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Messages - VideoGamerX

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1
TalkBack / RE:Nintendo Launches Nintendo DS Ad feat. Wildboyz
« on: October 28, 2004, 04:10:28 PM »
Quote

Originally posted by: Ian Sane
Since this relates to DS advertising I'll mention it here.  On WWE.com anytime the letters 'D' and 'S' appear in a word together they're printed in big letters. Apparently it's a Nintendo promotion.  You can see it here.

It's a neat idea though it's so subtle I don't know how it could be that effective.


IanSane, that's psychological reinforcement. I'm surprised they're doing that. It's almost like brainwashing because viewers won't even realize, immediately, what they're being made to think about, but still it's there and it's the logo. It's a creative way to claim mindshare.

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Nintendo Gaming / RE:Possible Rumors Regarding the Next Zelda
« on: June 28, 2004, 11:54:30 AM »
That sounds kind of dumb to have Link bump into an incarnate of himself. I don't really subscribe to their ideas. I think they just made them up. Same time period? Do they know anything about the old Legend of Zeldas? Every game has taken place in seemingly the same time period.

However, if Link were to peer across time and see another Link, it might make sense. And by some chance, if the gap between times were bridged, it might get awfully enteresting.

Maybe we'll have a Temple of Time to go through this time... I think that would be cool. Imagine fighting old bosses.

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TalkBack / RE:Max Drive Hits GameCube
« on: June 02, 2004, 11:36:23 AM »
The MemoryCard 16X by Interact is a great card. I never experienced any troubles with it.

4
Nintendo Gaming / RE:Zelda and Mario TV episodes
« on: May 16, 2004, 12:04:02 PM »
Boy, the Super Mario Brothers Super Show was great! You can find many of the episodes on kazaa. The quality isn't perfect, but it's still good enough to watch. I found almost all of the Legend of Zelda cartoons on Kazaa.

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Nintendo Gaming / RE:What really happened to Link?
« on: May 16, 2004, 11:58:03 AM »
I think that's the idea Nintendo was trying to give us with Wind Waker and Ocarina of Time.

I always thought that it was just like the guy above me stated it as. In OoT, there are literally two different worlds: one where the mastersword hasn't unlocked the gateway to the Triforce, and the one where Link pulled the sword and allowed Ganon to gnab the Triforce.

And as we all know, once we banish Ganon in OoT, the Princess Zelda tells us her mistake and promptly returns us to our childhood where we belong. The land of Hyrule is safe (both in the present and in the future).

What cannot be is the idea that Link somehow scattered the Triforce of Courage before leaving for Termina, nor did it shatter because he left. The childhood timeline has no impact on the world Link left behind (the one where he banished Ganon). So what must have happened is when he left the world 7 years in the future for the last time, the Triforce must have been hidden so a repeat of the events couldn't occur.

This Hyrule that was saved by Link represents the main timeline because it perpetuates the Legend of the Hero. The timeline that leads to Majora's mask will do something totally unpredictable and unrelated to the Legend of Zelda most likely.

So, Ganon is locked away with his evil power, which begins to build and grow. He never actually breaks free of the seal, but his evil power is spilling out on Hyrule. When the Hero doesn't return, the gods or goddesses flood Hyrule to cover up the evil. With time, Ganon is able to cause the forces of good, and the new Link, to seek after the mastersword, which then frees Ganon of the seal that was keeping him locked away. Ganon then immediately goes after the pieces of the Triforce that are hidden away.

My best guess is that when Link is returned to his childhood for the final time the Triforce of Courage is split up and hidden across the land to help prevent this thing from happening again. It took the new Link to repeat past mistakes for Ganon to have a shot at obtaining the Triforce.  

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TalkBack / RE:Iwata Comments on Nintendo Next Generation
« on: January 12, 2004, 06:49:55 PM »
My personal take on Iwata's comments regarding today's consoles reaching their limits was toward gameplay. In a broad brush generalization he is correct in his statement. What many gamers have been complaining about this generation, at least in regardes to Nintendo, is the lack of innovation to their games. In that sense, it is true that we have seen more rehashes with the GameCube than with the N64. This is indicated by sales and the overall lack of hype.

