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DS

North America

Guitar Hero: On Tour

by Jonathan Metts - July 6, 2008, 4:12 pm EDT
Total comments: 43

7

On Tour never feels like you're playing guitar, but it occasionally feels like you're playing Guitar Hero.

Would Guitar Hero be as much fun without the guitar controller? Guitar Hero: On Tour definitively settles this question—and the answer is negative. Not only does the DS interface break the fantasy of playing guitar, but the retrofitted controls don't work well with the gameplay. Maybe it says a lot about the Guitar Hero formula that On Tour is still fun to play despite these serious issues.

The game's reliance on the touch screen for multiple functions proves to be its biggest problem. Strumming just doesn’t feel right without any tactile feedback, and the strumming recognition is nebulous and inconsistent. Guitar Hero players who normally use an up-down rhythm will have the most trouble, as strumming works best if you lift the stylus after every strum. The uni-directional strum simulates the "bass guitar" style on the normal Guitar Hero controllers, which is difficult to perform quickly for fast chords or tremolo, as is often required on Hard and Expert. The whammy effect is easy to use, but you have to be careful to quit warbling before the next note comes up, since there's no physical difference between strumming and using whammy. Also, it's very easy to accidentally use star power on the touch screen. More customization, like being able to turn off star power touch activation, would help. At least you can turn off the microphone activation of star power, which came in handy when I was riding the bus and the ambient noise set off my star power every time the meter filled up to the minimum level.

The fret buttons are a bit small and too mushy. I found it most comfortable to play without the strap, but there is no way to remove it completely (short of scissors). It's tricky to hold the system, press the buttons, strum on the touch screen, and keep the other screen in view all at the same time; this problem is mostly alleviated by resting the DS (and your fretting hand) against something sturdy, like a table. Overall, the Guitar Grip works quite well and feels pretty close to the fret buttons on the guitar controllers.

The biggest difference is the lack of a fifth button. This has the obvious effect of simplifying solos and taking certain chords out of the equation. On a more subtle level, it removes a large part of Guitar Hero's strategy by ensuring that you never need to shift your hand. Considering that you have to hold the entire system with that hand, it's an understandable design choice, but it also removes a lot of the challenge for fans who like to play on Hard and Expert. On Tour overcompensates for the missing fret by making the note charts ridiculously complex at the higher difficulty levels, and the huge piles of notes don't jive well with the strumming problems mentioned earlier.

The quality of a music game's track selections is very subjective, so check the list and decide for yourself. What I can say objectively is that the track list is only 25 songs (plus one bonus) and reuses several songs from Guitar Hero III. Some of the pop songs are not as offensive as you might think, but that doesn't make them good guitar showcases. I can admit to enjoying Maroon 5's "This Love", but it seems out of place next to Kiss and Santana. "Are You Gonna Be My Girl" is a good example of a modern song that is actually appropriate for a guitar game. It's quite disappointing that 20% of the tracks are repeats from the previous game. At least "Pride and Joy" has been upgraded to a master track; the cover version in GH3 was atrocious. The repeated tracks also highlight the interface and playability problems, as I found myself getting three stars on songs where I can easily score five stars in Guitar Hero III. Some of the new tracks like "Heaven" and "Jet Airliner" are so good that I found myself wishing I could play them with a proper guitar controller.

Guitar battles return from the previous game, but they are much improved here. The goal is not to force your opponent to fail, but simply to perform better. The mode is set up like a tug-of-war, and as long as the momentum meter is on your side by the end of the song, you win the duel. Also improved are the attacks, which are more varied and more interesting than the smaller set used in Guitar Hero III. The touch screen allows you to store up attacks and deploy them at will, but this means you have to stop strumming for a split second to launch attacks, which can lead to missed notes. On Tour provides a separate Career mode consisting entirely of guitar battles, which is a nice feature for players who want to keep progressing beyond the standard mode. You can also duel wirelessly with another player who has a copy of the game, but the lack of online play is odd considering Vicarious Visions' expertise on the system.

On Tour's best asset is its presentation, which enforces the illusion that you're playing Guitar Hero. The note track looks identical to that in the console versions, and the 3D character graphics are almost as good as what we've seen on the PS2 and Wii so far. The sound quality is crisp, and the vocals are neither muffled nor distorted. On the downside, there's not nearly enough bass in the sound mix, even with high quality headphones. This makes it harder to keep the rhythm, which translates directly into your performance. Finally, I have to point out that menu design is consistently bad throughout the Guitar Hero series. Why do I have to click through seven or eight levels of menus to play the next song in Career mode? On Tour doesn't even remember which difficulty level you played last or your initials for high scores.

These annoyances are minor compared to the janky strumming and occasionally uncomfortable Guitar Grip. The truncated track list is disappointing regardless of your musical preferences, but this point may be forgivable considering that On Tour is portable and about half the price of a console Guitar Hero with controller. This game is ultimately an interesting experiment that can be a lot of fun in short bursts, so in that respect, it actually works on the DS. I would recommend it for casual fans of the series and younger players who may be less demanding. More advanced players who enjoy Guitar Hero on the Hard and Expert settings will likely be frustrated with an interface that breaks their note streaks and activates star power at inopportune moments.

