This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
It's not about snobbery, it's about true Nintendo magic and the power of videogames as an art form.
http://www.nintendoworldreport.com/editorial/75136/fun-is-celebrated-in-nintendo-games-why-not-nintendo-movies
In 2007, Nintendo World Report rated Super Mario Galaxy for the Wii a perfect 10/10. In 2010, NWR rated its sequel Super Mario Galaxy 2 a 9.5/10. (And then repeated that in 2015).
On Friday April 4, 2026, I walked out of a Cinemark movie theater into the early morning sun and had a broad smile on my face. The Super Mario Galaxy Movie had been a visual treat, a fast-paced thrill ride, and a celebration of not just Nintendo characters, but also settings, music, themes, and mechanics. I got the sense that the movie was uninhibited, embracing what it was and what it wasn't, and more free and honest because of it.
The Super Mario Galaxy Movie was a metric ton of fun.
"I'd rate it an 8" I thought to myself, "maybe a high 7.5".
Wait a second, what line was I unconsciously drawing? What silent judgement was I making on movies, videogames, children, animation, Nintendo, and most of all, a "fun" movie?
Why was I (only slightly) in the same category of all those professional critics online who hated the previous Mario movie (which I love) and now hated this one even more, and who said that a movie so undeniably fun was vapid and not good enough?
And since I'm so entrenched in Nintendo fandom, and agree with a 10/10 rating for Super Mario Galaxy the game, why did I not feel like a higher rating for Super Mario Galaxy the movie?
After a week of soul searching, I have a theory: this is a testament not to the snobbery around "fun", it's about the power of videogames. More precisely, this is an example of why videogames are their own category of artistic expression that might be labelled - academically and awkwardly - as interactive entertainment.
INTERACTIVE entertainment.
That controller between you and the game isn't just a hunk of plastic and chips. It's actually the conduit that's missing from film, music, and television. It's a livewire connection to an entirely new world, and a challenge to respond constantly, act intentionally, and think deeply. It's you animating an otherwise inert collection of 1s and 0s by sparking it with your innate agency.
This is why fun in videogames is different from fun in movies. In movies this sensation is delivered to you, crafted, shaped, and even dictated by others. You merely receive it.
In videogames, the fun comes from you. The conditions to have fun may exist, but you breath it into being with your actions. You are the final ingredient, and the fun you're having is a just reward for your (sometimes repeated) efforts.
This gets to the magic of Mario, and honestly a lot of Nintendo in general. Yes, it's fun. But that fun comes because you're the one jumping, exploring, and flying. You're hiding in ink, you're commanding sentient carrots, you're building towns and houses. You're making friends, you're setting priorities, and you're the one who pushes buttons on the controller, or can decide to turn the whole thing off.
In contrast to what happens in so many Nintendo games, in movies you're watching, and receiving. You can judge it afterwards, but nothing that you do changes the essence of the presentation. Your opinions are after the fact, mere evaluations instead of direct action.
And The Super Mario Galaxy Movie is a movie. It's a fun movie. But now we see why the nature of this "fun" is different. Its shallower, lighter, and not an expression of your own self.
I don't mean to say that movies, the medium of film, is inferior. Movies may not be interactive but there's ample evidence that they can be shocking, transformative, and challenging. Yes, some games have the ambition of making you cry, but for movies that's not novel, it's routine. Movies are expected to capture their audience so completely, lull us into receptivity so seductively, that not only can they make us cry, they can regularly make us rage, yearn, desire, cheer, and more. Movies have a history of finding ways to challenge us to core out our very sense of self-image... and what's more, despite being passive, they can make it feel good, or if not good at least cathartic.
All I'm saying is that movies don't have the same kind of "fun" as videogames. Without the primacy of the player's actions, "fun" in a movie is not created live as a reward or as an outcome. It's merely pre-applied icing, the sweet temporary flavor to distract you from the real substance of the meal. In videogames, it IS the meal, their reason for being.
The Super Mario Galaxy Movie was fun. But that was Mario up on the screen jumping and leaping. That was Toad reacting to Yoshi, Princess Peach setting out on an adventure, and Fox McCloud being... a really cool guy. And without a story that challenged me on some level, I was ultimately just along for the ride.
The Super Mario Galaxy games were fun because that was ME mastering planet after planet, world after world, galaxy after galaxy. I didn't need some grand story. I was creating my own story in every single moment.
