Author Topic: LOZ: 2005  (Read 687240 times)

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Offline Mario

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RE: LOZ: 2005
« Reply #175 on: December 26, 2004, 01:10:01 PM »
Yep, there was a great article on Majora's Mask in Edge magazine recently, it really highlighted some of the things that made the game the best Zelda ever.

RE:LOZ: 2005
« Reply #176 on: December 27, 2004, 11:45:14 AM »
I loved the style of Majora's Mask since it gave me a totally different feel from the other Zelda games, it felt alot darker and less carefree.  The only prob I have with the game was the damn Moon lol.  I wasnt too keen on having to reset time everytime the moon was ready to crash.  I'm too used to taking my sweet time in Zelda games and having to play against an impending moon didn't let me feel as free as I would've liked.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #177 on: December 27, 2004, 11:53:07 AM »
Just curious, but did you play for 3 straight hours before resetting the time in your play sessions?
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RE: LOZ: 2005
« Reply #178 on: December 27, 2004, 12:35:52 PM »
dam, I can't really remember, its been yrs since I played it.  If I remember correctly, I would mostly use the reset feature near the end of the time limit or whenever I needed to do so to advance in the game.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #179 on: December 27, 2004, 01:37:36 PM »
I'm not trying to say it's wrong to dislike MM's time pressures, but I'm wondering if people only "think" the time limit is worse than it really is.  I can agree with people's dismay towards Pikmin1 since the adventure is DONE after "30 days," but MM doesn't force that kind of ultimatum.  If "taking your time" meant running around the game (more importantly, a dungeon) in excess of 3 straight hours--the max time allowed using Song of Slow Time--then I can begin to understand the annoyance.

Otherwise, I just felt the sub-quests (quest to the dungeon/Owl post outside dungeon, then the dungeon ITSELF) were divided at suitable times.  So one could spend a 3hour block to reach the dungeon entrance (and Owl post), save/reset, teleport to the dungeon, and spend a new 3hour block in the dungeon.  Or just save the dungeon for later, given you can now teleport.

I look at it this way, to be Link in Majora's Mask was to be MACGUYVER.

*o*

Players developed all the basic 3D Zeruda skills back in Ocarina, now they could apply them in MM as a wacky kind of speed test.

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RE: LOZ: 2005
« Reply #180 on: December 27, 2004, 02:03:52 PM »
Yeah, I understand, I ain't knocking the game becuase of it but it just isn't my cup of tea.  I always loved to just wander around trying to see what I can find for hours at a time inbetween missions.  So I had moments where I'd wander around for 2 hrs then decide to go do a dungeon and end up having to do the spell becuase I was running out of time.  I'm glad to see that the guy responsible for Majora's Mask is the one heading up the new Zelda game though becuase I love the style and cinematic flair he brings to the franchise.  I loved the beginning scene of MM's where young link was riding on a young epona through the forest.  I had never really seen a scene that atmospheric before in the zelda gamese.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #181 on: December 27, 2004, 02:19:57 PM »
Agreed.

But it's not confirmed MM/WW-dude, Eiji Aounuma, is directing/designing the new one.  In fact, he's the producer.  The director hasn't been revealed yet.

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RE: LOZ: 2005
« Reply #182 on: December 27, 2004, 02:37:56 PM »
I wonder why they are being so secretive with the director.  I don't remember Nintendo ever being this way in regards to who's involved with an already announced game.  I remember the head of silicon knights (sorry his name escapes me right now, dyack or somethin lol) saying he would love to work on the zelda franchise.  Do you think Nintendo is actually going through and teaming Dyack up with Eiji Aounuma?  I highly doubt it but it makes you think lol.  Nintendo has been changing their ways over the past yr or so.  Regardless though, I still ain't sure why the director is still in the shadows.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #183 on: December 27, 2004, 03:21:49 PM »
Yeah, why mislead us in the first place by saying this is "based on the Wind Waker engine"?  Do they wanna surprise us with the director too?  Is it Steven Spielberg?  Hideo Kojima?  Yoshiki Okamoto?  Teh REGGIE?!
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RE: LOZ: 2005
« Reply #184 on: December 27, 2004, 03:56:13 PM »
I'm starting to think it is Dennis Dyack from Silicon Knights thats directing the game.  If you think about his previous hints he gave before Metal Gear Solid for GC was announced and then his comments on having an interest in the Zelda franchise, it makes you wonder if there was some weight to his statement.  Then you take in account the fact that the director is being kept in the dark and that makes you wonder.  Zelda is a huge franchise for Nintendo, rivaling Mario in its fame and clout.  If Japan were to find out that such a franchise was being headed in part by a non japanese director, I'm sure alot of people will be mad (given the strong sence of tradition in japan).  I'd go out on a limb and say that Dennis will be announced as the director once the public can get some hands on time wit the new zelda so like that they can't bad mouth Nintendo's decision given they've experienced it's excellence for themselves.

