Author Topic: Wind Waker 2  (Read 49068 times)

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Offline Bill Aurion

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RE:Wind Waker 2
« Reply #100 on: November 12, 2003, 02:57:04 PM »
Well of course...How else would the games in the future take place if the Master Sword was never recovered!?

(and no stupid ideas like, "Dur they would make another one...")
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Offline Berny

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RE: Wind Waker 2
« Reply #101 on: November 13, 2003, 03:04:07 PM »
Of course there has to be a fabled weapon of legend that defeats the final boss. I have a feeling it might be the Master Sword again. Either that or the Magnificent Feather. You tickle Ganon till he pisses. On second thought, Master Sword sounds good.
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Offline Ocarina Blue

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RE: Wind Waker 2
« Reply #102 on: November 13, 2003, 05:11:55 PM »
I hope they put a slight twist in the next plot (not a crappy predictable one though), like Magus in Chrono Trigger.
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Offline Bill Aurion

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RE:Wind Waker 2
« Reply #103 on: November 13, 2003, 05:19:32 PM »
The one thing that I think should be pursued further is something that I have wished for ever since I finished OoT...Let's see some serious relationship building here!  Considering that there is a very strong chance Tetra will be in WW2(and that you see in WW that the two have feelings for one another), hopefully Ninty will pursue this aspect...
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Offline Avinash_Tyagi

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RE:Wind Waker 2
« Reply #104 on: November 14, 2003, 08:36:11 AM »
Well since The Wind Wker is the second incaration of Link(Ganondorf referred to him as the Hero of Time reborn) its obvious that at sometime in the future either the later Hyrule takes place on a second land, or the waters recede and Hyrule is resettled.  At some point Ganon reappears in the form of his alter ego Aganhim as he showed up in LTTP, so either the events of WW result in his sealing until that time or he reappears in WW2 and is sealed again.

Remember Ganondorf has yet to become the Pig-monster he becomes in the earlier games.  

Offline Ian Sane

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RE: Wind Waker 2
« Reply #105 on: November 14, 2003, 09:24:37 AM »
"Remember Ganondorf has yet to become the Pig-monster he becomes in the earlier games."

Yes he has.  Wind Waker without a doubt comes after Ocarina of Time where Ganondorf became Ganon the pig monster.  In Wind Waker he just spends all his time in his human form (something that I thought was quite inconsistent with the other games).

Here's what I think would make a good storyline for WW2.  Link and Tetra find a new land and discover that on it there's a way to resurrect Hyrule.  They then set out to do it and along the way fight monsters that awake to prevent you from doing it because they feel that by resurrecting Hyrule there's a possibility for future generations to awaken Ganon.  The boss for each dungeon is a guardian that wants to prevent you from doing it.  This way the game has a darker feel.  Link would initially think that what he's doing is right but as he continues it hints that what he's doing could have a negative effect on everything.  It's like how Link's Awakening Link's mission to awaken the Wind Fish but there's the dilema that waking the Wind Fish will destroy Koholint Island.  In the end he resurrects Hyrule and that explains why there's no big ocean in the other games.

This storyline then can tie in directly with the N5 Zelda.  That game can take place hundreds of years later and a new evil has come to Hyrule.  The Link of that time sets out to find the Master Sword to defeat the evil.  Unfortunately when he retrieves the sword it turns out it was a trick by Ganon all along so that someone would retrieve the sword and thus free him.

Offline Avinash_Tyagi

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RE:Wind Waker 2
« Reply #106 on: November 14, 2003, 09:42:48 AM »
No he became a monster, but it wasn't the same being he becomes in the original games, he had a long tail and was a few stories tall, it wasn't the same.  

At best it was a hint at what he could become with continued exposure to the triforce peice.

But your Idea is pretty decent.

 

Offline Bill Aurion

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RE:Wind Waker 2
« Reply #107 on: November 14, 2003, 10:56:57 AM »
Ganondorf didn't turn into Ganon in Wind Waker because his piece of the triforce was removed from him...
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Offline Avinash_Tyagi

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RE:Wind Waker 2
« Reply #108 on: November 14, 2003, 11:42:11 AM »
In the early games he was always Ganon even without the triforce within him.

Wind Waker which is chronologically earlier as far as the timeline is concerned he has yet to make the full transformation and is still more Gerudo than monster.

From LTTP onwards all of his appearances are as Ganon, in LOZ 1 he appeared as Ganon and anytime you died in LOZ 2 he was reborn as Ganon.

 

Offline Ocarina Blue

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RE: Wind Waker 2
« Reply #109 on: November 14, 2003, 05:06:56 PM »
In OoT, he turns into Gannon when he gets the triforce of power, then in WW, he doesn't have it, so he is just Greudo. When he gets it back in games which are later in the chronological order of the series, he turns back into Gannon. This leaves room for an expanation in a game that is chronologicly after WW, which is probobly WW2.
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Offline Avinash_Tyagi

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RE:Wind Waker 2
« Reply #110 on: November 15, 2003, 09:49:50 AM »
No he turned into Ganon in OoT by using the Triforce not because he had it, he had it for the entire second half of the game and still retained human form.  However in the later games he is permanently Ganon.  In addition the Ganon in OoT is very different than the one in the later chronolgical games.


Offline the_zombie_luke

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RE:Wind Waker 2
« Reply #111 on: November 15, 2003, 08:35:45 PM »
I just want more dungeons. Is it true that they cut some dungeons from Wind Waker? I hope they didn't and I hope this game is land based, but I think Wind Waker 2 will be awesome. I didn't like Majora's Mask too much, but I think Anouma did a pretty good job with WW, but he put too much emphasis on the side quests.