It's okay for "just fun" movies to exist. But movies have to bring more to the table if they want to compete with 10/10 Nintendo games. They need to bring more to the table because they have to make up for missing one of the most underappreciated and uncelebrated story elements that's central to every great Nintendo masterpiece: you, the player.
Avengers 6: Secret Wars was scheduled for May 7, 2027. Last month, it was delayed to December 2027.
Zelda is swooping in & taking that date.
the magnets are way better than that sliding rail nonsense on Switch 1
Does Capcom's mix-up of sword-dance action and tower/village defense strategy deserve the Okami vibes its putting out? Switch 2 owners will have a chance to answer the questions for themselves come the June 5 launch.
http://www.nintendoworldreport.com/feature/71305/worth-considering-on-switch-2-kunitsu-gami-path-of-the-goddess
The Nintendo Switch 2’s launch may be defined by a brand new Mario Kart, but a lot of ports and re-releases of games that have been available on other platforms will make their way to the Nintendo Switch 2 in the coming months. In this series, we’ll tell you why it is worth considering to pick up some games you may not have had a chance to play yet if you’ve only played games on the Nintendo Switch. Today we dive into Kunitsu-Gami: Path of the Goddess
What is Kunitsu-Gami: Path of the Goddess?
Stare into the nexus of strategy and action gaming and you will find Kunitsu-Gami: Path of the Goddess. Capcom released this unique title in 2024, creating a fresh mix of strategy/tower-defense ideas and action swordplay. The game also draws comparisons to the 2006 Capcom classic “Okami” due to its strong Japanese mythology themes and accompanying visual style.
What does Kunitsu-Gami: Path of the Goddess play like?
Kunitsu-Game takes place on the mythical Mt. Kafuku, once a pristine harmony of villages and nature, now covered in otherworldly portals that engulf the land in a seeping defilement along with monsters known as the Seethe. The way the Seethe are realized is neat, like a mix of heavy Japanese folklore and the monsters from the Upside Down in the Netflix show Stranger Things.
Your task as the warrior Soh is to defend the holy maiden Yoshiro as she travels through the mountain villages purging corruption and ultimately sealing each area’s portal. Your main character’s “dance-like sword action” is only the beginning: the strategy comes from managing the game’s day night cycle, using daytime to clear corruption from the area and rescue villagers, then repairing defenses and assigning roles and positions to the freed townspeople so that you can withstand surging waves of monsters at night.
If you can defend Yoshiro long enough for her to travel through each area, she can perform a final ritual dance at the end to seal the portal from which all the area’s demons and monsters are emerging.
What makes Kunitsu-Gami: Path of the Goddess different on Nintendo Switch 2?
Kunitsu-Gami will have mouse controls when it comes to the Switch 2 at the system’s launch, which could be a boon when you have to use the UI to assign your villagers different combat roles and direct them to specific defensive positions.
The game will also receive a new “Otherworldly Venture” game mode on the Switch 2 and other platforms where, once you’ve completed the main story of the game, you can venture through the portals into the alien “otherworld” with a simplified day-and-night cycle and a goal of surviving as long as you can on the enemy’s own home turf.
Is there anything else I need to know?
Kunitsu-Gami received appreciation and high scores from critics and players upon its release last year, but if you haven’t heard of this game it’s not your fault. Capcom themselves admitted to investors that insufficient marketing may have resulted in a lack of buzz for the title. It’s not hard to see why, with the buzz-heavy Switch 2, Capcom is hoping to find a fresh audience of players who are hungry for the unique gameplay and stylings of this new IP.
In short: How would you describe this game to Nintendo-fans?
Not many titles seek to mix influences and genre in the way Kunitsu-Gami does. The “Hyrule Warriors” series might invoke a general sense of strategy beyond the hack-and-slash, but here Capcom has a tighter focus on individual villages and townspeople, managing each freed villager’s fighting role and position as well as repairing the town itself to withstand attack. “Okami” is a go-to comparison given the shared developer, influences, and art style, but that is much more wholly an action game unlike Kunitsu-Gami’s mix. If Nintendo fans are open to deeper cuts, they may remember 5th Cell and their Nintendo DS action-tower-defense “Lock’s Quest”, or Vanpool and Nintendo’s “Dillon’s Rolling Western” series, but both titles were far more focused on literal towers and walls as their strategy elements, instead of Kunitsu-Gami’s more tactical warrior and village defense elements.
