Author Topic: LOZ: 2005  (Read 687054 times)

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Offline The Omen

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RE:LOZ: 2005
« Reply #250 on: January 15, 2005, 11:40:30 AM »
I put Wind Waker at #3 on my Zelda list.  (ALTTP, OoT, WW)  Haven't really played MM yet, believe it or not.  

I think part of my problem with WW are the puzzles.  In OoT, I was downright infuriated by some of the dungeon puzzles.  The Water Temple was so hard for me that it really seemed like I won something for getting through it.  With WW, I was never stuck so bad that I had to turn it off and regroup for a day.  In fact, I usually figured it out in minutes.

So for me, it isn't about not dying, it's about being confused, angry, frustrated, then out of nowhere feeling jubilation after I figure it out...which WW had very little of.
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Offline Myxtika1 Azn

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RE:LOZ: 2005
« Reply #251 on: January 16, 2005, 01:05:32 AM »
Heh.  If you think that the water temple in OoT was hard, wait til you try the one in MM.  That dungeon caused me to put off playing the game for an entire YEAR!  I was so confused and frustrated that I just couldn't take it anymore.  

As for the dungeons in WW, I found taking control of other characters very tedious and time consuming.  I also hated the fact that you can't skip or speed through messages, like when you find a dungeon map or something.  Reading the same message over and over * (NumOfDungeonsInGame) is no fun at all.  I'm surprised they had it like that when all the other Zelda titles didn't.  That is actually one of the reasons that I have not replayed it more often.
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RE: LOZ: 2005
« Reply #252 on: January 16, 2005, 08:43:53 AM »
I never felt that any temple in either Ocarina of Time or MAjora's Mask were too hard...well actually I did have some problems with the mini-boss of the OoT water temple but other than that I thought it was pretty easy.

Offline Uglydot

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RE:LOZ: 2005
« Reply #253 on: January 16, 2005, 12:12:20 PM »
Quote

Originally posted by: PaLaDiN
Am I the only one who loved Wind Waker? To me that's the best 3D Zelda, mostly because it's a real conversion of LttP to 3D.

OoT was the black sheep of Zelda for me, MM was much better by my reckoning.

I can't help but feel the new Zelda will also be a disappointment because it looks to be more like OoT than Wind Waker and LttP.


I greatly enjoyed Wind Waker.

Offline Nile Boogie

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RE: LOZ: 2005
« Reply #254 on: January 17, 2005, 03:40:22 AM »
I also fully enjoyed The Wind Waker. I believed it to be easy yet fluid. Constant in its aproach to pull you in as not so much a game but as "Tangable Anime".  Moives and Tv shows don't get "difficult" so I believe that's the idea behind the challenge or lack there of. And I also found the graphics to be perfect for the story Nintendo was telling.

Which brings me to my point about The Legend Of Zelda 05. Although I'm not a graphics whore, I do think graphics are a major part of the total experince. If this bigger, badder, darker(better?) Zelda looks even close to what Resident Evil4 has done...Can you imagine?
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Offline Gamefreak

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RE: LOZ: 2005
« Reply #255 on: January 17, 2005, 09:04:40 PM »
Um. I'm extremely disappointed by the new Zelda graphics. Of course, that was almost a year ago and it's probably better looking now.. But yeah apart from Link's model they are pretty bad as of E3 2004. And by bad I don't really mean bad, but they are definately not Zelda calibur. This title should be the best looking game the Cube has ever seen, and it's... not. And with RE4 looking the way it does, and with EAD's 3D work on Cube so far lacking compared to other top Cube developers (heck even Wind Waker's frames per second was worse than technically more demanding Star Fox Adventures... certain effects in WW were more impressive but for most of the game it was well below SFA technically) I'm doubting Nintendo will be able to deliver a 10/10 game in graphics.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #256 on: January 18, 2005, 03:10:45 AM »
Uh oh, 8 month old screens look bad, this game will flop!  Thanks for warning me, Gamefreak, how can I ever repay you?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

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RE: LOZ: 2005
« Reply #257 on: January 18, 2005, 03:31:07 AM »
Are you serious? Nintendo are responsible for the best looking game of all time, Wind Waker, and, who cares?

