Author Topic: LOZ: 2005  (Read 687093 times)

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Offline Balrog

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RE:LOZ: 2005
« Reply #225 on: January 09, 2005, 07:56:04 AM »
What's the name of this Zelda game coming for the GC.

Offline norebonomis

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RE: LOZ: 2005
« Reply #226 on: January 09, 2005, 10:49:47 AM »
hasn't been told yet. some people have it in their head to name it themselves and pertetuate lies and rumors that it is called gates of.. something.. er, yah, bye
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Offline norebonomis

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RE:LOZ: 2005
« Reply #227 on: January 09, 2005, 08:41:39 PM »
i don't know if anyone has posted this on here, or if anyone has seen it. i think it's over a couple years old, obviously faked, but tre cool none the less

link  
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Offline Balrog

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RE:LOZ: 2005
« Reply #228 on: January 11, 2005, 12:08:31 PM »
Where can I buy LOZ: Master Quest?

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #229 on: January 11, 2005, 12:12:55 PM »
By now you will only be able to buy it used at a gaming store such as EB or Gamestop...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Balrog

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RE:LOZ: 2005
« Reply #230 on: January 11, 2005, 01:34:17 PM »
Well, I'm a very lucky son of a bitch. A guy in my neirborghood is selling it very cheap and I'm the only dog with a GC.

Offline Smashman

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RE: LOZ: 2005
« Reply #231 on: January 12, 2005, 05:53:16 PM »
The flaws of Wind Waker

Let's see...

1. It was easy.
2. It was short.
3. It was rushed.
4. It was monotonous.

I personally loved the graphics, but in most cases you can add that to the list.

This game will totally make up for the utter disappointment of tWW. Just look at those graphics. It looks like OoT 100x better. The gameplay will hopefully be fun, and the game long and challenging. Looks like this game could be the best game ever, folks! I was like 'woah' when I looked at the screenshots. I drowned in my own drool. Looks like GCN will go out with a bang.
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #232 on: January 12, 2005, 05:59:41 PM »
So your justification for the game being great is it's visuals?  I'm sorry, but that logic is seriously flawed...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline couchmonkey

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RE:LOZ: 2005
« Reply #233 on: January 13, 2005, 04:06:41 AM »
Who says the new Zelda game will be long and challenging?  You're making judgements based entirely on screenshots and a short video.  I have to admit that I found the Wind Waker somewhat disappointing too, but too believe that this game will fix the Wind Waker's problems just because it looks realisitic is silly.  The Wind Waker was still great, and I'm sure this game will be too,  but I think Nintendo has been sacrificing quality in favour of shorter development times on the GCN, and I won't believe that this game is the exception until I play it for myself.
That's my opinion, not yours.
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Offline Balrog

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RE:LOZ: 2005
« Reply #234 on: January 13, 2005, 05:27:14 AM »
Well, I bough TWW yesterday, I played for like 4 hours and I was beating the Dragon Hoost dungeon. It seems pretty simple(mostly because I already found every possible thing in OOT and MM)to me but challenging at the same time because it's a new game to me.

The thing that I hated most is the sound that you make when you struck someone with your sword, I just can't take it.

A question, how many hours TWW offers to play?

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #235 on: January 13, 2005, 06:35:27 AM »
I think Nintendo has been sacrificing quality in favour of shorter development times on the GCN

I hardly think this is the case...Wind Waker has been the only title that has been seriously "rushed"...I think Ninty's "problem" lies in the fact that they are always willing to change things around and try new things...Super Mario Sunshine got criticized for changing up the pace of the Mario series, and the same for Wind Waker for being radically different from OoT...The problem lies within the critical gamer who thrives on more of the same, not short dev cycles...

A question, how many hours TWW offers to play?

The same as all Zeldas: It all depends on whether you want to collect everything or not...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Hostile Creation

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RE: LOZ: 2005
« Reply #236 on: January 13, 2005, 08:52:15 PM »
I collected everything, and believe me, it took me plenty of time.  I'm a Nintendo Gallery kind of guy.
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Offline couchmonkey

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RE:LOZ: 2005
« Reply #237 on: January 14, 2005, 07:54:21 AM »
Personally Bill, I disagree.  I'm all for change in Nintendo's games - I loved FLUDD and cel-shading made The Wind Waker a must-buy for me.  I'm also looking forward to Donkey Kong Jungle Beat more than I would if it were a traditional side-scrolling DKC sequel.

