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Messages - Dangerface

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51
TalkBack / Disney Infinity 2.0 Power Discs and Pricing
« on: May 10, 2014, 12:32:21 AM »

All your favorite Marvel goodies are coming along for the ride.

http://www.nintendoworldreport.com/news/37389/disney-infinity-20-power-discs-and-pricing

With the initial announcement of Disney Infinity: Marvel Super Heroes, fans gained a glimpse into some of the new figures on their way this fall. A more detailed list of Power Discs has since been made available, and fans will be excited to see just what else is in store.

Skins and Textures:

  • World War Hulk - Customize your landscape to make it look as if Hulk went on a smashing rampage
  • World War Hulk Sky - Turn your blue skies green with this Hulk themed power disc
  • Stark Tech - Deck out your Toy Box compliments of Tony Stark. Unlock the Stark Industries Tech theme with upgraded Hologram Readout Tech ability
  • View from the Suit - Ever wonder what it's like to see the world from inside Iron Man's helmet? Check out the Hologram Readout Tech upgrade and unlock Stark Industries “View from the Suit”

Vehicles

  • Hydra Motorcycle - Take Hydra's Motorcycle for a spin. Sidecar included
  • Lola - Need a ride? Unlock this Agents of S.H.I.E.L.D. hover car
  • S.H.I.E.L.D. Containment Truck - Contain enemies and protect civilians with this S.H.I.E.L.D. truck
  • Falcon’s Wings - You'll be soaring when you put on Falcon's Wings
  • The Avenjet - Hop on board the Avenjet for a speed boost in your Toy Box

Team-Ups and Costumes:

  • S.H.I.E.L.D. Helicarrier Strike - Send down a missile strike from above.  Your enemies will need to take cover
  • Marvel Team Up: Winter Solder - Team up with the Winter Soldier and catch your enemies in the crossfire
  • Marvel Team Up: Iron Patriot - Hit them hard, hit them fast, hit them everywhere! Iron Patriot reporting for duty
  • Stark Arc Reactor - Try the Mark 42 on for size!  Unlock Iron Man’s black and white special edition Guardians of the Galaxy armor with added boom!
  • Sentinel of Liberty - Expand your Super Hero wardrobe with Captain America's World War II costume and original shield!
  • Gamma Rays - Time to get old school and unlock the Original Grey Hulk costume with added smash!

Power Disc packs include two random Power Discs from a single release series, such as series 1 or series 2, and will continue to be available for $4.99 each.

The starter pack releasing for Marvel Super Heroes will be priced at $74.99 and will include:

  • 1 Disney Infinity: Marvel Super Heroes (2.0 Edition) Video Game
  • 3 Marvel Super Heroes Figures:  Iron Man, Thor and Black Widow
  • 1 Disney Infinity Base (2.0 Edition)
  • 2 Toy Box Game Discs
  • 1 Marvel’s The Avengers Play Set piece
  • 1 Web Code Card

Play Sets for this series will cost $34.99 and additional figurines will be $13.99.


52
TalkBack / Disney Infinity Live Event
« on: April 30, 2014, 02:00:00 AM »

A special guest may have already been leaked!

http://www.nintendoworldreport.com/news/37295/disney-infinity-live-event

At 10 am PST on April 30, there will be a live event for the launch of Disney Infinity 2.0.

This event will be held at Arclight Theater's Cinerama Dome in Los Angeles, with some of our very own NWR staff in attendance. For those of you at home, there will be a live webcast airing at the same time which will cover all the big announcements made at the event.

News has already been leaked regarding what's in store for Disney Infinity 2.0. Earlier today, a tweet from the Agents of Shield twitter announced that Clark Gregg, known for his role as Agent Phil Coulson, would be presenting at the event, announcing new Marvel additions to the game. The tweet was quickly removed, but not before a screenshot was captured and posted by Game Informer.

Check out the live feed right here on this page at 10am sharp! Unless you're in a different time zone of course.


53
TalkBack / Re: Pokémon Happy Meal Toys Coming to America
« on: April 30, 2014, 01:12:12 AM »
The official source doesn't give a date yet unfortunately.