I mean, OH MAN i'm heartbroken, how could Nintendo not have included 104811 teraflop polygon models and cyberwarp supertextures in an early build of a Zelda game? Not to mention the severe lack of boogerton fluxcapacitaters on Link's model. Nintendo are TRYING to make the worst looking game ever! I hate them!

Offline norebonomis

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RE: LOZ: 2005
« Reply #258 on: January 18, 2005, 10:46:01 AM »
cel-da rulz. zelda rulz more. end.  
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Offline Balrog

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RE:LOZ: 2005
« Reply #259 on: January 18, 2005, 04:35:08 PM »
Well, the past Saturday I beat WW: three days after I bought it.(without searching on internet of any WW guide). I enjoyed I but the puzzles were to obvius. OOT/MM were way more difficult IMO.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #260 on: January 18, 2005, 04:42:21 PM »
You haven't beaten the game till you found all the extras...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Balrog

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RE:LOZ: 2005
« Reply #261 on: January 18, 2005, 04:51:40 PM »
I'm looking forward to find every possible thing on WW but the game itself was easy. I really, really liked the battle with Ganondorf. The other bosses were easy, with the possible exception of the sandworm, but Ganondorf was awesome. Something that bothers me is that the King of the Red Lions **** up Ganon's plans on bringing back Hyrule. Personaly I prefer a Zelda game on Hyrule than in the Great Sea:traveling was tedius.


Offline Hostile Creation

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RE: LOZ: 2005
« Reply #262 on: January 18, 2005, 06:03:07 PM »
I think the suggestion is that the next Zelda game might take place in another land.  Thus the bit where they set off in their ship to look for it.  The "new land" as the King said.

Things I hope to see in the new Zelda: no Hyrule and no Ganon (preferably no Vaati, too, but I don't see that as a problem).  So far as I'm concerned, the only thing they absolutely need are Link and Octoroks.
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Offline Nile Boogie

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RE: LOZ: 2005
« Reply #263 on: January 19, 2005, 03:56:47 AM »
I believe, for no real reason whatsoever that Ganon is dead/absent from this game. Only because every 2nd Zelda game on the same system has Ganon missing: (LOZ yes, TAOL No) (TOOT Yes, MM No) (TWW Yes, Zelda 05?)

Maybe the game could start off using the wind waker style graphics, with scenes from WW playing.  An old woman in a rocking chair telling a story to some school kids closes a book and says "that which was truth, is now Legend..."  

I don't know. Just bless us with a game worthy of the title, The Legend Of Zelda: (insert good good title here).

And 1nce again, please let this game, since going for big and dark, look close to the raining church graveyard scene from another AAA game recently released on out favorite system.
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Offline TMW

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RE:LOZ: 2005
« Reply #264 on: January 19, 2005, 08:00:29 AM »
Favorite proposed title for the new LoZ.

The Legend of Zelda: F*@#ing Up Peoples S*&$ On Horseback.  
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RE:LOZ: 2005
« Reply #265 on: January 19, 2005, 08:23:51 AM »
Quote

Originally posted by: Bill Aurion
You haven't beaten the game till you found all the extras...
No, when you beat the end boss and get the final outro video you beat the game. When you get all the extras you complete the game.


Offline Bill Aurion

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RE: LOZ: 2005
« Reply #266 on: January 19, 2005, 09:50:30 AM »
I'll stand by what I said...
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #267 on: January 19, 2005, 10:35:06 AM »
I'd say having "beaten" a game is entirely up to the individual and how much they want to get out of an experience.  Personally I'm satisfied with getting the ending as I rarely have the patience or time to go back and find absolutely everything.  But if you want to it's cool when games give you that option.  And it's up to the individual if they feel they have to get everything.