But I feel that most of EAD's releases this generation have been watered-down from their N64 predecessors.  It feels to me like most of their games this generation have been built in a rush and artificially lengthened with repetitive challenges and collecting.  The Pikmin games would be the major exception.

I still love all of Nintendo's games this generation and I'm looking forward to the new Zelda more than any other game right now, but I really feel like Nintendo has been speeding up release schedules at the cost of quality in its games.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline Ian Sane

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RE: LOZ: 2005
« Reply #238 on: January 14, 2005, 08:28:41 AM »
It's silly to think that the new Zelda will be a big improvement over Wind Waker solely because of the graphic switch (though sales will probably improve).  It's still reasonable to assume it will be better though.  First of all judging by what we've seen there's a horse so sailing, if it's even in the game at all, won't be the main method of transportation.  Sailing was a common complaint about Wind Waker and it's likely gone so that changes things a bit.  Another common complaint was the fetch quest at the end.  That was because Nintendo rushed the game and had to make up for two lost dungeons.  I assume that won't happen again since the schedule is not quite as tight.  The only really common complaint about Wind Waker that might not be addressed is the lack of difficulty since we don't have any idea if Nintendo is doing anything about that.

It doesn't matter because Zelda at it's worst is still great (it's kind of like Pizza that way).  I'm confident I'll be impressed.  I enjoyed the hell out of Wind Waker and I consider it the worst post-NES EAD developed Zelda.

Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #239 on: January 14, 2005, 01:31:56 PM »
Agreed.  I like the way you put it.  Food analogies rule.
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Offline Smashman

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RE:LOZ: 2005
« Reply #240 on: January 14, 2005, 03:14:05 PM »
This game darn well better be a huge improvement of tWW. Like the four reasons I listed, want the game long, challenging, lots of time and effort put in, and lots of variety. If not, I will be sorely disappointed, just like tWW.
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Offline PaLaDiN

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RE:LOZ: 2005
« Reply #241 on: January 14, 2005, 06:10:55 PM »
Am I the only one who loved Wind Waker? To me that's the best 3D Zelda, mostly because it's a real conversion of LttP to 3D.

OoT was the black sheep of Zelda for me, MM was much better by my reckoning.

I can't help but feel the new Zelda will also be a disappointment because it looks to be more like OoT than Wind Waker and LttP.
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Offline Caillan

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RE: LOZ: 2005
« Reply #242 on: January 14, 2005, 06:38:07 PM »
Quote

Am I the only one who loved Wind Waker?


No. WW is my favourite game this generation. It looks like lots of people dislike it because there are a few obvious flaws in it, so it's easy to criticise. I just finished the labyrinth with three hearts, and I refuse to acknowledge that it's ease is anything but a major flaw.

Quote

It's silly to think that the new Zelda will be a big improvement over Wind Waker solely because of the graphic switchp


Well, the graphical switch could be seen as Nintendo recognising the more common complaints about WW, whether they are justified or not, and changing their development process accordingly. If the game is also longer (which is not unreasonable to presume considering it will not be rushed and there are two fully planned dungeons left from WW) and harder, then I think it could be much better than WW.

Quote

A question, how many hours TWW offers to play?


The main quest is not very long at all, but if you preserve in playing then you'll get a lot more out of it. Most of my friends stopped playing after thinking they were about half way through the game then finishing it, giving them a nasty surprise.

Offline Bill Aurion

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RE:LOZ: 2005
« Reply #243 on: January 14, 2005, 08:34:15 PM »
Quote

Originally posted by: PaLaDiN
Am I the only one who loved Wind Waker? To me that's the best 3D Zelda, mostly because it's a real conversion of LttP to 3D.

