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Nintendo Gaming / Re: What will Nintendo release in 2026?
« Last post by Rose on Today at 04:16:55 PM »
I called the Switch Online Fire Emblem release so I'm going to take that as a prediction for 1/2 a point, but will say we get more with the release of the next mainline Switch 2 game. Either another retro release or a spinoff.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on Today at 04:14:35 PM »
Picked this one up as a PS1 Classic on my PS3 a few months ago when Sony announced they were shutting the store down. Always heard good things about it (it's a series that Sony seems especially proud that they published), but never got around to trying it. As it turns out, Sony also ported the game to PS4/PS5 as a PS Classic, so I also got that version.









Jumping Flash! is a PS1 1st Person Platformer, and if just hearing that phrase makes you instinctively convulse considering just how bad First Person Platforming was back then, I hear you but this is the rare exception. I had a blast with this one, and I very much wish the 2nd game had ever been released as a PS1 Classic. It's also one of the more surprisingly "happy" games I've played in a while.

The game's setup is as dumb as it is simple (and presumably spelled out in the manual, because I had to go online to find out what the plot was. The cutscenes do not in any way tell you): a mad scientist has stolen chunks of planets to form his own resort, so you (a robot bunny) have set out to kick his ass.

The game's broken up into 6 sets of 3 levels, with the last level of each set being a boss fight (aside from the last set, where the last 2 levels are boss fights). In the normal levels, you explore a relatively small area looking for carrot-shaped "jet pods". Once you collect all 4, you run to the exit and you're done. The levels are timed, and you get point bonuses if you collect the pods in the right E-X-I-T order, but for the most part that is it. Along the way, you can blast or jump enemies Mario-style, as well as collect special weapon power-ups that are extremely necessary for the boss fights. There's even 1 power-up that turns the screen all rainbow flashy as you become an invulnerable killing machine for a few seconds, very Mario Power Star-y.

The platforming in this game is so similar to what we'd later see in Metroid Prime I would be very surprised if folks at Retro hadn't been studying this game while they were prototyping their most famous one. Your character has a triple-jump, and much like MP as soon as you do that first double-jump the screen angles down to let you see where you're going to land (including a helpful shadow). Combined with that 3rd jump, this makes gives you an exceptional degree of control and confidence over your jumping once you get used to the controls, even with just a Dpad to work with.

Where I think the game substantially falters is with the boss fights. In general, they're pretty bad bullet sponges, able to take you out in a handful of hits while it takes you the better part of several minutes to whittle down their health. And they don't have the downside of a very slow turn speed when you try to dodge or jump past them. These are pretty much what you save your special weapons for, and even they will usually only take out 1/3 - 2/5 of the boss' health bar.

Overall, I quite enjoyed that one. I miss the days when Sony would put out games like this.
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Yeah, this Dexit feels particularly painful because unlike the previous ones, it’s not really a design choice to “streamline” the game, it’s literally an infrastructure dying underneath us. At least with Sword/Shield we knew beforehand what wouldn’t make it across; this time, you’ve got six months to save everything you’ve accumulated since 2016 or it’s gone. The generations being unable to communicate with each other anymore is pretty nasty too. Pal Park and Poké Transporter were clunky, but at least they existed. Once Bank shuts down, the 3DS officially becomes an isolated island with no bridge to HOME anymore. For hunting shiny-locked Pokémon, going back to the older games definitely seems like the best bet compared to the lottery that is Pokémon GO raids or Dynamax Adventures. Sometimes it feels like pulling a slot machine for 15 minutes without even knowing if you’ll get the result you want at the end.
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General Gaming / Re: Games Beaten, Completed, or Played in 2025
« Last post by Rose on Today at 03:59:51 PM »
That’s already a great selection, and I hope 2026 gives you plenty of time to catch up and discover even more RPGs and adventure games!
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General Chat / Re: In the dreamtime
« Last post by Gedeonluc on Today at 03:42:27 PM »
That’s definitely one of the more bizarre dreams I’ve read! I don’t usually remember my dreams either, but when I do, they can be just as random and confusing. Dreams really can come up with some crazy stories.
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General Gaming / Re: Games Beaten, Completed, or Played in 2025
« Last post by Gedeonluc on Today at 03:30:33 PM »
I didn’t really have much time for gaming in 2025, but I still managed to play a few games, mostly older titles. I played a mix of first-time games and replays, with a particular focus on RPGs and adventure games. I’m hoping to make up for it before the end of 2026 and play a lot more by then!
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I’ve seen those digital code displays in stores too. It’s interesting how quickly Sony is changing its approach compared with Nintendo and Microsoft.
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General Gaming / Re: What are you playing?
« Last post by Gedeonluc on Today at 03:06:51 PM »
I really like this kind of thread. I also tend to rotate between several games rather than focusing on just one, especially when I have a big backlog. Super Mario Galaxy 2 and Rhythm Heaven are definitely great choices for this kind of casual gaming.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on Today at 11:54:58 AM »
Now I was able to roll credits on Disney's Illusion Island on Switch. I have playing this coop with my partner throughout the summer and was glad we could finish it this month to help pad my numbers. This is a Metroidvania where you cannot attack, only avoid enemies. You can choose the difficulty by choosing how many hearts you have, anywhere from 1 to unlimited. The game is quite generous with checkpoints ultimately quite easy. I think the art style was what sold me, it really is a pretty game. It only takes about 8 hours so it is funny it took us so long to finish.



Yeah, I played through Illusion Island last year IIRC. Was a pretty alright kid-centric Metroid game, though I felt the level layout was pretty bland and led to the game feeling pretty dull after a while. And if you're going for 100%, those time trials can **** ALL the way off. Iron Mouse mode is...special, particularly in that final chase sequence.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by M.K.Ultra on Today at 11:23:16 AM »
With the start of school I have been too busy for much gaming. However I still have two games to report.

First, I beat Contra III: The Alien Wars played via the SNES classic. This was my first time beating a Contra game. The SNES classic has save states and rewind making this easy to do but I limited myself to only using rewind to practice parts and then only saving between stages. So each stage was beat, in the end, without rewinding or saving in the middle. That ended up being just the right amount of challenge for me, though I am not sure if I have the patience to beat the game all the way through without saving. All in all it took about 10 hours to play. The game itself has beautiful sprite work and great controls. The stage variety is nice too with stages 3 and 5 being top down and having the objective of destroying 5 alien nests; stage 4 is one of those vehicle riding stages. In the end I did not even see the credits, only the screen shown here and then the game started over in a harder difficulty.


Now I was able to roll credits on Disney's Illusion Island on Switch. I have playing this coop with my partner throughout the summer and was glad we could finish it this month to help pad my numbers. This is a Metroidvania where you cannot attack, only avoid enemies. You can choose the difficulty by choosing how many hearts you have, anywhere from 1 to unlimited. The game is quite generous with checkpoints ultimately quite easy. I think the art style was what sold me, it really is a pretty game. It only takes about 8 hours so it is funny it took us so long to finish.



I have one more game to try and finish this month but it will come down to the wire.  :-\






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