Unfortunately, it probably isn't a good sign that it took 3 or so months for the game to be profitable, so I doubt that we'll be seeing another one anytime soon. I hope they do make another, though, because I'm really interested to see what Ubisoft does with that engine now. I'm about halfway through Rayman Origins, and (while it took me a little while to warm up to it) I can say it's easily one of the best platformers this generation. I just wonder how much more quickly the game could have turned a profit if the game was priced at $30-$40 or less to begin with (which is probably where this game saw most of its sales).