4th favorite game of all-time, ahead of Ocarina of Time at number 5...As a Zelda whore, I love all Zelda games, so it doesn't really matter all that much what the game looks like or entails...I do feel, however, that toon-shading best fits the nature of fantasy in general, and "hardcore" visuals only attract non-otaku like Smashman to the table...

And once again I'll reiterate my belief that the Zelda series really isn't about "Oh **** I only have 1 heart going into this boss battle" or "HECTIC SUPER BATTLES," but the stories of young men taking it on themselves their fate to conquer evil with a huge emphasis on exploration...Because the Zelda games have more of a feeling of an actual adventure instead of action game, I feel I enjoy it much more than what others want...It seems that some of these whiners need to find a different series to play...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

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RE: LOZ: 2005
« Reply #244 on: January 14, 2005, 08:44:33 PM »
Wind Waker just had something boring about it I can't explain, I LOVE the graphics, it's got the best graphics i've ever seen in a game, but I dunno, the controls were too tight or something. Battles were easy and pointless, bosses were pathetically easy and while they were great, they were over way too soon, but those are just flaws and not the main problem I have with the game. I love the sailing. I got bored of walking around though, the "walking around" gameplay mechanic sucked. In OoT and MM I enjoy walking around, but not in TWW.

Hopefully walking around in this new Zelda (I wish it would get a subtitle already) is fun!
Quote

And once again I'll reiterate my belief that the Zelda series really isn't about "Oh **** I only have 1 heart going into this boss battle" or "HECTIC SUPER BATTLES," but the stories of young men taking it on themselves their fate to conquer evil with a huge emphasis on exploration...Because the Zelda games have more of a feeling of an actual adventure instead of action game, I feel I enjoy it much more than what others want...It seems that some of these whiners need to find a different series to play...

Well, going back to the original Legend of Zelda on NES, I find that incredibly hard, and my main focus in that was destroying all the bad guys and keeping myself alive, but my secondary focus was finding more heart pieces and upgrades so I could survive easier! Which I guess is the adventure / exploration part you're talking about. Actually beating the game and doing whatever it was I had to do (can't remember, beating all the dungeons to save the princess or something?) was always in the back of my mind, but it never motivated me.... or something like that.

Every Zelda game after Zelda 1 has had it's priorities shifted to making the plot the main part of the game to me, which is why i've kinda forced myself to play through LttP and Wind Waker. OoT and MM though... those stories was just so awesome I guess, that I still wanted to play them, especially Majora's Mask, which is possibly my favourite game of all time.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #245 on: January 14, 2005, 09:01:50 PM »
I find that incredibly hard, and my main focus in that was destroying all the bad guys and keeping myself alive, but my secondary focus was finding more heart pieces and upgrades so I could survive easier! Which I guess is the adventure / exploration part you're talking about.

Bad example...Miyamoto changed the focus of the series with LttP, where the series gained sidequests...These sidequests are what spur exploration...If you are on a set path to beat a game, you will only cover the areas that you must absolutely go to to finish the game...However, these sidequests force you to explore and seek out every corner of the map...Aonuma has even stated his belief that exploration and sidequests are the key focus of the series, and that's the reason there are so many in MM and WW...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

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RE: LOZ: 2005
« Reply #246 on: January 14, 2005, 09:08:30 PM »
It's not a bad example, it's the ONLY example, because it's the only Zelda that was like that.

I just didn't like walking around in TWW so I was not motivated to do the sidequests. However I loved doing them in Majora's Mask because I like walking around in Majoras Mask!

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #247 on: January 14, 2005, 09:31:57 PM »
1) Wrong, AoL was like that too in a way...

2) Maybe you should try crawling?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Morien

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RE: LOZ: 2005
« Reply #248 on: January 14, 2005, 09:42:19 PM »
It better have 16:9!!! 1080i although not probable would be a nice surprise too!

Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #249 on: January 15, 2005, 03:37:09 AM »
WW was pure joy for me, but as far as completely exploring its 3D world is concerned, its method(s) of transportation became a turn-off.  This is due to the overwhelming influence of MM's variety of transportation.

MM is my favorite Zelda, and I found collecting all the masks more fascinating than finding all the treasure maps or taking pictos.
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