Offline Ocarina Blue

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RE: Wind Waker 2
« Reply #112 on: November 16, 2003, 12:04:49 AM »
Ah, I see what you're saying now. I suppose it's possible for an upcomming game to provide an explanation, but other than that, a plot hole?
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Offline VideoGamerX

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RE:Wind Waker 2
« Reply #113 on: November 16, 2003, 07:56:30 AM »
Perhaps is became permanent when he got locked away in the golden land for so long. Wasn't it in the golden land that people were transformed to reflect what was in their hearts?

Offline Berny

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RE: Wind Waker 2
« Reply #114 on: November 16, 2003, 11:13:16 AM »
VideoGamerX? Not *THE* Video Gamer X? Can it be? Creator of The Odyssey of Hyrule?
If it is you, WHOAH.
If not, don't mess with me. I will mess you up! lol
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Offline Bill Aurion

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RE:Wind Waker 2
« Reply #115 on: November 16, 2003, 01:57:03 PM »
Quote

Originally posted by: the_zombie_luke
I just want more dungeons. Is it true that they cut some dungeons from Wind Waker? I hope they didn't and I hope this game is land based, but I think Wind Waker 2 will be awesome. I didn't like Majora's Mask too much, but I think Anouma did a pretty good job with WW, but he put too much emphasis on the side quests.
Yes, EAD took out the Jabun dungeon and one other unknown dungeon from WW...
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Offline Hostile Creation

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RE:Wind Waker 2
« Reply #116 on: November 16, 2003, 03:24:28 PM »
So they could release it on time, I believe.

I'm sort of hoping they let out a bonus or add on disc or something.  Heck, I'd play through it a fourth time just to do those two levels.
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Offline Ocarina Blue

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RE: Wind Waker 2
« Reply #117 on: November 16, 2003, 04:06:03 PM »
Yes, I think that the time spent designing the WW world took quite a hit from the time spent sorting out the engine. It only took them a year to make MM after the engine from OoT had been sorted out. I think 18 months of pure design and testing coupled with the already-designed extra dungeons makes WW2 by far my most anticipated game.
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Offline OcarinaGalvatron

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RE: Wind Waker 2
« Reply #118 on: November 16, 2003, 08:00:24 PM »
Okay, to go on the cel shaded Termina thing, maybe another great sea over Termina! With bigger islands! Like a swamp island with cel-shaded Dekus next to Kokors! and, hypotheticly, what if Terminas Zoras didn't evolve into Ritos? What if those outside Zora hall did, but those in didn't? And going down into Termina seeing Romani Ranch, and the Clock Tower being like Hyrule castle and a new boat (well, OoT had Navi, MM had Tatl, So if WW had King of Red Lions, WW2 should have a King of... Gold lions! It'll be the Mayor! or the Skull kid! Or Tatl! or even, Darmani or the Zora you became! Or going though new versions of MM dungeons. WITHOUT THE SONG OF TIME = DUNGEON GETTING RESET!
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Offline Ocarina Blue

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RE:Wind Waker 2
« Reply #119 on: November 16, 2003, 08:16:21 PM »
That's an interesting idea. Termania mimicing Hyrule would allow for the designers to essentially 'fix' each world they create the second time around, while giving it a fresh feel. I like it.
Om mani padme hum.

Offline the_zombie_luke

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RE:Wind Waker 2
« Reply #120 on: November 17, 2003, 07:19:40 AM »
Quote

Yes, EAD took out the Jabun dungeon and one other unknown dungeon from WW...


Dang, that really dissappoints me. I also heard they were cut due to time constraints, but I read they were cut out because they were too hard. If Nintendo keeps releasing short Zeldas, I may not buy them anymore. I didn't buy MM. If the next one is short, why should I bother?  

Offline Bill Aurion

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RE:Wind Waker 2
« Reply #121 on: November 17, 2003, 08:28:59 AM »
Because length is not directly proportional to how fun a game is...
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Offline the_zombie_luke

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RE:Wind Waker 2
« Reply #122 on: November 17, 2003, 11:28:29 AM »
Quote

Originally posted by: Bill
Because length is not directly proportional to how fun a game is...


Difficulty is another factor where Wind Waker came up short. If the dungeons were harder, then there would be more playtime. Some of Wind Waker's dungeons also are too similar to Ocarina of Time. I don't mind them recycling some of the bosses, because Awakening re-used some of Link to the Past's bosses, but I wish they would stop cutting dungeons. There are cases when a game is superb and excellent, like Ocarina of Time, where you want more, even though the game had a pretty good length. Wind Waker was a game that felt like it was missing something, despite its gains over Ocarina in terms of story and combat. Viewtiful Joe seems to be short, but it has the right amount of play time, just like Super Mario Bros 3. Relative to other Zeldas (excluding Majora's Mask) Wind Waker seems incomplete.  

Offline Ocarina Blue

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RE:Wind Waker 2
« Reply #123 on: November 17, 2003, 02:47:00 PM »
Quote

Originally posted by: Bill
Because length is not directly proportional to how fun a game is...


Not directly, but of all the things in a game, content is the most important part to me. All the Zelda games other than WW have been challenging and long, so what else other then resource constrants would have compelled Nintendo to make WW shorter?
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Offline Hostile Creation

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RE:Wind Waker 2
« Reply #124 on: November 18, 2003, 02:37:10 PM »
Time constraints.  They wanted to release it on time.

And again, here's wishing for the two dungeons being available, eventually
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