54
TalkBack / Pokémon Happy Meal Toys Coming to America
« on: April 29, 2014, 12:47:14 AM »

As if McDonald's Monopoly didn't already kill your diet for the next year.

http://www.nintendoworldreport.com/news/37283/pokemon-happy-meal-toys-coming-to-america

Pokémon Happy Meal toys are slated to be the next set of toys released in restaurants across America.

After toys promoting The Amazing Spider-Man 2 disappear, a set of twelve toys themed from Pokémon X and Y are to take their place. Judging from the promotional image released, the toys appear to be flat cardboard or plastic Pokémon in front of Pokéballs that will come with corresponding official Pokémon trading cards.

In these Happy Meals, there will also be a barcode that can be scanned and synced up with McDonald’s McPlay app to unlock a small mini-game.

There has been no news yet regarding whether or not these toys will eventually release in other regions.


55
TalkBack / Twisted New Dating Sim for Wii U Available in Japan
« on: April 24, 2014, 02:19:45 AM »

Whoever said love couldn't kill you clearly wasn't Japanese.

http://www.nintendoworldreport.com/news/37234/twisted-new-dating-sim-for-wii-u-available-in-japan

Now available on the Japan eShop for Wii U is the dating-sim you’ve all been waiting for: Death Match Love Comedy.

Kemco’s new visual novel takes the traditional dating-sim formula and turns it into the exact opposite. The game’s protagonist, Kei Yagi, must actually avoid romance at all costs since a love confession will lead to him spontaneously exploding. After transferring to a new school, Kei finds himself stuck in the middle of a love triangle while simultaneously trying to figure out the reason behind his interesting predicament.

But, according to the developer, that’s not all. Playing witness to just how Kei cashes in his chips is one of the main draws for this game, and there are more ways to kick the bucket than just death by love confession.

Death Match Love Comedy is available to enjoy in Japan for 1080 yen. No information about a possible localization has been reported as of yet. Check out the opening video below:


56
TalkBack / Conception II: Children of the Seven Stars Review
« on: April 15, 2014, 03:00:11 AM »

Magical babies and Japanese tropes abound.

http://www.nintendoworldreport.com/review/37166/conception-ii-children-of-the-seven-stars-review

Conception II is the sequel to an Atlus RPG that never saw the light of day anywhere but Japan, and based on the premise to the series, not many people questioned why. A dungeon-crawler dating-sim series about making magical babies incurs some skepticism. Now, finally with the release of Conception II for the Nintendo 3DS, the rest of the world gets a shot to see what this is all about.

Since the beginning, many sources have been equating the Conception series with one of Atlus’ other, more famous series: Persona. Both of these share a combination of dating-sim elements with action/adventure RPG, requiring players to interact with people on a human level, doing day-to-day mundane things alongside their quest to save the world. While some people can find it tedious, this dynamic introduced a new dimension of challenge into RPG gameplay, forcing people to strategize in the way time was budgeted, as well as in battle. Persona has blended this very well in the past, and we anticipated Conception to live up to the standard. However, eliminating a few core elements that made the dating-sim component in the Persona series so successful causes Conception to fall flat in this regard.

For Conception II, the dating-sim portion manifests in two ways: Bonding and Classmating. Both of these are integral to the storyline and game mechanics, since players must create Star Children with their female companions in order to battle and progress through the dungeons. There are seven girls to choose to bond or classmate with. In order to bond, you have to talk to them, just like real people. Players are given just three heart points to use upon entering the academy, one heart spent for each interaction with a female classmate. While this makes it seem like there has to be some actual thought and decision making here, there isn’t.  These heart points can be regained at any time by resting in the dorm or by entering a labyrinth, and because Conception II has no time progression for these events, there’s nothing stopping you from chatting, resting and then just chatting again as much as you want. It does make accumulating bond points (BP) for creating Star Children a cinch, but this simplicity, plus mostly boring conversations with heroines plucked right out of a trope-filled anime, means that shopping for weapons quickly becomes way more interesting.

Classmating is just as awkward as you might predict. After you’ve accrued BP from your special bonding time, you and your chosen heroine head on over to the church, complete with a dirty old priest who makes asides about young girls (oh, and he’s the headmaster of the academy too!). Some sessions are pre-empted with yet another conversation with your heroine, which usually pertains to how well you’re going to perform… at creating Star Children, duh! Get your mind out of the gutter. One semi-nude, erotic handholding scene later and you two are left exhausted and panting and sometimes even talking about how well you did. After you get your twelve-year old giggles out (which took me a little while, not going to lie), this becomes just cringe-worthy at times. The only part of this that surprised me was how fun it was creating and customizing the Star Children themselves.