Kunitsu-Gami may resist the urge to define it so neatly, but surely Capcom is hoping enough players discover its unique blend of mythology, swordplay, and strategy so that it’s remembered for more than being a “cult classic” like its spiritual predecessor Okami.
Now we do know about a Switch 2 upgrade for Mario Party so I would not expect that the first year, but maybe the second. Also, with the new Donkey Kong being a 3D platformer, a new 3D Mario might also be further away.
So do you think we will get new entries in these games on Switch 2 anytime soon?
Any other series you are expecting to be returning?
We’ve got a backlog of Switch (or older!) games that can give us succor if we‘re forced to go all of 2025 without a Switch 2.
http://www.nintendoworldreport.com/feature/70715/the-backlog-switch-games-that-will-keep-us-company-if-we-cant-get-a-switch-2
New console launches are fraught: when will preorders go live? What if I miss my phone alert? How many scalpers and bots am I competing with? How much are they marking it up? How much stock is there anyways? And of course, can I afford that new hardware, that new game, that new controller, that new accessory? AHHHHH so many things between our hands and those lovely sweet Joycon 2.
So what if real life forces and events conspire against you and you don’t get a Switch 2 this year? Well, a lot of us have Switch 1 gaming backlogs, so maybe some of those games can get us through these trying times. We surveyed the Nintendo World Report staff to find out their Switch 1 backup plans.
Donald:
I had a whole list of games just from 2024 that I still need to put a lot of time into. 2025 has mostly been Xenoblade Chronicles X, but there is the possibility of the Suikoden remake and by the time preorders likely go live, we’ll also have the Lunar remakes.
However, there’s one early Switch announcement that I feel like I need to play at some point that’s also in the RPG realm but is more original - and it’s long enough that it should last until the system comes into stock. Dragon Quest XI was announced a few months after the reveal of the NX - not the Switch, the NX. It’s a great story from what I’ve seen, but when it initially came out I was working my way through Three Houses, then Pokemon Sword came out right as I went into the hospital for a week and a half so… I never got into DQXI.
I missed a lot of the stuff from fall of 2019 because of those games as well: Luigi’s Mansion, Link’s Awakening (though that’s probably going to be an early Switch 2 game), Daemon x Machina ahead of the sequel. But the top priority to let the most air out of my backlog is Dragon Quest XI.
Neal:
The odds are high I’ll still be playing Xenoblade Chronicles X: Definitive Edition past the Switch 2 launch date no matter what happens with the platform outside of my control. But through that time I’ll be eyeing a lot of other games on the OG Switch that I’ll aspire to play, replay, or go back to.
One of these days I’ll actually fully finish Tears of the Kingdom. At this point, finally rolling credits after slowly amassing all the Shrines and having all but one lightroot will happen when I can play the sweet sweet Switch 2 Edition. I’d also like to finish my replay of Metroid Prime I started when the remaster came out. Rounding out the first-party whims, finishing Luigi’s Mansion 3 and 100%-ing Pikmin 4 are a few other final holdouts I’d like to revisit by June.
Beyond first-party, I have a list of acclaimed indies I barely played, most notably Umurangi Generation, Toem, Bomb Rush Cyberfunk, and Cobalt Core. I’ve liked what I’ve played in all of them, but they were largely games I spent a hour or so with and then lost track of.
But who am I kidding: if I have more backlog time because something prevents me from getting a Switch 2 at launch, I’m just going to play a bunch of Picross and start my millionth team in Super Mega Baseball 4.
Alex Orona:
Despite having a gaming PC and Steam Deck, the Switch’s form factor still calls to me when it comes to gaming on the go and for that I really should dig deeper into some of those indie games I’ve picked up on super sale, but where do I begin?
Looking at my backlog there are a few stand out indies that I’ve really wanted to dive into, number one being Chicory: A Colorful Tale, about a dog who uses a paint brush to brighten up a black and white world. Cute and cozy with a hint of whimsy? Sign me up! Sticking to that painting motif, what’s this Okami game everyone’s talked about? Might be the next adventure I tackle, especially with that cell shaded art style? Speaking of drop dead gorgeous artwork, Paradise Killer also seems up my alley. A murder mystery whodunit with damn attractive suspects with more abs than I have fingers, this also intrigues me. Ahhh there’s too many choices!
