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Messages - mottsc

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1
Reader Reviews / Re: Guitar Hero: Aerosmith
« on: July 02, 2008, 09:16:30 AM »
Are you speakers hooked up correctly with red to red and black to black on both? If one of them was reversed it could cause quiet on vocals which tend to come from both speakers.

2
TalkBack / Re: Gaming at 120Hz
« on: May 26, 2008, 04:34:04 PM »
I never really thought about the 120Hz feature as being good for games but after reading this it makes sense since the animations in games would be more predictable compared to natural movement of filmed content.

3
Nintendo Gaming / RE: Help regarding the DS and flying
« on: November 15, 2007, 09:13:57 AM »
Like other electronics, they're going to probably want it in the bin next to your other carry-on items. Shoes, belt, other metal items, toiletries in a quart bag (they do sometimes take issue with non-quart bags), electronic items all go in the bin in the open.

4
NWR Feedback / RE: Nintendo World Report Poll
« on: November 05, 2007, 01:44:33 AM »
1. What do you like about NWR?
I like the reviews and the honesty to point out flaws in hyped up games. I like the impressions because that more than anything else lets me know whether it's a game I should be getting excited about. I like the forums because that's where the community feeling happens.

2. What do you dislike about NWR?
The never ending press-releases. I'd prefer a one or two line summary with the press release to follow, though sometimes the headline does just that. I dislike the chat link being right below the forums link, too easy to click. Also it would be nice if news items were listed in the top set of links like impressions, screens, etc. are in articles. When you click to the profile page the news stories are listed so a news link should be available.

3. What would you like to see more of on NWR?
I enjoyed the staff comments on articles directly when it was PGC. That gave it more personality and also showed a variety of opinion. I would like to see more impressions, but that's limited by availability I know. I would like to see some kind of interest poll for games members would like to see reviewed.  I don't necessarily need 3 Metroid Prime reviews, while a review for a game like Dewey which had some interest would have been nice.

4. Do you think there's anything we do too much of? If yes, what?
Press releases with no comments

5. Why do you visit NWR?
I've been visiting since right before the breaking of the Gamecube name and I've always appreciated the reluctance to post rumors as news. When I see a story I know it has been confirmed. I find the impressions and reviews to come from a reasoned look at the game and honestly disclose the good and the bad. The forums are great fun to read and supplement the main page with breaking news.

6. Is NWR your first choice for Nintendo news? Reviews? Preview coverage?
NWR is where I visit first since it cuts down on the rumor reporting I read. Also, anything of note that isn't on the main page is generally under discussion with the included links on the forums. It's definitely my primary source for reviews and impressions. I rarely look elsewhere.

7. Do you like the front page design?
I have no problems with the front page design.

8. Are there any more comments you have about Nintendo World Report in general?
Not at this time, your witness.

5
NWR Feedback / Gamer's wishlist
« on: October 22, 2007, 03:05:12 PM »
The NWR Gamers Gaming Wishlist thread title in the Wii section made me think that a good feature would be for people with accounts to have lists of games they want as part of their account. Then when others looked at their game list it would have links to NWR reviews, previews, impressions, etc. Then people could give a URL to their list to others who want to buy that gamer (hard not to type Gamera). The game lists should also have links to purchase the games through some affiliate program so NWR gets more funding.

6
Another use for a flame tank could be deforestation.

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NWR Feedback / RE: I'm sure you're aware
« on: September 08, 2007, 07:04:16 AM »
I think I most miss the staff comments on stories. I think that's one of the things that the mini-podcasts would address. I also have to say that I like the idea of mini-podcasts even if they're just 30 seconds. But I think the mini-podcasts wouldn't be in high demand of staff comments were going on.

8
Nintendo Gaming / RE: Carnival Games Official Topic
« on: September 05, 2007, 08:05:56 AM »
Have you tried Toys R Us in your area? They had many copies while the other stores had none.

9
TalkBack / RE: Speed Racer Announced for Wii and DS
« on: August 08, 2007, 11:37:43 AM »
Actually, 60km/h is more like 37mph.

10
Nintendo Gaming / RE: As much as it pains me....
« on: April 29, 2007, 05:14:18 PM »
I have problems completing long games as well nowadays, and it led me to the realization that I would still enjoy them if there was a recap feature in games where I could get an animated summary of what has happened before so I know what I'm still trying to do.  

11
NWR Feedback / RE:New idea for NWR Reviews...
« on: April 18, 2007, 06:12:32 PM »
I just mean it as a way to quickly figure out whether this reviewer is right for you or how to take them relative to your own experience based on the other games reviewed.

