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Messages - boggy b

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General Gaming / RE: Could sony replicate revolution with eyetoy???
« on: September 24, 2005, 12:16:37 PM »
I don't think Sony will move to copy the Rev controller with the Eyetoy. If you look at how they're using the Eyetoy at the moment, and the (admittedly impressive) water and cup demo they showed at E3, it seems like they're going to be doing stuff that the Rev wont be able to do, not just apeing it.

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General Gaming / RE:Sony's new strategy starting in September
« on: September 24, 2005, 12:14:45 PM »
The $100 was an unconfirmed analyst prediction. In other words, they might simply have selected that number by throwing darts at a board for all we know. As for Cell being 'useless s***', what do you recommend they put in instead? It's got great potential for physics simulations in games, and it'll be great at throwing around an assload of vertices. What else in the PS3 is 'useless'?

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General Gaming / RE:Metal Gear Solid 4: Guns of the Patriots
« on: September 22, 2005, 08:48:03 AM »
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Originally posted by: KDR_11k
From what I've heard the trailer has absolutely no visible polygons. If that's a trick or prerendered remains to be seen.

No visible polygons is a bit of an exaggeration. Perhaps on the lower quality feeds you couldn't make them out, but if you look at the hi-res screenshots you can see them pretty clearly. The video was definitely real-time, they manipulated it via a Dual Shock attached to the dev-kit it was running on.
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Originally posted by: theRPGfreak
Looked amazing. I sure hope Otocon's statment on the cell processor isnt true though

Kojima is notorious for breaking the 'fourth wall'. At the end of the MGS2, characters in the game instructed you to turn the PS2 off and the MGS3 trailers had a GTA parody. That was just Kojima's quirky sense of humour.
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Originally posted by: Stu L Tissimus
Well, as for MGS2+3, I admit that I really would like to play them. But it's just hard for me to give up my virginity to non-Nintendo systems. And anyway, I'm not exactly in the position to spend any money.... I need to save up to get a new graphics card so that I can play Oblivion on my computer!  

As for polygons, I'll take a look at that.

And as for bastardizing METAL GEAR?!, believe it or not, these new Metal Gear models aren't new. I know for a fact that Metal Gear MkII was in Konami's Snatcher.

MGS2+3 are absolutely essential playing. MGS3 is one of the best games of the current console generation.

Well done for noticing Metal Gear MkII, Kojima said himself during the TGS demo that they were indeed from Snatcher, which was another one of his games.

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General Gaming / RE:PSP vs. DS ... Final Verdict (G4)
« on: March 26, 2005, 05:23:49 AM »
A 'bit' worse? That's a bit of an understatement. If Mario 64 were only a 'bit' better than 64DS, it would be remembered as the worst Mario game ever made. The minigames are worth paying $150 for? Not likely.

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General Gaming / RE:PSP vs. DS ... Final Verdict (G4)
« on: March 26, 2005, 02:44:08 AM »
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Originally posted by: Mario
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I don't really like the PSP I'm just annoyed that so far Sony has done a better job than Nintendo despite Nintendo's head start and YEARS of portable experience.

Yeah right.. except the Nintendo DS launch was way more successful than the PSP launch (in Japan, and i'm hearing reports around the internet that the PSP launch wasn't so spectacular numbers wise in the US too), the Nintendo DS has two games worth buying the system for (Super Mario 64 DS, Wario Ware Touched), the PSP has nothing worth $300.

DS isn't lame, you are.

Super Mario 64 DS worth buying a system for? Yeah, I suppose if you ignore the horrific controls, tiny screen and fact that you've basically played the game in a much much better form 8 years ago.

No games worth buying a PSP for? I'll draw your attention to this little quote then:
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Origninally posted by: Tycho@PA
Lumines belongs with every PSP purchase, but if you read gaming news at all you've seen the nearly universal worship. Today's comic is an exaggeration, of course - anyone who has played Lumines will tell you that it renders you incapable of speech.

http://www.penny-arcade.com/
Add to that WipeOut Pure, Ridge Racers, Untold Legends, THUG2 Remix, Twisted Metal etc. etc. and as a system it's ALREADY got a very very strong launch. (Don't believe me? Compare scores on GameRankings.com.)