Battle and dungeon-crawling is a complete 180 from the monotony, tedium and strangeness of the dating-sim gameplay. Creating Star Children to save the world is the name of the game and it is awesome. Star Children are basically Pokémon. You can name them, they have different genders, and you breed for them over and over again. For me, this quickly became the only reason I even cared about the game’s heroines because each of their stats directly affected my Star Child’s class options and maximum level. Level grinding each heroine individually was sometimes irritating, but each time a new Star Child class popped up, it all became worth it.

A variety of Star Child classes means there is a lot of options when it comes to customizing your three different Star Child trios to take into battle. While more diversity in your classes seems like the better option, having three Clerics on a team, for example, can yield some great team skills that really make your party a force to be reckoned with. Swapping Star Children in and out constantly for new labyrinth levels and bosses was one of the most interesting strategies to master in the game.

You’ll also constantly be creating new Star Children, which is pretty simple thanks to how easy it is to get BP from the heroines, because Star Children max their level fairly quickly, especially in the beginning of the game. So what do you do with them when they’re maxed out? Why, set them free of course! Independent Star Children become productive members of society in town when they’re finally free to leave the nest. As more of them are given their independence, more things in town become accessible. And some of them even have the heart to give some presents to dear old Dad. Much better alternatives to real children.

The whole dungeon half to this game harkens back to the Persona series again, but gives players enough shiny new features to make us easily forget. Throughout the world of Aterra, there are seven Dusk Circles representing the Seven Deadly Sins. At the start of the game, many of them are dormant, but they activate as the story goes on and even spawn side dungeons full of rare items for your treasure hunting enjoyment. Each of the labyrinths within these Dusk Circles consists of several floors players must fight through in order to reach the boss responsible for spawning the whole thing. The map gradually reveals itself as the player steps through doors into various halls and rooms, and monsters wander the map as opposed to attacking at random, conveniently color-coded to make monster-killing quests and level grinding easier.  It is extremely easy to jump in and get your footing almost right off in these dungeons, and seemingly endless treasure and bonuses make thorough exploration worth your while.

Battling itself is another example of something that is easy to catch on to and satisfying throughout. Conception II utilizes a system based on directionality of attack, where weak points rely on where you’re standing in relation to your enemy. There’s not much challenge when you only have a single regular enemy to face, but this system becomes infinitely more complex the more enemies there are and as speed becomes a factor. If you aren’t careful, attacking an enemy’s weak spot or at the wrong time can leave you or one of your allies exposed.

It’s no small wonder why the first Conception title didn’t go abroad if it is as rife with Japanese tropes as this one is, including, but not limited to, transformation sequences, teacher-student relationships and the token big breasted girl whose boobs jiggle when she so much as breathes. Conception II starts with an interesting story, an engaging turn-based combat system and Star Children (enough said), but is often bogged down by its awkward dialogue and dull characters. If you can find it in your heart to forgive and forget some of these things, there is an RPG under it all worth playing, even if it's definitely not the best thing we have seen out of Atlus.


57
TalkBack / Conception II: Children of the Seven Stars Preview
« on: April 01, 2014, 01:07:00 PM »

Living up to its weird premise, but with some interesting potential.

http://www.nintendoworldreport.com/preview/37019/how-to-make-babies-in-conception-ii

With such a bizarre core concept like making babies in order to explore dungeons and battle monsters, Atlus and Spike Chunsoft’s Conception might have been the last game anyone expected to see turn into a series. But on April 15, North America will see the release of Conception II on the Nintendo 3DS, almost exactly two years after the first title in the series, which was released exclusively in Japan.

In the first Conception players followed the main protagonist, Itsuki, from his regular life to the world of Granvania, where he learns he must build relationships with the twelve Star Maidens and create Star Children to battle “impurities.” It melded both the visual novel and dungeon-crawler genres into one title and presented an interesting and slightly different style of RPG.

Although it’s a sequel, Conception II: Children of the Seven Stars is a completely separate game from its predecessor. Players outside of Japan who missed the first one can pick this up with no need to spend an afternoon on Wikipedia learning about the first. Instead of a continuing story, the Conception series so far relies on reappearing game mechanics and a very comparable core plot to string it together, similar to other well-known RPG franchises like Final Fantasy.