12
NWR Feedback / RE: New idea for NWR Reviews...
« on: April 18, 2007, 06:10:35 AM »
On catching up with this thread and reading elsewhere, it seems like the main problem with numbers in reviews is context. NWR has many reviewers and they can't be consistent with one another. I would like to see more than one reviewer review a given game but that's not practical in general. I think context would be greatly aided if in a side box, maybe near the review score it listed other games (with links to the reviews) that the reviewer gave similar scores to (+/- 0.5 for a 1 point range).

That way the reader can quickly determine whether the reviewer's scale is in line with their own and investigate what causes the differences.

13
NWR Feedback / RE:New idea for NWR Reviews...
« on: April 11, 2007, 02:20:25 PM »
So I went back to look at the early Gamecube reviews and do a few stats. By the way, King of Fighters EX: Neoblood is listed as a GC review but it should be in the GBA section.

For the time the Wii has been out, there have been 35 total reviews, and in that same time period, 35 for the Gamecube. Good job on keeping that up!

The average Wii score has been 6.6 while the average Gamecube score for that period was 7.9.

So let's say you take out hardware reviews, that leaves 33 Wii games and 27 for the Gamecube and the scores are 6.5 and 7.9 respectively.

Now the Wii has been subject to more licensed crap and ports in this time than the Gamecube might have been so if for argument we assume that the bottom 6 are made of these and remove those to make the number of games match between the two systems match the Wii average rises to 7.1. That's not necessarily a very fair comparison though.

How about how they break down into score ranges?

Gamecube - 27 total

  1. 0
  2. 0
  3. 1
  4. 1
  5. 0
  6. 1
  7. 6
  8. 10
  9. 9
  10. 0


Wii - 33 total

  1. 0
  2. 0
  3. 2
  4. 4
  5. 2
  6. 12
  7. 5
  8. 5
  9. 2
  10. 1


Now looking at this the Wii reviews seem to better represent the average kind of bell curve you would expect from a pool of reviews. My guess is that PCG, now NWR, reviews evolved to this over time. Looking at the Gamecube review clustering I think it's biased a little high. I think the Gamecube had a strong launch but I don't believe that over 2/3 of the launch games deserved a 8 or higher, or 90% deserved a 7 or higher.

Going into this mini-analysis I figured both would turn out about the same or at least have a similar distribution pattern. Color me surprised.

14
NWR Feedback / RE:New idea for NWR Reviews...
« on: April 11, 2007, 11:59:08 AM »

I think scores are still necessary so it can be included in gamerankings.com which could potentially drive more traffic to the site.

I don't think you can reasonably ban all discussion of reviews, but not making it have a talkback would reduce discussion.

How about more promotion of the Reader Reviews forum so people are more likely to post their own reviews? An automatic to a reader review thread for that game. It would create one if it didn't already exist. Or maybe a way for NWR users to have a quick ranking of what they felt of the game akin to the easily selectable stars in youtube to rank videos.  

15
TalkBack / RE:REVIEWS: Super Swing Golf PANGYA
« on: April 11, 2007, 04:16:18 AM »
I don't just judge by the number given, I always go by the textual review foremost. A low or high score is definitely going to get me to read why they thought it deserved the score it got. The score for SSG was based on the frustration/irritation of the reviewer with the game and that came across in the review. I can use the context and what elements were the source for that from the review to decide if it corresponds to how I might feel about those things.


Quote

Originally posted by: Lord_die_seis
Quote

Originally posted by: mottsc
I wasn't planning on getting the game even before this review, but I just want to say that I appreciate that there is a site that isn't afraid to rate a game below 5.0 if they feel like it deserves it.


Well mottsc if you judge a review just by the number then its pointless, you should see why the numeral score was issued by the content depicted in the review. And Johnnyboy with all due respect I think you do a wonderful job managing reviews since PGC and NWR has a lot of worthwhile reviews that are worth reading and about 90% of the reviews you guys put out justifies and tells the reader why this game is worth it or why should the readers be aware and skip it, but the SSG review just sounded like one big rant that just made no sense at all to me. Also the scores assigned to each respective category don't feel right because the game is more polished than to warrant scores that would equal to a broken game thats essentially unplayable or close to the point that it is unplayable.



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TalkBack / RE: REVIEWS: Super Swing Golf PANGYA
« on: April 10, 2007, 05:48:40 PM »
I wasn't planning on getting the game even before this review, but I just want to say that I appreciate that there is a site that isn't afraid to rate a game below 5.0 if they feel like it deserves it.  