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WipeOut not a killer app? You sure about that? It single-handidly sold the PS1 in the UK.

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General Gaming / RE: Soul Calibur 3 = PS2 exclusive
« on: March 22, 2005, 06:57:43 AM »
I'm pretty certain it's not true. It would be incredibly stupid of Namco to do this.

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General Gaming / RE:New Sony Chairman and CEO
« on: March 21, 2005, 12:00:32 PM »
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Originally posted by: KDR_11k
boggy b: I've heard loads of complaints about other Sony hardware as well, you sure? Sony's stuff doesn't break from violence but time will kill it pretty fast. Of course you can't say in a review whether the thing will die in 6 months.


The only people that I've really read claiming poor reliability for Sony products are *ahem* people who don't like Sony (there are, of course, expceptions). I've never owned any Sony gear aside from my PS1 (ye olde model, not the PSone) and PS2, and both are working flawlessly (I still dig out the PS1 to play MGS from time-to-time, because PS2 emulation has weirdo texture errors all over the shop) so I can't speak from personal experience, but a number of people I know have Sony stuf and it's all well made and some of it's old and still works perfectly.  

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Originally posted by: KDR_11k
So, if that launch is so phenomenal, where's the killer app? You know, the Mario 64, the Halo...

Well Ridge Racers, Lumines and WipeOut Pure are all arguably killer apps, and even if you don't view them as such they're still three great games, well worth owning a system to play.

PSP's launch is undoubtably stronger than DS's. Best launch ever? Nah, that would be Dreamcast's. Worst? Hmmm, hard to tell. PS2 and DS are probably on the shortlist, though.

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General Gaming / RE: New Sony Chairman and CEO
« on: March 19, 2005, 03:59:17 AM »
From what I've heard, this new CEO is probably for the better. He has a reputation for breaking down walls inside the company to open it up and bring it into the 21st century. It should be a very good move for the company.

Oh, and all of you falling over yourselves to spew effluence on Sony; I'm pretty certain that their poor reliability only extends as far as their gaming segment. In every review I read of their other home electronics in a magazine they say that the build quality is impeccable, even if their product as a whole isn't (that said, they are still the best plasma TV makers in the business).

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General Gaming / RE:ITT: PSP Discussion
« on: February 07, 2005, 07:37:06 AM »
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Originally posted by: Mario
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but currently only 0.6% are broken because of it.

No. A much higher percentage of broken PSPs exist than that, 0.6% broken PSPs have been sent into Sony and repaired.


And you do of course have the statistics from a reliable source to back your claim up?

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General Gaming / RE:PS3 Graphics Indistinguishable from Movies!!
« on: February 03, 2005, 12:48:02 PM »
A supercomputer must be able to lots of specific kinds of caclulations. And part of those calculations usually requires lots of very fast storage somewhere along the way.

Imagine a CPU with 3-4GB of Cache and you might be a little closer to a supercomputer, although not much.

13
TalkBack / RE:Sony's PSP Strikes in March
« on: February 03, 2005, 12:40:35 PM »
Average? There's a WipeOut game (which - judging from how good the previous games were, the impressions gleaned from over the 'net and the media - will be sextacular), Ridge Racers (which is apparently the PSP's first 'killer app') and Lumines (which is also supposed to be pretty awesome). Seems like a very strong launch for the hardcore gamers out there. And for the average Joe, there's a good variation of games, even if not all of them are particularily great.

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Spiderman 2? Who cares? A non-interactive demo disc is baffling

Que? The movie is supposed to show off the PSP's UMD Movie capabilities. Remember, that was part of the intention with the PSP, that there would be UMD movies to buy and watch aswell? Plus, hey, it's Spiderman 2, which is a pretty awesome movie. Just being able to sit on the train and watch it would be enough for me.  