Conception II starts with our protagonist in the world of Aterra, plagued for the last twenty years by monsters spawning from Pandora’s Labyrinth. The main character is one of many young Disciples chosen by the Star God who trains at the academy in Aterra. On his first day at this school, he’s suddenly told he is a Disciple with God’s Gift, an overflowing amount of this Star God’s power, and it is his responsibility to bond with seven special female Disciples to create powerful Star Children to combat monsters. Sound familiar? But even after reducing the amount of prospective girlfriends from twelve to 7, the developers are still upping the ante and doubling the amount of main story content and dungeon exploration in the sequel.

All right kiddies, when a mommy and a daddy have enough bond points, they go to the church in town; there’s some chit chat and very erotic handholding and that’s how a Star Child (and the game’s mature rating) is born! Then we fight labyrinth monsters as one big, happy family. No, seriously. Aside from you and whichever companion you choose to bring along, these Star Children are your dungeon raid party. Star Children are grouped into trios that you take with you into battle. It’s important to pay attention to which of these little guys you choose to group because some trios may get special skills if matched up correctly.

The combat system appears virtually unchanged from the previous game, featuring a turn-based battle system where parties are built upon the relationships you create with each female, the Star Children those bonds produce, and where physical placement of party members in battle is key to eliminating enemies efficiently. Other RPGs, and Atlus games too, usually have characters exploiting an enemy’s weakness through element-based skills or different attack types, but Conception chooses to implement a circular placement system to create a new type of battle strategy. For each attacker, including you, your companion and your customized trios of Star Children, players must pick one of four directions to proceed with their attack from. As you might expect, attacking from behind the enemy does the most damage, but players can use a frontal attack to their advantage by filling the Chain Gauge. It’s riskier since those party members will take the brunt of the enemy’s attack, but once the Chain Gauge is full, the enemy becomes temporarily immobilized.

Class-mating is the other main feature of Conception II and also factors heavily in to a player’s battle strategy. Of course, there is the obvious fact that without building bond points with the female characters, the player has no Star Children to fight with, but bond points also affect how well your companion does in battle with you. The better the bond, the better you fight together and the easier it is to decimate enemies with your undying love. Each girl's personality is unique and players must not only be attentive in their time with her, but careful in what they say. Being careless and saying something stupid to your baby mamas can put you in the dog house, just like in real life, so don’t be an idiot.

Careful decision-making is a staple in both sides to this game as dumb choices can sting and hurt your chances are progressing through the game smoothly. The Conception series has a pretty quintessential Japanese vibe and with the release of Conception II, it will be interesting to finally see if it can translate well into other markets around the world. A demo of this game is also currently available in the Nintendo eShop to walk players through game’s basics and let them test the waters before the game’s official release.


58
TalkBack / SteamWorld Dig on Sale in 3DS eShop
« on: March 13, 2014, 02:31:00 PM »

As if you needed any more reason to buy this awesome Metroid-ish platformer.

http://www.nintendoworldreport.com/deal/36840/steamworld-dig-on-sale-in-3ds-eshop

SteamWorld Dig is on sale for 50% off on the 3DS eShop in both North America and Europe. From now until March 16, you can get the acclaimed title for only €4.49, $4.99 or £3.99.

SteamWorld Dig is a mining adventure game that released in August 2013 to many positive reviews, including our own!

Be sure to grab a copy if you missed out on it. It's a safe bet this could be the lowest price the game will be on the 3DS.


59
TalkBack / Konami's New LovePlus+ Comes to the 3DS
« on: March 08, 2014, 03:31:00 PM »

Time to get yourself a new virtual girlfriend.

http://www.nintendoworldreport.com/news/36795/konamis-new-loveplus-comes-to-the-3ds

On March 27, players will see Konami’s New LovePlus+ come to the Nintendo 3DS. The game features three girlfriends, Rinko, Manaka and Nene, that players can take on dates, play mini-games with, or even have conversations with.

In Anywhere Date mode, players can model their own date course to real-life dating spots. Settings to control things like season, weather and time allow for further customization and the 3DS camera even lets you snap pictures of your date for your next scrapbook.