Who am I kidding, I will probably just default to playing more Cook Serve Delicious 2, a game I can never escape for too long. Oh well.
Joel:
I have these gaps in gaming history with Nintendo. While I had opportunities to play the greatest-hits album of retro classics, the Wii was the first system of theirs I bought while it was still being shelved at Target. In that sense I’ve always been looking more what’s behind me than what’s to come with Nintendo’s catalog. Maybe that’s why the announcement of GameCube for Nintendo Switch Online Expansion Pack was one of my highlights, especially with the stellar F- Zero GX being an inaugural title. It’s for that same reason that the Switch owner in me shouldn’t feel left out either - there’s a mountain of legacy games that I can never play through with the time available.
That said, the Wii U is a huge blind spot for an altogether different reason. My oldest was just an infant when we picked up one on launch day, then proceeded to have another young child through the console lifespan. Those days were difficult to get more than an hour of gaming here or there before falling asleep with controller in hand. I’ve got one sitting in our entertainment center thirsty for attention, and this seems like the prime time to go back and finally get my money’s worth with the old box. Maybe while Switch 2 owners play The Legend of Zelda: Wind Waker I’ll play the beautiful looking HD remake on Wii U that I’ve put off for so long. That or the Star Fox Zero copy I said I’d get around to for years now.
Alex de Freitas:
It will not be hard for me to find games to play this Summer. Even if the Switch 2 snapped out of existence and all platforms and publishers decided they would no longer release software ever again, I would still have enough games to last me years, if not decades.
I've already been picking away at Kirby's Return to Dreamland Deluxe, which has been pleasant enough, but to be honest, it's just not as fun without friends—or the ability to switch off Kirby and play as King Dedede. I do have unfinished business with Metroid Prime Remastered, the game's more plodding pacing compared to the snappier 2D Metroids pushed me off the Citizen Kane of games, but maybe the anticipation and excitement for Prime 4 will help it click upon a revisit. There's also the Fire Emblem Warriors games (both the original and Splatoon 2 and 3 campaigns. When those were first released, my focus was squarely on chasing the competitive high of reaching S-rank in Ranked Battle and grinding out Salmon Run with friends. It's about time I finally learn what a mammalian is. Oh, and I should throw in the highly regarded Splatoon 2 Octo Expansion, too. Might as well squeeze a little more value out of my NSO Expansion Pack subscription if I'll be denied access to the upgrade packs for Breath of the Wild and Tears of the Kingdom. I may have plenty to play, but all I truly want is to return to Hyrule, where I can live out the fantasy of being a wildlife photographer and finally fill out the in-game compendiums.
Carmine:
I think I’ll let the primacy effect guide me here. If I had to reach into my Switch backlog for a game to distract me from everyone else having fun in Mario Kart World, my most recent acquisition sitting on the top of the pile next to me is the Suikoden I and II HD Remaster.
I’ve been super curious about this series ever since I read about it in a random 90’s gaming mag. And NWR rated the rerelease a healthy 8.5! Two hefty 90’s JRPgs should tide me over well if I have to go sans Switch 2.
On the other end of the list I figure I should get a game from earlier in the Switch’s lifecycle that I for some reason never played… you know what? Despite Ubisoft trying to get everyone and their grandma to play the game by putting it on perennial sale, and a lot of hub-bub, I never played Mario + Rabbids Kingdom Battle. That game reviewed well too (NWR gave it a 9 and a 9.5 review), and it should be an engaging but light-hearted romp.
How about you, avid gamer? Let us know what gems you’ve got hidden in your original Switch gaming backlog just waiting to get a glow while we’re all in Switch 2 purgatory.
Wow, to think there hasn't been a Madden on Nintendo for over a decade. Also to think the switch did as well as it did without a Madden!
Watching all these graphical comparisons between Switch 2/PS5/XboxX/PS4pro/XboxS of 3rd party games I am thrilled that the Switch 2 is a comparable power house. Or rather it can keep up well enough to what's available now using it's own unique techniques instead of with brute force.
As for the games... honestly I have no answer for that. Physical games will get hit hard if these tariffs stand. And there's no wiggle room as to what goes in the box. So... maybe the solution is to go *SIGH* all digital, which makes me cry as a person who prefers physical copies, but it's the only way I can see to mitigate these painfully high prices.