Aside from Wind Waker and Metroid Prime, can anybody really say that Nintendo's games have branched out and done something truly unique relative to past iterations of said franchise? Not really. Not even Wind Waker was leaps and bounds different from Ocarina of Time. Likewise, the Wind Waker's sequel will be using the same game engine and probably won't offer a totally unique experience.

This 'rehash' generation was especially prevelant with Super Mario Sunshine - and the infamous debate that was spurred over the disappointment in the game's lack of innovation. The gameplay mechanics were mostly identical to Super Mario 64. The primary difference being the water pump and enhancements was frequently referred to as "the gimmick" despite the profound effect it had on gameplay and level design, which in itself was a unique experience for a Mario game. Conglomerating those thoughts and feelings, Super Mario Sunshine really did look and feel like an enhanced Mario 64 - there is no denying that.

What we see all across the industry is a wealth of rehashes and updates. This is more true in the sports genre than anywhere else, and to further iterate this point there are no other games that sell more than the sports franchises. Not even Final Fantasy sells more than the wealth of yearly updates on the #1 sports titles. With this in mind, there is a danger that resides in the current model of sports games because they don't appear to have a great deal of direction to head in regarding change. They're already in 3D. Where else do you go with such sophisticated and detailed polygon models. They can continue to become more life-like, but that's purely a graphics issue and not a gameplay topic. In terms of gameplay, they can't really offer anything new or exciting.

I have suggested many times that the side-scrolling games should find their place on the consoles (we already saw some of this in Viewtiful Joe), but that in itself is simply rehashing old ground too. Some freshness and variety is needed, though, or the industry will get stale as a whole.

In previous statements, if any of you will recall, Iwata has mentioned more than once his feeling toward the industry and the concern over a collapse. I maybe misquoting or providing misinformation, but this is not a detail I think I would confuse, so correct or support me in my claim to verify this. With his recent statement to the newspaper that printed the story, in light of his feelings about the gaming industry reaching its "limit" and the possibility of a market fall, I would expect something to enhance gameplay. With Nintendo's recent experiments in the realm of multiplayer, it wouldn't be a far reach to see them implementing their own ideas for multiplayer experience that fall outside of the internet. If it's going to be a console enhancement, one can only imagine what they have in mind. If it's massive multiplayer it will have to be more cost effective than internet connection. Anything else will have to have mainstream effects to escape 'gimmick' status. Donkey Konga already uses drums for example.

If it's not a graphical enhancement, one has only so many areas to explore in gameplay. I can't help but feel multiplayer can and should play a role at least in terms of how we interact with our gaming buddies. At the same time, what's there in multiplayer that hasn't been/isn't being/won't be exploited in the present or near future? My pondering ramblings can go no further than anyone else's.

They do need to make this a significant piece of hardware. If it doesn't reach mainstream, it'll be a failure in more than one way, in my opinion. If it's a big gimmick, I can't lie... I'll steadily lose my faith in their credibility for pulling stunts like this. I still think the world of Nintendo, but it seems like no one hypes their gimmicks like Nintendo does.

7
Nintendo Gaming / RE:This article says: Gamecube Kiddy, buy Xbox
« on: December 20, 2003, 08:29:49 AM »
You know, I tried really hard to give this guy a cushion of understanding, but by the time I got to this quote, I just hit the x on the screen.

Quote

PETE: Like the other consoles, the Xbox is lacking a good turn-based strategy combat game, like the Command and Conquer titles.


Errmm... I thought Command and Conquer was a real-time strategy game...

It's clear that this guy is trying really hard to sound like someone "in-the-know" as a game reviewer for some place online. He just isn't playing with a full deck when it comes to speaking about all three consoles. It'd be like most of us trying to list ten good things about the Xbox and it's gaming line up. It's not in our realm of interest, and we're not the best suited people to speak off the top of our heads about the console or its games.

This is heavily skewed toward the Xbox and is one man's opinion. His credibility took a big  hit, but it's not like it matters. I don't even remember what his name was.  

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TalkBack / RE:GameCube Outselling PS2 and Xbox in America
« on: December 07, 2003, 05:48:57 PM »
Yes, let's scold all of those capitalist freeloaders living off our backs and draining us of our money while providing products we couldn't possibly get our hands on without them.  

