Super Mario Maker 2 (Switch) Lee Trevino's Fighting Golf (NES) Mighty Milky Way (DS) Brawl Brothers (SNES) Ori and the Blind Forest: Definitive Edition (Switch)
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Did you like this episode's game selections? Let us know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
Summer is almost over! Make the most of it by listening to Radio Trivia on the beach, in an airplane, on a stroll, or around the house! Doctor (Jonathan Metts's) orders!
Did you like this episode's game selections? Let us know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
Did you like this episode's game selections? Let us know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
Did you like this episode's game selections? Let us know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
Did you like this episode's game selections? Let The Good Doctor know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
The 2019 live stream fundraiser event for Child's Play may be over, but now you can relive the experience with Jonny, Greg, and TYP, in glorious stereo!
Did you like this episode's game selections? Let us know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
Did you like this episode's game selections? Let The Good Doctor know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game released on a Nintendo system in North America (unless we say otherwise)!
TYP drops by for some good ol fashioned Radio Trivia fun! But that doesn't stop us from talkin' bout Tricky Towers, NBA Playgrounds 2, Digger Dan DX, Gradius and a swordless NES Zelda run?! And if that wasn't enough we dive into the mailbag too!
There is seriously nothing better than Radio Trivia, well except for Radio Trivia X Talk Nintendo Podcast! Yessir Michael "TYP" Cole drops by to play the funniest game on the internet. We've each picked a game and three songs and its your job to guess what the game is!
After wrapping up another wonderful edition of Radio Trivia we dive into What We've Been Playing! Perry kicks it off with Tricky Towers, which is sorta like Tetris, but not at all! It's sure to give serious Tetris fans a panic attack as you stack your blocks instead of clear them. Then Casey decides to get spooky with some NBA Playgrounds 2. After hearing how much of a train wreck the first game was he was nervous going in, but to his surprise had fun. However he still left with a bit of a sour taste in his mouth. TYP is bringing a pair of classics to talk about with Gradius and Zelda on the NES. However he attempted to do something many probably never even thought of trying... a swordless run! Then to close it out Casey and Perry have both been jamming out with some Digger Dan DX on their 3DS. Mmmmm that sweet sweet 3d.
Then it's time for some listener mail! Yes we love it and always appreciate when you find folks reach out to us with your questions. We encourage you to email or tweet in if you ever want to hear us blabber about anything in particular just like Holden and Jon have did! We discuss what we consider our favorite generation of gaming and then we work together to come up with a game idea for Shy Guy!
We want to thank TYP for taking time out of his busy schedule to join us! Make sure to check him out on twitter and to listen to all the Radio Trivia goodness!
Actually, don’t be fooled. It's more like TYP returned as a guest on Talk Nintendo. But it matters not: more Radio Trivia! Huzzah!
A special thanks Perry for editing this episode.
If you liked this episode's selections, be sure to tell the Talk Nintendo crew! Also keep at least one floating eyeball out for the full Talk Nintendo Podcast episode! (Happy Halloween!)
If you have a game request that hasn't been used yet, send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Games featured in this episode:
Guns, Gore and Cannoli 2 (Switch)
Shadow the Hedgehog (GC)
Owlboy (Switch)
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By the way, when I revisited a particularly bad spot in Game 5 after beating the game and killing / reloading the executable the frame rate was MUCH better. So maybe I was onto something speculating that the game's frame rate degrades if left on too long. Memory leak / garbage collection woes?
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Games featured in this episode:
ToeJam & Earl (Wii/GEN)
Kero Blaster (Switch)
Harvest Moon: A Wonderful Life (GC)
Hamtaro: Ham-Ham Heartbreak (GBA)
The Messenger (Switch)
(Highlight the text above with your cursor to view it.)
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice that hasn't been used yet? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Games featured in this episode:
Snake Pass (Switch)
Armikrog (Wii U)
Final Fantasy Fables: Chocobo’s Dungeon (Wii)
Xenoblade Chronicles 2 (Switch)
WWF Wrestlemania Challenge (NES)
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Tucked away in a corner of Team17’s booth was a demo of a curious game by the name of Mugsters. The premise is that aliens have taken over the planet and enslaved humanity, and you must free your fellow Earthlings, but that was neither readily apparent nor terribly relevant to the demo’s gameplay.
In the demo there was a hub island of sorts, from which you warped to other islands that each served as a level. In each level, the primary task is to escape the island, but there are also other secondary tasks such as freeing captive humans, destroying generators, and collecting gems. The game is presented in an isometric view and players run and jump around and interact with objects like cars, rocks, and explosives to solve the physics-based puzzles and escape via a plane. The demo provided the option of solo or two player co-op. Co-op played pretty much the same as solo for the early levels on display that I tried out, but it added a satisfying layer of collaboration and mischief. You can divvy up tasks or, if so inclined, blowing up or running over your buddy. (Hey, collateral damage!) As long as one of the players is still alive, the other will respawn in a rescue capsule, which must be grabbed and thrown by the surviving player, Donkey Kong Country style, so there isn’t too much of a penalty for a little roughhousing.
The presentation is simple but effective, with clean visuals and satisfyingly cartoonish sound effects. The demo was running on a PC, but since the game is fairly simple, the PC demo should be representative of the game on all platforms including Switch. I found the controls to be a bit slippery, but that kind of added to the challenge since running and driving comes with risk. It seemed like the design also allows for multiple solutions to a given problem, such as destructible walls that can be rammed through with a vehicle or blown up with dynamite. This may be a good game for speed runs.
I didn’t spend a whole lot of time with the Mugsters demo, but I had fun both while playing alone and with my sadistic colleague, James Jones. Mugsters is definitely worth a look when it comes out this summer.
Gal Metal is a quirky Japanese rhythm game in which you play as the drummer of a metal rock band with your classmates to fight off an alien invasion. The bonkers story is presented in a manga style, and involves body-swapping, school clubs, and unexpected references to NASA history. It’s amusing, but ultimately superfluous to the game mechanics themselves, which are focused on your listening to the music and creating your own sequences of drumming patters with the joy-con.
Only the introduction and one song were demoed on the floor, but it provided a good sense of what to expect. The Joy-cons are your drumsticks and you flick them with your arms and wrists to play the “drums.” Notably, the game provides NO direction to the player on what patterns to play—no prompts on what patters to play (outside of practice), and no visual indicators of where the beats are. Players are encouraged to combine their own styles while still maintaining rhythm to chain together batters. There are many different drumming patterns you can practice and use, organized in to different categories, and your high score is rewarded for maintaining structure but also variety.
The game solely contains public domain, classical music. Tak Fujii, the game’s producer, explained during our interview with him that this is intentional to encourage players to come up with their own patterns to familiar, good songs that had no drums originally instead of trying to mimic drumming patterns from licensed songs.
Yes, this game used motion controls, but it didn’t feel like mindless waggle. I cannot see myself playing this for long periods of time, but it has its own oddball appeal and I appreciate that as a music game it doesn’t attempt to hold the player’s hand. It can be tough to keep or recover the beat as a result, especially for those not as musically inclined, since there are few visual indicators, other than your score, that you’ve lost the beat. But that’s kind of intentional. As far as the game’s producer is concerned, you shouldn’t even be looking at the screen—you should be performing yourself!
Also be sure to check out our very energetic interview with Tak Fujii, which will be posted soon and includes an impressive performance from the master himself!