Tails tries to dress up like Samus and Firebrand and just looks silly.
Among the litany of 2D Sonic platformers on Game Gear, Tails Adventure is a rather stark contrast. Unlike the usual linear, miniaturized experiences, this Tails-starring platformer is slower paced and focused more on exploration and discovery. Tails uses a variety of items, 26 in total that range from bombs to hammers, to defeat enemies and solve puzzles.
But while the basic concept of Tails Adventure screams Metroid, it really isn’t like that in practice. It’s more like the Game Boy classic Gargoyle’s Quest, though despite having color, it feels less rich than Capcom’s monochrome adventure. It’s level-based, though you travel between levels to unlock different paths as you accrue items. The items are restricted since you can only bring a maximum of four items into a level, and if you didn’t bring the right one to reach a new area, you need to start the level over, which is always frustrating.
The levels themselves feature a lot of secret passages that are just walls you can walk through, among other confusing and annoying hidden areas. The level design is mostly bland, which is even worse when you have to revisit the 12 stages often to find new areas and items to progress. The most interesting gameplay is usually derived from the Remote Robot, a tiny robot you can control from afar.
Tails Adventure is more of a curiosity than anything else. It isn’t a terribly good game, though it is a Sonic game that tries something different. The experience is woefully hampered by the system’s limitations and uninspired design. Unless you’re really interested in reliving the Game Gear’s Sonic-fueled days, then Tails Adventure is a game to safely ignore.