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Nintendo Gaming / RE:How can you say Hyrule is gone for good?
« on: December 05, 2003, 10:42:25 PM »
I'd expect the sailing to continue to be an element in the sequel. This certainly doesn't mean there won't be more land involved. I'd expect a decent dose of both. It'll be interesting to see what becomes of Link's wind powers in this sequel.

For that matter, if he still uses his wind controlling powers, it'll be interesting to see how Nintendo puts them to use. I'm in the mood for more land exploration and more places to explore.

10
Nintendo Gaming / RE:XBOX no1 on yahooligans topten toys!!!
« on: December 05, 2003, 10:34:21 PM »
Can you say MONEY?? Yahoo can... especially now. Microsoft must be in another giving mood. 'Tis the season to give.

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Nintendo Gaming / RE:TRSTS NPD Sales Thread
« on: November 18, 2003, 08:14:47 PM »
There were plenty of updates to the Madden series this year to warrant a buy, like improved defensive AI, new playmaker controls for better controls during plays, improved AI all around, new players added to the roster, improved visuals and audio, new cameras, new split screen views, and new modes. The franchise mode also saw improvements, and the new stadium builder made creating a new franchise all the more worthwhile.

Just because you don't like sports games doesn't mean you have to downgrade it as if only retards would buy it. I guess that makes you a fanboy of some other type of game since you fail to see anything good or positive out of being able to play football with cyber versions of your favorite superstars. Many people dream of being sports super stars but realize how rediculously unlikely it is that their dream will become a reality. By that same token, many of us dream of other far out fantastic things. What do we do to achieve this in some form or another? A good chunk of us realize these fantastic dreams through video games.  

12
Nintendo Gaming / RE:Wind Waker 2
« on: November 16, 2003, 07:56:30 AM »
Perhaps is became permanent when he got locked away in the golden land for so long. Wasn't it in the golden land that people were transformed to reflect what was in their hearts?

13
Nintendo Gaming / RE:MC:DD OH NOES,
« on: November 12, 2003, 12:47:47 PM »
Well, here's an idea. Go play the game and then ask yourself, "What could they have really changed?" Then consider whether it was a major change or not.

14
Nintendo Gaming / RE:Mario kart.....should I bother??
« on: November 12, 2003, 11:55:16 AM »
For the question about who wants online play, you need only go as far as Gamefaqs poll that asks specifically how important online play is to gamers. It was overwhelmingly obvious that only a scant few found online play important in a game. A surprising amount said they wouldn't even utalize the online functions. I still feel this is proof that online gaming is a gimmick as far as console gaming goes.

Would I play Mario Kart DD online? No. Even if it were free? Still no. Why? Because I don't care for it. I have my reasons. I don't relish the fact that Jimbo and Bimbo can clear Mario Circuit I 24 seconds faster than me... because that's all they do 18 hours out of their day is sit and play Mario Kart nonstop. When you go online with these games, you're going to find yourself losing nonstop to these kinds of people. That's not fun. That's demoralizing.

I have a lot more fun playing my friends. With the most likely and expected setup we're going to have for online play, you're not going to get to choose your opponents. You'll have no way of telling who you're facing, and you're more than likely guaranteed to get stuck with a couple of Bimbos you'll never beat.

Even if you do beat them, what's the prize or the point? Bragging rights? It's an evaporating victory as far as I see it. It'll be gone as soon as you leave the race screen. I don't see a point for it.

I think RPGs are online worthy and I love MMORPGS. As far as racing games go, I think it's pointless. FPS's have etched themselves as online worthy, but even then I still think it's pointless (personal taste).  

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Nintendo Gaming / RE:Mario kart.....should I bother??
« on: November 12, 2003, 07:44:45 AM »
Only time will tell.

I'll probably love the game, but that's because I didn't get to play Mario Kart 64. This will be totally new for me.

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Nintendo Gaming / RE:Mario kart.....should I bother??
« on: November 12, 2003, 07:20:28 AM »
It wasn't Mary Jane who wrote the Double Dash review. Fran wrote it. Mary Jane just included her comments at the end. I for one think IGN did a comprehensive honest review of the game. They have legit complaints that I think will match our own.

That doesn't mean Mario Kart isn't a good game, but it's not the second coming.

Oh well. We can't have everything. We have F-Zero GX which turned out superb.

