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Episode 379: RFN After Hours

by James Jones, Jon Lindemann, Jonathan Metts, and Scott Thompson - April 20, 2014, 8:53 pm PDT
Total comments: 8

A good friend joins us for the first time, even as Jonny exits halfway through. We still get to talk Mario, Milon, more Rusty, and answer your emails!

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With Gui still on vacation in Boston, we finally bring on a good friend who somehow never did our show before this week -- Mr. Scott Thompson from NWR Connectivity! He goes off-topic immediately (in true RFN fashion) with Mercenary Kings on PS4, a game by the creators of another game involving Scott (Pilgrim), and this one pays homage to Metal Slug and Contra, with various modern twists. Somehow we also get on the topic of Jon's secret past as a game "developer" and his well-hidden credit in one of the biggest games of the past generation. Scott also brings us back to the topic of Rusty's Real Deal Baseball, now that most of us have played a lot more of the game. Final opinions are mixed, but there's no doubt it has been one of the most intriguing original releases from Nintendo in recent memory. Jon is still busy with his move and hasn't had time to play much, but he admirably supports New Business with a data integrity report on his refurbished 3DS, minus the cherished Milon's Secret Castle. He also leads us into a brief but fun discussion of Super Mario Bros. 3, now available on almost every Nintendo platform ever released. Jonny had to check out around this time due to illness, but James presses onward with his impressions of Half-Minute Hero 2 on Steam, which should appeal to many Japanese role-playing fans who'd like a faster-paced version of the familiar experience.

The three remaining crew members press on with three emails from listeners. First off the crew speculates on what DLC plans Nintendo has for the upcoming duo of Smash Bros. titles. Next up, a brave soul asks a crew of spurned former PAX panelists how to get a PAX panel. Lastly, the inevitable email comes: "Is the Wii U a bigger failure than the Virtual Boy."

Please keep feeding the RFN mail bag with your great questions and comments! Next week, we plan to discuss Goldeneye 007 (Wii) for our latest RetroActive feature, so be sure to play online with the NWR crew and your fellow readers/listeners by adding your code and meeting up for online matches in our handy forum thread. This game goes offline in just a few weeks, so take the opportunity now, while you still can!

This podcast was edited by Jonathan Metts and James Jones.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon (CD) (MP3), or iTunes, or call your local record store and ask for it!

Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo and is included under fair use protection.

Talkback

So is Jon in the credits for Arkham City: Armored Edition? If so, I might have to pick that up.

eggface123April 21, 2014

This podcast was totally nerfed after Jonny left. Nerfed totes. Totes nerfed bro.

ClexYoshiApril 22, 2014

Needs moar Cocoto Platform Jumper, because that is the most awkward name for a game I have ever heard.


Also, Go Blackhawks! :D

This reference may go back a ways, but I am severely disappointed that the discussion of Jon's game credit prompted a total of zero Mr. Freeze jokes.

Quote from: Shaymin

So is Jon in the credits for Arkham City: Armored Edition? If so, I might have to pick that up.

From what I can tell, the credits for the Wii U version are virtually unchanged from the original release, aside from the addition of WB Games Montreal staff.  So yes, I am in there.

http://www.youtube.com/watch?v=4SezvKCTA7E&t=14m11s

Evan_BApril 23, 2014

Jon pretty much nailed it- The Wii U is all of Nintendo's recent practices if every single one of them backfired, which is surprising because they should have, by this point.

I'm actually fairly pleased with the first party lineup thus far for Wii U. It's really the lack of horsepower / x64 architecture that bit them in the butt--third parties aren't interested in porting and many gamers would rather get one of the more powerful consoles, all things considered. Unfortunately Nintendo can't charge what MS is charging for XBone due to their desire to be family/budget friendly, so they chose their Gamepad over incremental power. I understand why they did that, but they rolled the dice and got snake eyes on their come-out roll.

I think the lesson is that you shouldn't build an entire console around one hardware feature if all your best ideas to use that feature can be wrapped up in a single launch title that no one wants to buy at full price. The saddest part is that this lesson should have already been evident from Wii.

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