Three mini-games, including a shoot-em-up called Twinbee which will also be available on eShop as a 3D classics title, will be free for you to play cooperatively or competitively with your new girlfriend.

LovePlus mode utilizes the 3DS mic to have conversations with any of the girls you’d like. Topics can vary by girl and change with her mood, and each girl can contact you on her own depending on time settings in the game.

Finally, a data transfer tool will also be available through the eShop to transfer LovePlus and LovePlus+ data.


60
TalkBack / The Amazing Spider-Man Coming to Wii U and 3DS
« on: March 05, 2014, 03:49:36 AM »

But no DLC for us...

http://www.nintendoworldreport.com/news/36750/the-amazing-spider-man-coming-to-wii-u-and-3ds

The Amazing Spider-Man 2 will be coming to the Wii U and 3DS on April 29 in North America, and to the UK on May 2 to coincide closely with the film’s release.



Although the game is based off of the upcoming movie, developers stated late last year that the game won’t simply be a rehash of the film and will give an alternative perspective to the story instead.


61

Just in case you needed more Sochi in your life.

http://www.nintendoworldreport.com/news/36633/nintendo-uk-offering-mario-and-sonic-winter-olympics-wii-u-bundle

A Mario and Sonic Winter Olympics bundle is being offered for £299.99 on the Nintendo UK store.



With the Sochi Winter Olympics in full swing, the Nintendo UK store has issued an ad for this Wii U bundle offer, which is described as a £75 discount on the retail price. The bundle includes:



- A 32GB Wii U Premium console in black

- Mario & Sonic at the 2014 Sochi Winter Olympic Games

- Nintendo Land

- A Mario themed Wii Remote Plus

- A Nintendo Network Premium Membership



Several other Wii U bundles are still being offered on the Nintendo UK store, such as the Legend of Zelda: Wind Waker bundle for £249, or the Mega Mario bundle for £299, both released late last year.


62
TalkBack / The Newest Pokémon is Revealed
« on: February 11, 2014, 03:35:16 PM »

Time for another new Poké Rap!

http://www.nintendoworldreport.com/news/36531

There will soon be a new Pokémon: #719 Diancie.

According to a translation of CoroCoro magazine by Serebii, Diancie is a Rock/Fairy type and will be the star of a brand new Pokémon movie called Cocoon of Destruction & Diancie. No details on distribution have been reported just yet.

Are you excited for this newly revealed Pokémon? Which Pokémon movie is your favorite? Let us know in the comments below!


63
Podcast Discussion / Episode 120: Positivity
« on: February 08, 2014, 06:02:40 PM »

We love Nintendo, yes we do!

http://www.nintendoworldreport.com/connectivity/36514

And so another Saturday is upon us, and it is time for yet another episode of your favorite video game podcast named "Connectivity", it's Connectivity! Being that this is the last episode to air before Valentine's Day, we felt it would be appropriate to discuss all the things we truly love about Nintendo. There won't be any negativity here folks, so prepare for some gushing from Scott, Daan, and your host, Alex.

Continuing on with our theme of love, it's the seemingly final installment of a segment that I know at least I love to pieces. It's Name That… Pokémon with your host Josh and contestants Kim and Becky. I hope you sure like awkwardness and pineapple juice, because this segment has plenty of both!

We didn't get any listener mail last week, you guys! And you had been so damn good about it up until then. Let's fix this. Send us listener mail by clicking here, and when you're done go ahead and rate and review the show on iTunes.

Love,

Mike


64

But not all is magic and happiness in the world of Disney.

http://www.nintendoworldreport.com/news/36487

Disney Interactive saw a 38 percent increase in revenues for the first fiscal quarter of 2014, according to a report released today by The Walt Disney Company, and the company has the success of Disney Infinity to thank for it.

Revenues for Disney’s games business jumped to a total of $403 million, as opposed to last year’s $291 million, and operating income increased from $46 million to $55 million. Disney Infinity, release in August 2013, is largely responsible, but Disney also cited growth in their Japan mobile business as a contributing factor.

However, the Wall Street Journal reported on Monday that Disney Infinity’s success hasn’t been enough to keep the company from preparing to lay off several hundred employees in their video game business. Playdom, Disney’s struggling social-gaming venture, is expected to be hit hardest.


