, Link is not a battle machine or something.  Armor?  Link is supposed to be quick and inventive, not a plain old warrior.

Norebonomis, I said m e g a t o n, which made me laugh quite a lot after you said that.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #293 on: January 21, 2005, 10:28:40 AM »
Link is too good for armor...Plus, he's already heavy enough with all that junk he has to carry... ^_^
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Offline Balrog

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RE:LOZ: 2005
« Reply #294 on: January 21, 2005, 10:41:10 AM »
My point is that is very difficult to get killed in Zelda. Plus, you can have fairies and your weapons are much more powerful than enemies' and they have low HP. Only Iron Knucles and Gomess where made the way I liked, with plenty HP and high damage.

I only died once in WW when I was on the Dragon temple because I fell many times in the lava and eventually get killed but that wasn't 'cause the enemies.

Axes are more powerful than swords yet very versatiles. Adult Link can carry a two handed axe without problem. All I want is a new gaming experience from Zelda rather than the same thing but with better graphics.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #295 on: January 21, 2005, 11:24:56 AM »
Giving Link a different weapon won't give the game a different experience...It's the puzzles(including boss fights) that will...
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Offline couchmonkey

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RE: LOZ: 2005
« Reply #296 on: January 21, 2005, 11:35:35 AM »
Ha ha ha, Balrog, I had the exact same experience.  I think I also died once or twice against the final boss, but the only other time I died was from falling in the lava in Dragon Roost.  I would have liked to see the enemies made a little harder too, that's probably my biggest complaint about Wind Waker.  In spite of my complaints about the game I do love it, though.
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #297 on: January 21, 2005, 11:38:36 AM »
"Give Link an AXE!!!" is like an EA suggestion.  It doesn't fit with the game and realistically adds nothing to the gameplay.  It looks a little more badass and that's about it.  It's pretty superficial and the whole reason I like Nintendo's games and Zelda in particular is that superficial changes aren't made just to try to make the game target a different audience or just provide change for the sake of change.

Zelda is all about the gameplay so think of ideas that work directly with gameplay.  Otherwise you're not thinking like a Zelda designer should.  If you're gong to suggest an axe put it in a gameplay idea like letting Link use an enemy's axe against him like the weapons in Wind Waker or using an axe to chop through barricades and cut down trees (don't know how logging would work in Zelda but it's an idea).

Though I agree that the Wind Waker enemies were too easy.  I've never seen the Game Over screen.  I would want enemies more like in Ocarina of Time where whenever I encountered a Stalfos or an Iron Knuckle I was afraid of getting killed.  Puzzles and exploration should still be the focus though.  The combat just shouldn't be too easy.

Offline Ian Sane

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RE: LOZ: 2005
« Reply #298 on: January 21, 2005, 11:47:05 AM »
Okay I just thought of something cool that allows Link to use more than a sword.

One of the bosses is a big statue come to life and you fight him in a ruined castle.  The castle is full of old weapons which he grabs to hit you with.  Whenever he hits you it sends your weapon flying and when you hit him he drops his weapon.  If you drop your sword he can grab it and beat the crap out of you with it.  And he instinctively goes for your sword whenever you drop it.  So for most of the fight you have to use the weapons in the area.  However due to his hard body and the age of the weapons whenever you hit him your weapon (except for your sword of course) takes damage and breaks after a certain amount of hits.  He can also block which damages the weapon without hurting him.  So the whole design of the boss fight is to dodge him and grab whatever weapon you can to use against him until he's destroyed.

Offline Hostile Creation

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RE: LOZ: 2005
« Reply #299 on: January 21, 2005, 12:16:35 PM »
Cool idea, and of course I'm on Ian's side about the whole axe issue.  Heh, logging.

The game over screen says game over in white letters and has some leaves blown by in the wind.  I don't know why I saw it, though.  Could have just been curious about what it looked like.
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YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>