For them to make an announcement that a foreign director is heading up their new Zelda game before anyone can actually play the game will cause drama similar to when Nintendo announced Retro (an american unknown company) was going to head up Metriod and also take it into 3d.
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Offline Mario

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RE: LOZ: 2005
« Reply #185 on: December 27, 2004, 04:21:22 PM »
Reggie better be on a poster on the wall in this game. Or even better, after you've completed the game you get the Reggie mask.


Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #186 on: December 27, 2004, 04:29:10 PM »
Hah, who needs the Triforce when you've got the REGGIE MASK?!  It probably unlocks the hidden powers of the wooden sword.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #187 on: December 27, 2004, 09:25:43 PM »
ARG, what is all this crap?

1)  Dyack being the director IS likely, and all the hush-hush with SK since E3 only strengthens that possibility...With Aonuma and Miyamoto over their shoulder, SK could get some well-deserved credit and respect...

2)  YUCK TIMED GAMES...That's all I'll say...

3)  Mario is Zelda Newb...That's all I'll say about that too...
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Offline Mario

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RE: LOZ: 2005
« Reply #188 on: December 27, 2004, 09:56:58 PM »
Dyack would destroy the entire Zelda franchise if he has anything to do with a single Zelda game. If he does have anything to do with it then I hope he has NO say in the gameplay at all, he can sit back and eat a sandwich while directing one cutscene or customising the options menu or something.

Offline Caillan

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RE:LOZ: 2005
« Reply #189 on: December 28, 2004, 12:43:40 AM »
This Dyack thing fits in, but keep in mind that Nintendo's share price plummeted when the split from SK was announced, and no effort has since ben made to remedy this. Also worth noting was how the news came at such an inopportune time, which also points to Nintendo not manufacturing a massive conspiracy for no apparent reason whatsoever. In short, it is unlikely Nintendo would have purposely damaged its business reputation and pissed off its fanbase without motivation, only so we can watch Iwata grin and say "Gotcha!" at next E3.

Quote

Dyack would destroy the entire Zelda franchise if he has anything to do with a single Zelda game.


I wouldn't worry too much, as long as Nintendo don't pull a PoP: WW, I'm sure they would'nt let him do anything much anyway. To me, Zelda and Metroid are Nintendo's most precious franchise, which are largely yet to be tainted with crappy spin-offs, I think they'd keep at least on of them first party. Anyway, Aonuma has previously directed two excellent Zelda games, I doubt they'd stub his influence so suddenly.

RE: LOZ: 2005
« Reply #190 on: December 28, 2004, 03:14:40 PM »
I was wondering if anyone from the site (staff) can try and contact anyone they might now within nintendo to see if they can find out if the director is public knowledge.  Ima try and write to nintendo but I don't know exactly what answer they'll give me.  I'm sure the staff can get a better answer than I.
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Offline nemo_83

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RE:LOZ: 2005
« Reply #191 on: December 30, 2004, 10:06:04 AM »
Can I start a new thread on the new official title of this game?  Gates of the Realm.  http://cloudchaser.com/showthread.php?t=120536
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #192 on: December 30, 2004, 10:22:07 AM »
Maybe if it were actually confirmed...
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Offline Deguello

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RE: LOZ: 2005
« Reply #193 on: December 30, 2004, 10:42:11 AM »
Sorry nemo.  That pic's a fake.  Thank you, drive through,
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Offline nemo_83

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RE:LOZ: 2005
« Reply #194 on: December 31, 2004, 09:03:37 AM »
On one board someone said the pic says four players.  Also it is rummored to be coming out May 17.  Some people have been saying that Link doesn't look like Link in the pic, the character obviously doesn't have a sword and the and some have said it looks like Zelda more than Link.  I don't care if this pic is fake or not it looks good.  What made it seem fake was the timing after a tsunami has taken over the media and the fact that no sites have posted this.  
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Offline nemo_83

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Offline Mario

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RE: LOZ: 2005
« Reply #196 on: December 31, 2004, 01:09:27 PM »
IT'S FAKE

IT'S NOT REAL

Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #197 on: December 31, 2004, 05:44:53 PM »
that is some of the worst photoshop ever

Offline kirby_killer_dedede

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RE: LOZ: 2005
« Reply #198 on: January 01, 2005, 04:22:28 AM »
It's actually some really good photoshopping, imo...

But, no one said it better than Mario.
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Offline norebonomis

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RE: LOZ: 2005
« Reply #199 on: January 01, 2005, 08:08:43 PM »
hey i wanna see some more fake stuff. it's mor entertaining than waiting for the real thing. anyone upto it?
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