65
TalkBack / Conception II Release Date Announced
« on: January 22, 2014, 09:02:00 PM »

Plus a super energized teaser trailer!

http://www.nintendoworldreport.com/news/36398/conception-ii-release-date-announced

Conception II will be released on April 15 for the Nintendo 3DS and PlayStation Vita, Atlus announced today. A teaser trailer was also released today showcasing footage of various characters and battle sequences.

Pre-orders of the game for either system will include special packaging and a soundtrack composed by Masato Kouda, with music from the teaser trailer included on the album.

Conception II was well received in Japan when it released last year in August and nearly matched the first week’s sales of its predecessor. Since the original Conception was a Japanese RPG with a turn-based battle system that integrated key elements of dating simulation games, the gameplay has been compared to Atlus's Persona series.

Check out the trailer below and let us know what you think of this new JRPG!


66
TalkBack / Europe's Rune Factory 4 Release Canceled
« on: January 22, 2014, 12:13:33 AM »

Cue region-locking hatred.

http://www.nintendoworldreport.com/news/36393

An announcement today from MarvelousAQL Europe revealed that Rune Factory 4’s European release has been canceled.

The game released originally in Japan back in July 2012 and in North America during October 2013 to favorable reviews. It was set for a Spring 2014 release in the EU, but despite MAQL’s best efforts to release it as planned, they stated this morning that “it is, unfortunately, not possible to do so at this time.”

No specific details on the cancelation have been given yet, but speculation cites last year’s declaration of bankruptcy from Neverland, the Rune Factory developers, as the probable cause. Although the future of the Rune Factory series looks a little uncertain, after Neverland’s announcement in November, Rune Factory producer at MAQL Yoshifumi Hashimoto had this to say to the fans:

“As of now, it’ll still remain a secret as to what kind of title we’ll be releasing next, but I can say that the staff members are still doing great.

I will leave it at that for now, and I thank you for your continued support.”


67
Podcast Discussion / Episode 116: I'm Surprise-Disabled
« on: January 11, 2014, 08:32:40 PM »

In which we look into the future of Nintendo and the past of Pokémon.

http://www.nintendoworldreport.com/connectivity/36344

Here we are with yet another brand spanking new episode of Connectivity. Your second for the year 2014, in fact. We are re-ringing in the new year with two fantastic segments.

First up, we gaze into the future and preview all of the major games announced for the year so far. Will there be good ones? What about bad ones? Is Bayonetta 2 ever going to be released? Find out all these things and more!

After that, everybody's favorite segment returns. Josh stumbles back into that abandoned studio to once again find Kim and Becky. The three of them do their thing and play yet another round of Name That Pokémon. Just remember, Josh is always right.

Do you have a favorite Pokémon? Or maybe just a question you'd like us to answer? We could really use some of those. Make it your new year's resolution to send us listener mail by clicking here. And you should rate and review the show on iTunes too!

68
TalkBack / 3DS Sets Record Sales in 2013
« on: January 11, 2014, 02:45:38 AM »

Still going strong. As if we had reason to worry.

http://www.nintendoworldreport.com/news/36341

Nintendo 3DS had a good year in 2013, topping game sales in 2012 by 45 percent and passing 11.5 million in lifetime hardware sales.

The Christmas season saw hardware sales push another million units from the almost 10.5 million number reported in November. Also, according to the officials, shoppers this year bought a grand total of more than 16 million both packaged and digital 3DS games. Seven of those games landed Megacritic scores of 85 or higher, with Fire Emblem: Awakening and A Link Between Worlds coming in over 90.

“Nintendo 3DS is a powerhouse with games and experiences that appeal to all kinds of players,” said Nintendo of America’s executive VP of Sales and Marketing, Scott Moffat, “We’re not slowing down in 2014. With more games featuring fan-favorite franchises on the way, the best days of Nintendo 3DS are still to come.”

Do you think 2014 will be another kind year for the 3DS? Let us know your thoughts in the comments!


69
TalkBack / High Nintendo Network Traffic Causes Pokemon Bank Delays
« on: December 27, 2013, 01:48:08 PM »

Popularity proves too much for Nintendo.

http://www.nintendoworldreport.com/news/36291

The December 27 launch of the Pokémon Bank and Poké Transporter applications has officially been postponed by Nintendo and The Pokémon Company according to a support message citing high volumes of traffic on the Nintendo Network as the cause. Both applications have also been pulled from Japan’s eShop for similar reasons and no new launch date for the software has been provided as of yet.

