Author Topic: This is what Mario 128 should be like...  (Read 8943 times)

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RE:This is what Mario 128 should be like...
« Reply #25 on: November 09, 2003, 06:14:37 PM »
Snce the focus point of Mario has never been about story, wouldn't it be a cool twist if it was?

Offline StRaNgE

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RE:This is what Mario 128 should be like...
« Reply #26 on: November 10, 2003, 05:51:57 AM »
i get the impression that is this next game included giant mushrooms, to hop all over in the mushroom kingdom,  caves to explore, chain  and shy guys along with maybe fireballs or  even a flying hat again that many would be happy, oh, we cannot forget the ice level as well.

MS was a fun game, there was nothing really bad about it,  a bit easy but besides that i know it was rather enjoyable. i did not however get my expectations up beyond belief and i played it for what it was.  a new game.

Offline vudu

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RE:This is what Mario 128 should be like...
« Reply #27 on: November 10, 2003, 07:05:00 AM »
Quote

The Princess was never captured by Wart...She was even a playable character...  And...the game was all a dream...have you played the game?


good call bill.  thanks for pointing out my inadequacies.

and yeah, i beat the game back when it came out on nes.  never bothered to get it on gba, because i didn't get one of those until the sp came out, so i missed out on most of the first generation gba games.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline XIXChamp

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RE: This is what Mario 128 should be like...
« Reply #28 on: November 10, 2003, 12:10:24 PM »
they Should Change The Name and shock the world with a new SMB next Genaration Style  
What Cha gonna do Brother,What Cha gonna do Brother When Hulkamania Runs Wild on you

Offline VideoGamerX

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RE:This is what Mario 128 should be like...
« Reply #29 on: November 10, 2003, 10:01:02 PM »
Super Mario Sunshine was a bit easy.... riiight. Unfortunately, Nintendo feels Super Mario Sunshine was way too hard. I found it to be the perfect challenge with a few very frustrating parts in it.

I seriously doubt we'll ever see Mario returning to his roots too much until Shigeru Miyamoto is no longer in charge of the series. Point in case, I don't think he cares for rehashes. He only helped produce Super Mario Sunshine and wasn't directly responsible for the path the game took. Even still, I love Super Mario Sunshine. It employed some great gameplay elements. What it lacked in unique elements and new ideas for the platforming genre it made up for with killer gameplay and fantastic graphics.

My A1 request in a new Mario game is to completely do away with the coin seek quests. If I ever have to find 8 red coins or 100 gold coins or even a sparse few blue coins again, it'll feel entirely too much like a rehash. Do away with the coin finding quests!! Give me gameplay. I don't care if it's a straight cooridor with one goomba after another for 5 miles. I'd much rather run, jump, run than seek.

Offline vudu

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RE: This is what Mario 128 should be like...
« Reply #30 on: November 11, 2003, 06:14:45 AM »
amen.  well, actually i didn't mind the red coins, or even the gold coins.  but those blue coins killed me.  i wound up getting every shine in that game except for the ones you got from the blue coins.  and it pains me to this day.  i'm the kind of person who feels the inherent need to get 100% on every game i play, but i couldn't bring myself to collect those damn blue coins.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline StRaNgE

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RE:This is what Mario 128 should be like...
« Reply #31 on: November 11, 2003, 06:24:44 AM »
i second the removal of the blue coins...

Offline Bill Aurion

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RE:This is what Mario 128 should be like...
« Reply #32 on: November 11, 2003, 06:33:23 AM »
I don't...I loved searching for them...I do agree that they should be cut down some(perhaps used as a sidequest?), but complete removal is out of the question...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline vudu

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RE: This is what Mario 128 should be like...
« Reply #33 on: November 11, 2003, 07:54:27 AM »
did you get anything special if you collected every single shine?  kinda like how you got to see yoshi in mario 64 if you got all 120 stars?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline XIXChamp

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RE: This is what Mario 128 should be like...
« Reply #34 on: November 11, 2003, 08:05:54 AM »
Hey who keeps taking my Ava ok this one was mine i have it on a other site call wmxix.net who keep taking it
What Cha gonna do Brother,What Cha gonna do Brother When Hulkamania Runs Wild on you

Offline WesDawg

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RE:This is what Mario 128 should be like...
« Reply #35 on: November 11, 2003, 08:18:32 AM »
I'm hoping that Mario128 is just a couple hundred levels like the Special ones were in SMS. No backpack. Just me, Mario, and an infinite drop underneith, with a bunch of remixed old-school mario music going on underneith. Get from one side of the level to another without dieing. 10 or 15 of those and then some sort of boss level. Sorta like a SuperMonkey Ball, except relying on platformer skillz more than on puzzle solving. That and I hope they bring back some of the old powers. Fire Flowers raccoon suits and whatnot. I don't think those have been done well in any platformer I've played yet. They always seem like additions to the main gameplay instead of being part of it.

I loved Mario64 a lot, and I played the hell outta SMS when it came out, but it just seems like we ain't really seen a 3D Super Mario Bros. game. Instead they invented this new genre, which is hella fun, but it's a lot different than the old goal of get to the end of the level without getting hit or falling.

Offline Bill Aurion

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RE:This is what Mario 128 should be like...
« Reply #36 on: November 11, 2003, 12:05:06 PM »
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Originally posted by: XIXChamp
Hey who keeps taking my Ava ok this one was mine i have it on a other site call wmxix.net who keep taking it
It's too big...The max size for an avatar here is 64x64...
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Offline Kulock

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RE:This is what Mario 128 should be like...
« Reply #37 on: November 11, 2003, 09:30:12 PM »
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Originally posted by: kingvudu
did you get anything special if you collected every single shine?  kinda like how you got to see yoshi in mario 64 if you got all 120 stars?


The guy that gives you sunglasses will also give you a "Shine Shirt" to go with it.