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General Gaming / RE:ITT: PSP Discussion
« on: February 03, 2005, 12:33:36 PM »
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Originally posted by: MaleficentOgre
100% of psps are defective.  a lot of people either haven't turned them in, or haven't mashed hard enough on the square button to cause it io stick.

Actually, no. 100% of PSPs are poorly mechanically designed, but currently only 0.6% are broken because of it. Technically, yes, I suppose you could call it a defect, but it will not manifest itself in every unit with the poor design.

Still, it is a bit of a stupid descision. A 3mm size increase would have sorted the problem out perfectly. It's a bit of a shame really.

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 20, 2005, 07:04:26 AM »
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Originally posted by: Hostile Creation
In short, I think the art in Half-Life 2 is fine, but the artwork of Metroid Prime impresses me much, much more.

And thusly you have hit the nail of my argument on the head. You can think what you want about the art styles, but they are both there and neither of them is weak. Personally, I feel that HL2's is just as strong as MP2's but rather than being brash and in-your-face it's subtle and thought out.

What I take objection to is the claim that HL2 lacks artistic merit because every environment just 'copies' real life and that even the stuff that is designed is 'plain and boring'.

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 19, 2005, 10:15:14 PM »
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As for the big building, that shows the true artistic colors of the designers. It's dull and simple; I could have designed something better and with ease.

A laughable claim. The citadel is design specifically to look like that. It's not dull, it's an enormous metallic blue obelisk sticking out of the centre of an east european town. It is simply, but in the same way that, for example, the Bilbao Guggenheim is. Simplicity and elegancy are not a sign of poor design, merely restrained design. Not everything has to be fancy and overwrought, especially if it does not fit in with the context of the game.

To use an example, PaLaDiN said absolutely, that MP2 has better enemy design. See, the problem here is that the enemies need to be relative to the environment you put them it. Half Life 2's overwatch were designed beautifully given the space they were placed in (an enslaved city). They evoke a feel of suppression. Had Gordon Freeman been running through the streets of City 17 killing space pirates, they would have been out of place, which would have been poor art design. Vice versa, place Combine overwatch in MP2 and they look stylistically wrong relative to the environments.
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Originally posted by: PaLaDiN

Which is why other people are agreeing with me. You're all talk. I know art when I see it... that is not art. Don't insult my senses by calling the first and third screenshots art. They just look like boring mundane photographs.

Notice how every other website on the net hails HL2's art design as the best of the year? Ever heard of the four letter word 'bias'?
Gamespot, Best Graphics, Artistic:
http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_16.html
IGN.com, Best Graphics:
http://bestof.ign.com/2004/overall/13.html
I think the problem here is that you refuse to accept that the design used in Half Life 2, subtle and refined rather than in-your-face, constitutes art design. Also, art design goes beyond level design. It extends to stuff such as animation, texture work and the 'life', so to speak, breathed into the world via the artistic properties of the game.

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 19, 2005, 06:51:09 AM »
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Originally posted by: PaLaDiN
"Look at the Citadel, the huge blue structure extending into the clouds. How is there 'no artistic merit' in that shot?"

Ooh, a big building. That hasn't been done before. I applaud the artistry, it leaves me awestruck.

Come on man, you're reaching. Listen to yourself.

Not a single HL2 screenshot I've seen, not a single HL2 situation I've played through, have I loved even nearly as much as MP2's fortress. And as for enemy design, it's not even debatable. Don't try and debate it.

Maybe I'm wrong. In that case, prove me wrong. Impress me. I'm not impossible to impress. WoW impresses me artistically... the guys at Blizzard are insanely talented. Half-Life 2 does not.

Don't just tell me, show me.

Edit: just remembered there's an art book for HL2... I'm interested in that now. Is it actually any good?

