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Episode 148: Downthrustin'

by Jonathan Metts - May 31, 2009, 1:06 pm PDT
Total comments: 8

E3 is around the corner, but we try to have a normal episode with Zelda II for RetroActive. Special guest Lukasz Balicki makes his RFN debut!

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Lindy is off getting married, or the dog ate his homework, or something like that, so news expert Lukasz Balicki fills in the fourth chair. A trek through New Business proves that Luke is more current on the WiiWare lineup than the rest of us, who are still playing Rhythm Heaven, Punch-Out, and MadWorld. Jonny also gets defensive over Majora's Mask before hinting at its parallels with Adventure of Link.

Speaking of Zelda II, it's the subject of our lengthy RetroActive segment. We discuss the game's odd structure, controls and difficulty, influence on later sequels, and expectations vs. nostalgia. Of course, the conversation is laced with a bunch of your comments from the forum thread -- and there's much more to come when we resume the Zelda II circus after E3. But before James and Jonny head off to the big show, we catch up on Listener Mail with lavish praise, Lost Winds, Strong Bad, and Surfer Girl.

Credits:

This podcast was edited by Greg Leahy.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

Talkback

Flames_of_chaosLukasz Balicki, Staff AlumnusMay 31, 2009

I like how Greg put me on the spot in the beginning hahaha.

adadadMay 31, 2009

Quote from: Flames_of_chaos

I like how Greg put me on the spot in the beginning hahaha.

Wow he really did! Good job dealing with that, enjoying the show so far.

Flames_of_chaosLukasz Balicki, Staff AlumnusMay 31, 2009

I actually had a feeling he was going to do that, Greg is very crafty ;).

kraken613May 31, 2009

Downloading! Sunday is my favorite day.... Because of this show!

broodwarsMay 31, 2009

Johnny, you managed to draw similarities between my favorite Zelda game (Majora's Mask) and that most-hated abomination that is Zelda II.  You realize you're off my Christmas Card list now, right?  ;)

Seriously, if Zelda II didn't have so much insufferable grinding (it's amusing that so many people consider this the only Zelda RPG when it mainly injected the more tedious elements of the genre) and tedious exploration combined with an incredibly-high difficulty level I'd actually have liked the game.  The music's very good for an NES game (with the Temple theme still being a favorite of mine from the series); the combat is quite fun; and I wish more Zelda games would incorporate a Magic system like Zelda II had.  I actually got all the way up to the final dungeon on the GameCube Collector's Edition disc; died in the temple; saw that I'd have to repeat the whole murdeous approach to the temple; and then prompty turned the game off and never played it again.

PlugabugzJune 01, 2009

YAY! I was looking forward to this.

AVJune 01, 2009

great show guys.

you guys summed up zelda 2 nicely. I really hate the fact you always start at zelda's bed. If your far in the game that 3 life system really brings you really back. Without 3 lives your out, and starting at zelda's bed I probably would have loved that game, frustrating as it maybe.

I agree with Johnny on Madworld. I am at the frankenstien monster which is ranked 35 or something and I stopped caring so much. I'm glad I bought it for $30, but I will trade it in when i'm done. I'm going to try to beat the thing.

GoldenPhoenixJune 01, 2009

Quote from: broodwars

Johnny, you managed to draw similarities between my favorite Zelda game (Majora's Mask) and that most-hated abomination that is Zelda II.  You realize you're off my Christmas Card list now, right?  ;)

Seriously, if Zelda II didn't have so much insufferable grinding (it's amusing that so many people consider this the only Zelda RPG when it mainly injected the more tedious elements of the genre) and tedious exploration combined with an incredibly-high difficulty level I'd actually have liked the game.  The music's very good for an NES game (with the Temple theme still being a favorite of mine from the series); the combat is quite fun; and I wish more Zelda games would incorporate a Magic system like Zelda II had.  I actually got all the way up to the final dungeon on the GameCube Collector's Edition disc; died in the temple; saw that I'd have to repeat the whole murdeous approach to the temple; and then prompty turned the game off and never played it again.

I agree with brood, even though Majora's Mask isn't my favorite Zelda by any means I admit it is a quality title (And for the record I put more then a couple of hours into Zelda: MM, and got to the 3rd dungeon). To respond to a point in the podcast about the lives and losing XP adding to the difficulty, maybe they could, you know, design the game so you don't need that? LoZ was plenty challenging and didn't resort to something like that.

Also confirmed Zelda 2 > Madworld!

This is week 3 of the Jungle Speed strike!

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