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Nintendo Gaming / RE:This is what Mario 128 should be like...
« on: November 10, 2003, 10:01:02 PM »
Super Mario Sunshine was a bit easy.... riiight. Unfortunately, Nintendo feels Super Mario Sunshine was way too hard. I found it to be the perfect challenge with a few very frustrating parts in it.

I seriously doubt we'll ever see Mario returning to his roots too much until Shigeru Miyamoto is no longer in charge of the series. Point in case, I don't think he cares for rehashes. He only helped produce Super Mario Sunshine and wasn't directly responsible for the path the game took. Even still, I love Super Mario Sunshine. It employed some great gameplay elements. What it lacked in unique elements and new ideas for the platforming genre it made up for with killer gameplay and fantastic graphics.

My A1 request in a new Mario game is to completely do away with the coin seek quests. If I ever have to find 8 red coins or 100 gold coins or even a sparse few blue coins again, it'll feel entirely too much like a rehash. Do away with the coin finding quests!! Give me gameplay. I don't care if it's a straight cooridor with one goomba after another for 5 miles. I'd much rather run, jump, run than seek.

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TalkBack / RE:Surprises from Nintendo in the Future
« on: November 09, 2003, 02:39:02 PM »
The PSP sounds a whole lot like the Sega Gamegear. Nintendo has been down this road before where a more powerful handheld has hit the market and offered all of the qualities of a homeconsole. I don't know if there is any other strategy to use to combat this PSP from Sony other than to stick to the games that the Gameboy has wait the storm out until it's time for new hardware.

I think it's too soon for Nintendo to start countering Sony's hardware moves in the handheld area. The GBA has over a thousand games at its disposal for a library. The only thing they could really do aside from adding more technology to a handheld is go wireless for multiplayer. I don't think those are leaps and bounds improvements over the GBA. Graphics aside, I think we've seen Nintendo win this battle once before with inferior technology.

I think we should talk about what the PSP won't have rather than what Nintendo has to do to battle it.

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Nintendo Gaming / RE:This is what Mario 128 should be like...
« on: November 08, 2003, 03:47:49 PM »
In fact, there is no Wart in the Super Mario Universe at least in Japan. Super Mario Brothers 2 over here is known as Super Mario USA. It was the NOA that produced it because we needed a sequel to Super Mario Brothers and Nintendo felt Super Mario Brothers 2 (the one in Japan) was too hard for Americans. They feared it wouldn't do well and decided to cancel plans for an American release.

Subcon and Wart are truly but a dream in Mario's head, even in the real world of gaming.

I thinik a true sequel would be one that takes place in the Mushroom Kingdom. It's been a very very long time since we played a Super Mario Brothers game that took place in the Mushroom Kingdom save for the intro to Super Mario 64 and the running around inside of Peach's castle.

Super Mario Sunshine was a very appropriate sequel to SM64 and it was a great game. I'm still playing it. Just finished playing it in fact. I love the gameplay in it. It's challenging. I even find myself liking the water pack because it adds some very interesting dynamics to the game.

What I would expect in terms of a true sequel to Mario 64, since it came from the lips of Miyamoto, is a game that truly evolves the series in a unique manner that will take most of us by surprise. A true sequel in the Mario series does something different from the one that preceded it. A true sequel would sell millions and generate its own hype. It would make it's own notch in the series. It would stand apart. It would be, so-to-speak, the next step. This is regardless of where the game takes place, who the evil boss is, who Mario is saving, who Mario is teamed up with, and all other story-type elements.

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TalkBack / RE:Surprises from Nintendo in the Future
« on: November 08, 2003, 03:26:28 PM »
Nintendo can't sit on Mario 128. It's been a tentative title for more than a year now, and we're still more than two years away from any "next generation" hardware. Is it possible to sit on a game for three years? Boy, talk about vaporware. The next Mario is gonna get the Duke Nukem Forever label.

I can see it now... Super Mario Forever because it's going to be forever before we see it. In the mean time, if they're not going to work on that for the GameCube, they'd better crank out something pretty good. Something original would hit the spot.