Seriously, you're a hopeless case. I show you artistic merit and you deny that it's there. I could go through and show you ever example of the excellent art direction in the game but I get the feeling that your reply would be a resolute, fingers-in-ears,  'LA LA LA I'M NOT LISTENING! METROID PRIME 2 HAS BETTER LA LA LA!'.


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Nintendo Gaming / RE: METROID PRIME 2
« on: January 18, 2005, 08:43:46 AM »
Let me rephrase; the graphics are supposed to be real looking. However, the environments themselves are not supposed to be 'real' environments.

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 18, 2005, 06:17:38 AM »
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I'll give you the second screenshot, sure... but the first and third are not artistic, they're technical. The thing about MP2 is that it does so much with so little... HL2 does a lot of impressive technical work, but in my opinion, based on what I've seen so far, there is no artistic merit. Graphically, it just does what countless other games have done, except more realistically.

Like I said, clearly the words of someone who hasn't played HL2. HL2 is dripping with artistic merit. City 17 is a perfect distillation of Eastern Europe, mixed with the remarkable alien structures of the Combine. Look at the Citadel, the huge blue structure extending into the clouds. How is there 'no artistic merit' in that shot? The winding coast roads of Highway 17 are desolate and harsh, owing to the paler palette and sparse vegitation. Half Life 2 is not intended to look realistic, and it doesn't. It is, however, nearly perfect in artistic regards.
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Yeah, I don't understand that either. I'm thinking it's because some aspects of WoW are just painful to look at... MP2 suffers from no such thing.

But talking artisctly, World of WarCraft is the best game this year, bar none. If 'artistic merit' should be the main criteria of graphics, then Katamari Damacy would have a pretty good chance of beating Metroid Prime 2! Instead, it is far far more logical to include both criteria, technicality and artistic, and pick a game that best represents them. This year, that game was by far and away Haf Life 2.
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Who said Metroid Prime 2 had better graphics than HL2? How did this argument even get started? Learn how to read. You guys seem to think I'm am angry at IGN for not making MP2 win, when I'm clearly showing my surprise that it did as well as it did, get runner up in the two most competitive categories.

Well I misunderstood you then, I thought you were miffed that MP2 came second to HL2 and third out of Best Game.

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 17, 2005, 11:44:11 AM »
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Originally posted by: PaLaDiN
"To say Metroid Prime 2 had better graphics than HL2 is just idiocy."

No, not really. I've seen both... granted, HL2 is almost photorealistic... but that also means it's boring to look at after a while.

To me it's a matter of art style, and MP2 trumps HL2 in that regard.

Ahhh, truley the words of someone who's never played HL2 all the way though. Or indeed, much at all.
Screenshot 1
Screenshot 2
Screenshot 3
(These are screenshots that are on my photobucket account, not linked from some other gaming website)
Half Life 2 is simply oozing with artistic merit.

Besides, if the Best Graphics award was based primarily on artistic merit, then World of WarCraft would trump everything.  

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Nintendo Gaming / RE:METROID PRIME 2
« on: January 17, 2005, 10:42:15 AM »
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So.... how do you guys feel about IGN naming Metroid Prime 2 the runner up to Best Graphics (behind only Half-Life 2) and a runner up to Game of the Year with Burnout 3 (Half-Life 2 got GOTY)? I think this just proves IGN XBOX and IGN PS2's immaturity and inability to ignore hype. They rated San Andreas and Halo 2 9.9 and 9.8. They are fine games to be sure, but there is no way the PS2 version of San Andreas deserves a 9.9 with it's clunky controls, technical issues, and pitiful graphics... And this is the third PS2 GTA and it's still not fixed. As for Halo 2, just like the original it is an unfinished, rushed game, and this time there are graphical issues and abnormalities too. Anyway, at least it shows the rest of IGN isn't crazy, because they got all the editors from all IGN sites together to vote on the awards, and they named Metroid Prime 2 the 2nd best looking game of the year (above even DOOM 3, Far Cry, Riddick, and Rome: Total War) and named Metroid Prime 2 in the top 3 overall games of 2004. I want to see the rest of their top ten though, I'm curious as to what order they put the rest of 2004's best games in (Rome: Total War, Far Cry, Halo 2, San Andreas, Snake Eater, Ninja Gaiden, World of Warcraft....).
Oh, and Paper Mario 2 got best RPG. It's been sweeping this award on all sites...