High Nintendo Network traffic has also been causing users to have trouble creating Nintendo Network IDs and downloading eShop content on both the 3DS and Wii U.

The Pokémon Bank and Poké Transporter will eventually allow players to store up to 3,000 Pokémon from older titles and transfer them over to Pokémon X and Y, in place of older transfer systems like the Pal Park. The service was originally supposed to be available until January 31st as a free trial, before paid service began for $4.99 a year. However, it also hasn’t been confirmed whether or not this will be extended due to the delays.


70
Podcast Discussion / Episode 114: Did You Get Laid?
« on: December 22, 2013, 10:27:56 AM »

The future of the Wii U, some more Name That Pokémon, and a little secret NHL talk. 

http://www.nintendoworldreport.com/connectivity/36260

Hello and welcome to the penultimate episode of 2013! We've got two segments and one bonus segment this week.

Kicking the show off, Alex joins Danny and Josh to discuss--no, not Pokémon--the future of the Wii U in light of last week's dismal sales numbers. The guys break down what's gone wrong and how they think things could be improved. Maybe just throw Pokémon at it?

Speaking of Pokémon, in the next segment, the wacky game show "Name That Pokémon" returns! The increasingly insane Josh guides Kim and Becky through another round, bending the rules as he goes and threatening bodily harm throughout. A great segment for the family!

After the outro, Scott, J.P. and Donald get together for a long overdue NHL segment. The group goes over the season so far before reviewing the first episode of HBO's 24/7: Road to the Winter Classic. Spoiler: it was kind of bad. Sad face.

As always, you can click here to send us your listener mail. Be sure to join us next week for the very last episode of 2013!


71
TalkBack / 3DS Family Surpasses 10 Million Sales in the US
« on: December 15, 2013, 07:40:23 AM »

So safe to say Nintendo wins at handhelds.

http://www.nintendoworldreport.com/news/36204

During November, sales for the Nintendo 3DS family surpassed 10 million units.

With the releases of Super Mario 3D World and The Legend of Zelda: A Link Between Worlds, Nintendo saw a 100 percent increase from October in sales for Nintendo hardware. Estimates say this was about 770,000 units for the 3DS and related systems, which boosted lifetime total sales to nearly 10.5 million.

There were several other good milestones for Nintendo’s November sales. Pokémon X and Y sold another 225,000 physical and digital copies in its second month, bringing sales to more than 2.35 million total. In its first month, A Link Between Worlds sold a total of 405,000 units between physical, digital and 3DS XL bundle copies and was the sixth 3DS title to score a Megacritic 90 or higher. Several other 3DS titles also jumped triple digit percentages in sales from October to November.


72
Podcast Discussion / Episode 112: Are You Questioning Me!?
« on: December 07, 2013, 03:13:03 PM »

Red Bull Zero is utterly refreshing.

http://www.nintendoworldreport.com/connectivity/36144

I hope you aren't still asleep from Thanksgiving, because over here at Connectivity we are finally awake and back in action.

First up on this week's episode, Scott, Daan, and Zach break down their favorite games from the first year of the Wii U's life. You may be surprised at their choices. You may not be. I really don't know much about you so it's hard to guess.

Then, Josh stumbles back into the studio for a third round of Name That Pokémon with Becky and Kim. Who will win? Who will lose? Will Josh explode from drinking too much Red Bull Zero? You'll have to listen to find out. Pro Tip: DO NOT QUESTION JOSH.

Finally, Connectivity's Whovian contingent reassembles to discuss the Doctor Who 50th Anniversary Special.

I swear we love listener mail, but we never answer it because you never send it in! Change that up, and send your questions and comments to us by clicking here. Also, please rate and review the show on iTunes.


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TalkBack / Re: Jett Rocket II The Wrath of Taikai Review
« on: November 21, 2013, 11:44:30 PM »
I wish I was enjoying it as much as you did, Becky. I think Jett Rocket 2 is pretty but very slow and tedious, with mostly boring level designs and a weak character who has no distinct characteristics at all. His main ability is a forward/upward roll that is slow and nonsensical. Some levels and both bosses I've played are incredibly frustrating due to camera and/or control problems. The mini-games are universally simplistic and almost all terrible. I may finish it after Zelda out of sheer curiosity, but I wouldn't recommend this game to anyone.