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TalkBack / RE:Surprises from Nintendo in the Future
« on: November 07, 2003, 12:52:23 PM »
I don't think I stand alone when I say that was a mighty disappointing comment from Nintendo. I really wanted a Mario 128 for GameCube, and instead they want to horde it away for a console that I haven't bought yet. Then they follow it up by saying they aren't trying to beat the other companies to launch. The nail in the coffin is that they acknowledge the PSP (rumor-ware as far as I see it, I'll believe it when it's on the shelf) as a threat to the Gameboy empire. Whoopty-freakin-doo... I view flesh-eating space microbes as a threat to humanity, but that says nothing about how I plan to deal with them.

Nintendo needs to release Mario 128 for GameCube. I'd release it as a cross-console generation game -  it plays on the Nintendo GameCube but looks far better with richer textures on the N5. There'd be insentive to a) buy the game and b) buy the new Nintendo so it looks a lot better. That's just my idea, though. It's a little like the PS1 games played on a PS2 idea but it takes it to a much higher level.

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Nintendo Gaming / RE:A realistic Zelda afterall?
« on: October 27, 2003, 02:22:21 PM »
I want optional dungeons and more items and upgrades. What I don't like is a game that has some odd number of dungeons that comprise each facet of the story. Then it becomes a mission of completing dungeons rather than exploring, discovering, and growing.

The thing I hate most about Ocarina of Time is the reliance upon dungeons to craft and evolve the story. The dungeons were mostly annoying and repetitive. I felt more excited while playing LttP's dungeons, but that's in part due to how much I liked the story in LttP and the music really left an impression upon me. Ocarina of Time wore me out because Navi was constantly saying "Hey, go here!" "Hey, aren't we supposed to blah blah?" "What's that blah on the blah over blah?" "We should go to the blah and spend a few hours blahing." Grrrr. I really wanted to take my sword to that fairy and shut it up by about the third dungeon. :-P

What I have always wanted is a world with more options. Hyrule has always offered these certain fundamental elements like exploration, discovery, and accomplishment. What I find is that I don't always want to be completing dungeon missions and advancing through the game. I want more ways to waste my time prolonging certain experiences. What I think would be nice are x number of dungeons and y number of extra places to storm and explore. The y places wouldn't have any bearing over the game itself and would offer certain rewards. Like say if there was an old abandoned fort on a hill south of Karakiro village, there'd be a rumor of some old magical armor there. You wouldn't neccesarily have to go there to advance the game, but if you have some free time and you want to add something more to your game, you could go there and storm the old fort.

Wind Waker had some of these ideas and Ocarina of Time did too. The bottom of the well was a non-dungeon dungeon. Wind Waker had something similar to this but in a much smaller, simpler fashion. I really wouldn't mind having extra dungeons. I wouldn't mind having some very difficult extra dungeons that are there just for grins and chuckles. Keep a sword upgrade in there. Keep a special boomerang upgrade there. You can beat one really hard dungeon and make the rest of the game easier. You could do any number of things to the rest of the game by completing these optional places.

It's not a new concept to Zelda really - having side quests. But we've never quite had the luxary of optional dungeons like this in an actual Legend of Zelda game.  

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TalkBack / RE:PGC is Hiring!
« on: October 26, 2003, 01:23:07 AM »
Oh, I do understand where you're coming from. I may sound a little bitter, but I know this isn't something bad that PGC is doing. It's just something I see all across the business world. You're not the first fan-operated site that uses volunteer help. I've heard those comments before about experience and learning. It's a common line, but in PGC's case I can understand the cost versus profit margin - in that costs are probably high and profit is probably nonexistent.

As for Rabicle's comments, the Red Cross is a heck of a lot different than what I've seen and dealt with over the years. It's pretty pathetic what the business world expects from people caught in the catch-22's. As a writer, you learn that it's not quality in writing that's valuable, it's reputation, and if you don't have reputation your hours of work are worth nothing and should be free to the world to use. That's due in part to the fact that there's a dozen million writers all willing to write for free while working at McDonalds and a Mr. Zips convenient store at the same time 70 hours a week to survive.

