Quote
I know people that are intimidated by current gen controllers. Most of them will get past it because everyone else is playing, but they don't buy consoles, and they normally prefer a simple game like Mario Party to a game like Halo or WaveRace. I think Nintendo wants to go after those users.
I have to agree. So many people I know enjoy playing gamecube, but don't own one because they don't see the need to. They play a couple games (mario party, smash bros., super monkey ball) and that's it. If Nintendo can persuade them that owning a console and it's several games is actually worth it, then that's just icing on the cake. Also, the cheaper price tag definitely helps...
Quote
I think most of us could agree that at least one genre - First-person shooters, will be more intuitive on the Rev than on a regular controller. Isn't it possible that it can make other genres play better too? The improvements may not be obvious, but with a little imagination, maybe wall-jumping and back-flipping can be a lot easier in Super Mario 128 than in analog-stick games.
Well it can obviously help with racing, flying, FPS, and sports games. If you look at what people buy in NA, those genres come up the most frequently. Nintendo has to lead the way though. If they can show a spectactular use of the REVmote in only two of those genres (FPS - Metriod, Flying - Starfox), then they got it made.
About racing games, I think WaveRace could quite possibly be the most fun racer to date. If you've ever ridden a jetskit, you would know that to make a tight left turn, you have to lean left and back. Fortunately, the REV can immitate that gesture flawlessly.
To play, you would hold the REVmote flat, with the front pointed towards the tv. This would act as the base of the jetski. To take a sharp left, you would point left and twist the leftside of the REVmote downward. To simply move left, you would point left. Again, this would replicate cutting the water and give you extremely precises controls. To dive, you tilt the REVmote foward. Brilliant.