What's the problem here? MP2 got second best graphics of the year and runner up for game of the year. I don't see anything wrong (?).

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Nintendo Gaming / RE:Steven Kent "Pulls an IGN"
« on: January 17, 2005, 10:38:08 AM »
Wrong. XBox is in second place:

Sega Dreamcast: 9,000,000
Sony Playstation 2: 73,000,000
Microsoft Xbox: 16,000,000
Nintendo Gamecube: 15,500,000
http://forum.pcvsconsole.com/viewthread.php?tid=14306

Not by much, but XBox are in second.

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Nintendo Gaming / RE:Steven Kent "Pulls an IGN"
« on: January 17, 2005, 07:50:02 AM »
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Originally posted by: Noble~Feather
... Worldwide, Xbox is in third... and Microsoft actually loses money with every one that's sold... they are EASILY in 3rd place. I'd love to see Microsoft die the next generation. >

No, XBox is beating GCN now. GCN was outselling XBox at the end of 2003. We're now at the end of 2004. For several months this year, XBox had overtaken PS2 in the US and Europe.

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Nintendo Gaming / RE:Steven Kent "Pulls an IGN"
« on: January 16, 2005, 01:26:44 PM »
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You mean besides the fact that those two games, while great, haven't sold as well as the kiddddeh Wind Waker and Mario Party in the U.S.?

Since I don't have any sales figures to hand, I can't check that what you're saying is true. The closest I have to it are the lists on users.ign.com of the most owned games. Not exactly the best source in the world, but still reasonably accurate:

1. Metroid Prime 2 Echoes
2. The Legend of Zelda: The Wind Waker
3. Resident Evil 4
4. Metroid Prime

5. Super Smash Bros. Melee
6. Paper Mario: The Thousand-Year Door
7. Mario Kart: Double Dash!!
8. Super Mario Sunshine
9. Tales of Symphonia
10. Mario Power Tennis

According to that list, second party 'American' style games are among the most owned (i.e. best selling) GCN games around. Now, like I said, my point never was that Nintendo should stop making 'Japanese' games and only make 'American' games. My point is that increasing the number of them will increase profits. Is that such a difficult concept to grasp? Hell, Nintendo don't even have to make them themselves, as long as they get the exclusivity.

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What the hell?  Noone said that...Noone has a problem with companies like Retro and SK making "Americanized" games, since that is what they are...Having Ninty make in-house "Americanized" goods is the thing I (and others) do not want...

Why? That makes absolutely no sense. If Nintendo themselves had made Prime, it wouldn't have been a bad game. In fact, people would have applauded Nintendo as having made an excellent game. Like I said, people want to avoid critiscizing Nintendo so much that they will not make sense to do so.


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Nintendo Gaming / RE:Steven Kent "Pulls an IGN"
« on: January 16, 2005, 10:53:12 AM »
How and why is 'Americanizing' bad? No-one is suggesting (as far as I know) that Nintendo should stop making Mario and co. and make constant shoot-em-ups and action games, only that more games like Metroid Prime and Eternal Darkness are a good thing for Nintendo's profits. No-one is denying that Metroid Prime is good, but now everyone wants them to stop making them because that would mean 'Americanizing'. Seems like people are so scared about insulting Nintendo that they'll gladly make no sense to do avoid it!

Not to mention, not every Western-style game in the world is a mindless cash-in or quick money-maker. Most of my favourite games aren't even made in Japan. I have no problem whatsoever with Nintendo making more 'Western' games.  

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