What I don't like are corporations and businesses who use volunteer work. That's where my experience stems from. I've seen a lot of good hard workers with valuable skills pour hours into nothing. They do it because they love what they do. That's good and bad. So what if they love what they do? Somewhere down the line is somebody who does exactly what they do, but can't earn a dime from it to support themselves or possibly a family. That's how it is for writers. What if this disease spreads into programming? What if game development groups suddenly find that they don't need to pay coders at all. There's so many self-taught programmers and people coming out of college with good programming skills and graphics talents. All of these people would love to make video games. They qualify for volunteer work. They can work a factory job while volunteering to build levels for Half Life 2. I'm sure there are thousands if not hundreds of thousands of 25 year old yupees who'd go for that.

Quite seriously, I think the bulk of them are that dumb, too. That's not kindness, that's ignorance.

Did you know, I've only heard of one poet who ever supported himself on his poems. I forget his name, but he did manage to live off the income from his poetry. He did it because of a piece of land with a house on it that he inherited. He managed to pay the taxes on it and live very cheaply. The fact is not that he was capable of doing it, but that he had to struggle to do it and lived in poverty in the process. I think that's pretty sad.

Ever heard of internships? They run the same line, but the kicker is that local businesses offer these internships for college students. They used to actually pay for the hard work, but more and more lately they do not offer pay at all. You just gain credit for the position. They usually expect 20 to 30 hours of work a week with consistent high quality from you. I laugh at the thought of that because these businesses are getting very high qualified workers with degrees in the particular field of work, and they're expected to go out and work for absolutely nothing. That's like Burger King asking MIT math and physics majors to come in and operate the grill 30 hours a week for nothing more than credit...

Bottom line is that volunteer work stinks. It's a curse and a plague upon any market that doesn't give charity to people in need.

In our case, I guess that's PGC's offering of free media and articles. And that concludes the rest of my 2 cents.

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Nintendo Gaming / RE:A realistic Zelda afterall?
« on: October 26, 2003, 12:00:26 AM »
A) Ganon has always been referred to as "the evil wizard, Ganon" You see it in the first Zelda. You see it in the old cartoon. You see it in a Link to the Past (especially in his alter-ego form, Aghanim). I'm not sure where you see it in Ocarina of Time, but it's clear that he uses magic. You can refer to him as a wizard or sorcerer. It doesn't matter. It's also important to remember that before Ocarina of Time, we didn't even know there were Gerudus, or that Ganon was a Gerudu. Those are all concepts that came about as a result of OoT.

B) One reason you might be seeing fewer dungeons is because not everyone likes the dungeons. I for one do not like the dungeon designs in Ocarina of Time. I also don't like being restrained to dungeon missions as they make the game exceedingly time consuming and boring. Personally, I think they need to work on new dungeon ideas. I want a longer Zelda as much as anybody, but I don't like the fact that I have to spend 3 to 4 hours playing the game to get through a dungeon because I can't save midway through the dungeon without being sent back to the beginning or if I plan to play Zelda for a few hours, I have to spend them in a stupid dungeon if I want to advance a little further into the game.

Personally, I loved LttP's dungeons. They are the best to date even though they're top-down and fairly two dimensional. The boss battles are the best, too. I had a lot more fun with those than any others. Zelda in 3D is pretty awkward especially with how they're trying to be so creative with the size of the bosses and the different ways to beat them. I yearn for something that touches back on the roots of Zelda a little more. Throw in some more dragons that move around in the battle area that we have to dodge... or something.

And for anyone that's wondering... I happened to cruise through the Water Temple in OoT no sweat. It was the most straight-forward dungeon for me, which is strange since most of the other dungeons ticked me off. Go figure.

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TalkBack / RE:PGC is Hiring!
« on: October 25, 2003, 09:26:34 PM »
Personally, I have to agree with the one person about the paying job issue. If you have that kind of experience in programming and it demands those kind of hours, you shouldn't be accepting a volunteer position. Now, I know it's a personal decision on the part of that person to lend PGC a hand, but there are more principles involved in this. It's not morally right. I can't really talk, but people doing these jobs for free is why there isn't much of a paying market for these positions in the first place. It's a rip off.

All I can really say is that if no one offered to fill volunteer roles for such demanding jobs that absolutely require quality production and many hours of hard work, there'd be a lot more paying jobs out there right now. That's the truth, too. As a writer, I know first hand the destructive power that volunteers possess. It's a lot like cheap foreign labor! Why pay for anything when you can get it dirt cheap from people who do not realize what their stuff is worth?....

Well, I said my 2-cents.

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