In regards to game length I think the "get to the ending" option is what the designer should focus on because for most people that's the goal.  I have spent numerous hours in Majora's Mask getting heart pieces after seeing the ending but I would have felt ripped off if I HAD to do that in order to get a decent sized playing time out of it.  The new Zelda game should take a decent amount of time to play just to see the ending with all extra heart pieces and side quests acting as a bonus.

So far the Zelda games haven't disappointed me in lenght yet.  Even though the extras are there the core game has always had enough depth and length to satisfy.

Offline KnowsNothing

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RE: LOZ: 2005
« Reply #268 on: January 19, 2005, 11:02:52 AM »
Quoted for ABSOLUTE TRUTH
Quote

Heh. If you think that the water temple in OoT was hard, wait til you try the one in MM. That dungeon caused me to put off playing the game for an entire YEAR! I was so confused and frustrated that I just couldn't take it anymore.


It's been a few years for me now >_<  I don't think it was THAT bad, but my time ran out JUST before the boss and I got so angry I never played again.  That's why I need the Zelda Collector's Disk for GC, because I think I can finally beat it with a GC controller.  Conmfortable hands = me controlling my temper.  I guess.

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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #269 on: January 19, 2005, 11:32:16 AM »
I actually remember having a harder time on the OoT water dungeon than the Majora's Mask one.  Not to say that it wasn't hard, it was just better suited to my style of puzzle solving or something.
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Offline Balrog

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RE:LOZ: 2005
« Reply #270 on: January 19, 2005, 01:09:12 PM »
I already beat the game(WW): I finish it. Getting the extras isn't a requierement to complete the game.

I can say, with all confident, that I had absoluty no problem beating WW. They tell you what you have to do. In OOT I had problems in one thing: finding the Lens of Truth. The Water Temple was EASY but FRUSTRATING. Don't get confused in that part.

In MM I where had the most problems was on Ikana: I didn't know how to defeat Sharp(the Composer Brother) I was searching the whole time for Guru(the one that taugh you the Song of Storms in OOT). I didn't know how to get the Garo Mask. Also I had problems on Darmani's grave, where you have to pull his grave to get hot water. I was stuck there for like a week.

The mask that gave me the most problems was the Couples Mask: I got the Fierce Deity Mask fairly easy after geting the C.M because I had all the other masks.

I haven't played any other Zelda game(only OOT, MM and WW).

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #271 on: January 19, 2005, 02:24:13 PM »
I haven't played any other Zelda game(only OOT, MM and WW).

Arg!  Get out there and play the 2d ones!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Balrog

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RE:LOZ: 2005
« Reply #272 on: January 19, 2005, 02:28:40 PM »
I would....if I could. Trust me. I only had the Duck Hunt and Super Mario on old gen-systems.

Offline Hostile Creation

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RE: LOZ: 2005
« Reply #273 on: January 19, 2005, 03:25:05 PM »
Part of the whole Wind Waker being easy thing relates to the fact that many of the people playing are longtime fans that understand the sort of puzzle and combat techniques the developers use.  They should try to diversify, sure, but some things are going to remain true to the old games and we're going to figure those parts out really quickly.  Only suggestion I strongly push is that they make the game significantly harder, and perhaps try to change up the puzzles some.  Wind Waker was great, and introduced a new audience to Zelda, but I hope (and expect, really) to see it change in the new one.
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Offline Balrog

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RE:LOZ: 2005
« Reply #274 on: January 19, 2005, 04:07:13 PM »
In WW they used practicaly the same items as in OOT; doing such thing means that the puzzles can be solved in the same manner as I did in OOT. MM was different because the morphing masks added an special touch to the gameplay. Personally I used the Goron mask the most.

What I'm saying is that shouldn't use the same formula of OOT to make the upcoming Zelda game.

One thing that I really liked about the new Zelda game are the you can actually fight melee combat while on your horse. That is what I'm talking about: new puzzles involving horses should add a new flavor to this Zelda title.