17
Reader Reviews / RE:Nyko Wireless Sensor Bar
« on: March 28, 2007, 04:20:24 PM »
Ok, with the lights on full there was no problem using the sensor bar. Of course those lights aren't in front and next to the screen, they're in the ceiling.

Also I tried the sensor bar up close and it does seem to smooth the hand-pointer rotation on the Wii screens.

18
Reader Reviews / RE:Nyko Wireless Sensor Bar
« on: March 28, 2007, 06:08:39 AM »
Quote

Originally posted by: ShyGuy
Have you tested this against lighting conditions? my sensor bar fails when I turn on the lamp next to the tv.


I haven't tried it under bright lights yet since I have a projector and that would wash out the image. The room has 9 halogen floods on a dimmer in the ceiling. I'll try it on full brightness when I get home this evening.

19
Here is how entering friend codes for each game can be made without it being the burden everyone is anticipating. You go to add a friend and it pops up a list of all the Wii friend codes you already have with the option to add a new one. Then in the average case it's just a few seconds instead of the error-prone process of entering the code from scratch every time. It seems like the logical way to implement this scheme, but that doesn't mean it will happen.

20
Reader Reviews / RE:Nyko Wireless Sensor Bar
« on: March 28, 2007, 02:04:38 AM »
The package claims up to 30 hours of battery life, probably assuming new alkaline batteries. I've had it on for two or three so far.

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Reader Reviews / Nyko Wireless Sensor Bar
« on: March 27, 2007, 06:24:42 PM »

Nyko's site didn't list it as available yet, and Gamestop said they might have it. Turns out that had one, score!

The sensor bar comes in a plastic tube that contains the bar, 4 AA batteries, and some minimal instructions. What do you need to know? You put the batteries in and turn it on. I think it's nice that they include the batteries but I'm planning on using rechargables after those die.

On the back is a switch to select the alarm to shut it off. You can select between Off, 1 hour, and 2 hours. When the alarm goes off the bar beeps until you press the power button. I suppose it would eventually turn itself off but I didn't feel like listening to it anymore after what seemed like 30 seconds. Pressing the power button when the alarm is going off resets the alarm for another alarm period.

So does it work for the extended range as advertised? Well, the room it's in is 20 feet and it worked fine to the 20 foot mark so I think their claim is probably correct. It won't make the hand rotate any more smoothly at any reasonable distance. It might work better close up, I didn't try it. The hand seems more jittery at the back of the room, but I was able to type URLs into the browser with no problems at all so it doesn't seem to be that bad.

Pros:
* Works at least 20 feet away from the bar
* Not tied to the Wii
* Comes with batteries

Cons (minor things that wouldn't stop me from getting it again):
* Turning it off requires several seconds holding down the pwoer button. Why? it's not like it takes a long time to turn on.
* The power light on the front is very bright and can be distracting
* Bigger than Nintendo's bar

If you have a projector or a large room this will work for you.

22
Nintendo Gaming / RE: Massive Sunday Wiilaunch...
« on: January 21, 2007, 12:49:17 PM »
I asked at GameStop last night and they said they would have them but didn't say how many. I was the only one there at 5AM, but I was soon joined by others and by the time the store opened there were about 40 for the 20 the store had. I also took advantage of the the $50 trade in of a Gamecube towards a Wii. I kept the wavebirds but gave them a second wired controller for another $7 off.

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General Gaming / RE:The "On All the Time" Computer
« on: January 16, 2007, 03:23:54 PM »
Quote

Your not kidding on the far and few between.  Laptops are something I have considered as they double as having a nice UPS and KVM built right in.


I use a laptop as a 24/7 server for just that reason. Low power usage and built in UPS. Then I have a small UPS that runs the DSL and router. It can last about three hours through a power failure without anyone knowing.  

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Nintendo Gaming / RE:Virtual Console
« on: November 30, 2006, 04:17:34 AM »
Actually, the SegaCD added a scaling and rotation processor, another 68000 processor, and more RAM. It's a bit trickier to emulate that.

Quote

Originally posted by: segagamer12
Midway will save Mk for Midways Arcade Treasues Wii rest assured of that. BUT if they do release a console version the Genesis would be the way to go not snes. OR better yet Sega CD. I hope they eventualy add Sega CD support cuz all it is is Sega Genesis hardware on cd format. Nothing new to emulate.  

EDIT

Batter yet they could have Sega CD, Turbo CD and Neo Geo CD as added Wii channels, just have the emulators for DL and insert your actualy disk into the drive, that would ROCK!



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