You definitely raise some good points with some control issues and tedium, but I still enjoyed the challenge. The level designs were varied enough that the pacing felt pretty steady to me You had some stages that made you want to throw the 3DS against a wall, and others, even in later levels, that were a walk in the park. I also thought the mini games were actually helpful to a less proficient gamer since it was easy to rack up the solarcells needed to play for extra hearts and lives. Don't go passing up Zelda or Mario for it by any means, but I think it's great for a quick challenge.

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TalkBack / Jett Rocket II The Wrath of Taikai Review
« on: November 21, 2013, 03:01:15 PM »

Our favorite planetary inspector is back with an arch-rival and pachinko!

http://www.nintendoworldreport.com/review/36038

The sequel to the WiiWare original, Jett Rocket II: The Wrath of Taikai, is a neat little title for the Nintendo 3DS that presents a lot more than I originally anticipated. The game isn’t super complex, but the wide array of offerings and unlockable content give us a title that is definitely worth it.

As you might expect from a jump ‘n’ run, the story is nothing special here. Jett’s robot friends have been kidnapped by his arch-rival and it’s up to him to fight his way through three different worlds in order to rescue them and take on the evil Taikai. Even with five stages per world, a boss at the end of each stage and a short bonus level between them, this doesn’t seem like a lot, especially in comparison to other games of the same genre. Don’t let it fool you. The game actually has a pretty balanced difficulty curve that makes for some tricky spots and each level also contains extras like photos and bonus stages for the player to collect.

Shin’en also ups the ante with two additional modes: Mirror Mode, and Bonus Attack. Mirror Mode is unlocked by playing through the game just once and twists all the levels around to make a different run your second time through. Bonus Attack mode is unlocked when all 24 photos are collected. This mode is designed for players to aim for high scores in each level. Photos are even super easy to keep track of because of a record in the main menu that shows the photos collected by level. Of course, you still have to hunt a photo down in the level itself, but it’s helpful to have a narrower scope.

The Wrath of Taikai does keep it interesting while challenging you to rediscover your completionist OCD. Levels range from 2D, to a 2D/3D blend, to a free 3D world, and even have some jet skiing and other mini games thrown in there whenever you think you have it all figured out. This all helps build an interesting mix of gameplay which keeps the game from falling into a stagnant cycle. It also means that while the difficulty increases as you go, it increases differently depending on the type of level. It is worth mentioning, however, that playing with the camera too much in 2D/3D levels can seriously screw you up (I had to restart a level because the camera got stuck focusing somewhere way below where Jett was), and Jett’s movement in free 3D mode is very slow and could benefit a lot from some kind of sprint function. There was also an occasional glitch where the game would freeze after I died, but only before hitting the Game Over screen.

It’s also notable to mention the smooth gameplay that Shin’en has created. While the character models are nothing special, the environments and character movement feel every bit of the 60 frames per second Shin’en worked for.

Jett Rocket II is a solid game that offers a lot in a seemingly small package. There is a reasonable level of difficulty to keep proficient gamers occupied, but little bonuses to aid less adept players along the way. There’s also a lot of bonus content to keep people coming back even after they’ve beaten the game once. It got a little glitchy in some places and had some really cumbersome movement in 3D, but not enough to cross it off your list. For something challenging, but easy to beat before you get too bogged down under Super Mario 3D World and A Link Between Worlds, Jett’s your guy.


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TalkBack / Nintendo World Report: Powered Off - Issue 11
« on: November 12, 2013, 06:26:30 AM »

Pokémon, Skylanders and tiny blue bird.

http://www.nintendoworldreport.com/poweredoff/35929

Download Nintendo World Report: Powered Off Issue 11

Hello darkness, my old friend
I've come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains.

This month, James Jones delves into the darkness, longing for the days in which Nintendo’s download press releases were filled with possibly unintentional hilarity.

Aside from that, we have some articles on Pokémon, including an interview with Game Freak, New York Comic Con, and an article about two Kickstarter campaigns with two very different outcomes.

Review wise, there is a nice spread with titles including Sonic, Pokémon and even a hidden GameCube gem.

All that and more, please enjoy.

You can send your mailbag questions or game ideas in here.


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