Score

Graphics Sound Control Gameplay Lastability Final
9 8 5 8 6 7
Graphics
9

The 3D models and environments are truly impressive, though hard to enjoy while playing. The note track also looks sharp and colorful. New to this game is the touch screen display, which shows your guitar and various meters.

Sound
8

On Tour performs well in this important category, as the songs don't sound overly compressed or distorted, which has been a problem in some other DS music games. The volume can be underwhelming, even through the usually potent DS speakers, so you'll want to stick with headphones (especially in public). Unfortunately, even headphones don't help with the low end, which is too soft and may affect your ability to catch the rhythm.

Control
5

The controls work, but just barely. Most of the problems lie not with the goofy Guitar Grip but with the DS touch screen, which is loaded with too many functions. The strumming recognition is particularly bad and will impact your score at any difficulty level. There's really no good way to activate star power, but the game will probably activate it for you... at the worst possible time.

Gameplay
8

Control issues aside, the game is still a lot of fun. The missing fret button and its implications simplify the gameplay, which is unfortunate, but we're still left with a lot of good songs and tight note charts. On Tour even manages to make guitar battles fun with its numerous tweaks to that mode.

Lastability
6

The diminished track selection offers this quandary: you can still keep playing for higher scores, but the inconsistent controls make it difficult to maintain the long chains and strategic use of star power necessary to push your score higher. Multiplayer could be a lot of fun if you have the gear to make it happen.

Final
7

Guitar Hero: On Tour ranks near the bottom of this quickly expanding franchise, but the core gameplay proves to be resiliently fun despite an ill-conceived interface.

Summary

Pros
  • Improved guitar battles
  • Looks and sounds like Guitar Hero
  • Some fun new songs
Cons
  • Anemic, rehashed track list
  • Lack of precision in controls
  • Simplified gameplay
Review Page 2: Conclusion

Talkback

I picked this up last week and I have to say that your review is pretty much spot on with how I feel about it.

Regardless of anything, its a pretty creative attempt by Vicarious Visions and it'll sell boatloads.

I'd love a harder 4-fret game, I've tried and tried but I can't get the hang of playing with 5 frets and medium keeps getting easier and easier, I want a challenge. I'm not paying 50 bucks for a game with that few tracks that doesn't work right, though.

GoldenPhoenixJuly 06, 2008

I have to disagree with the review, I'm loving the game and it is an EXCELLENT handheld title. Is it as good as the main console franchise? Not sure, but then again it is created for a hand held which NEEDS to do things a bit differently.

Aero LeviathanJuly 06, 2008

Necessary flaws are flaws nonetheless, and 7 isn't a bad score. So what do you disagree with, exactly?

DasmosJuly 07, 2008

should give this game a 0 because it is guitar hero and guitar hero is trash. this is of course because i am already a real-life guitar hero and i don't need to dream or pretend that i am by playing crap vidya games.

GoldenPhoenixJuly 07, 2008

Quote from: Aero

Necessary flaws are flaws nonetheless, and 7 isn't a bad score. So what do you disagree with, exactly?

Don't believe I said it had any flaws. I said that the two versions should not be compared because handheld gaming is a different animal from console gaming. For what it is, a portable version of Guitar Hero, it is brilliant. The controls work fine for me, yeah strumming takes practice but it is far from flawed. I guess my biggest problem with the review is that I feel it leans too heavily towards the hardcore Guitar Hero fans, while this version OBVIOUSLY tries to bring in casual gamers to the franchise who don't want to spend hours playing the console versions. It is very pick up and play with tons of fun for short bursts, which is what a quality handheld game is best at. Even the tracklist is fine.

Also who are you? Don't believe I've seen you.

Nick DiMolaNick DiMola, Staff AlumnusJuly 07, 2008

It seems to me this game isn't at all for hardcore Guitar Hero fans. With only 4 buttons and a pretty pop-ish soundtrack it goes against the conventions of the GH franchise.For the more casual audience this may be great, especially for the younger crowd.

Given how toolish I would look playing this game out in public, I doubt I'd play it anywhere else but at home. At that point it doesn't even make sense because the entire appeal (GH on the go) is gone.

DAaaMan64July 07, 2008

SO to avoid looking like a tool, you become one?

GregLover5000July 07, 2008

I gotta agree with GoldenPhoenix. Of course it would be preferable to play with a guitar controller through a bigass Dolby Surround system...if you own a console and have that option. But for Joe DS Owner, this thing is pure fun; it's practically the Elite Beat Agents sequel I've been waiting for.

And speaking as a guitar player of 25 years' experience, "strumming" the touch screen does feel very much like playing guitar to me, and I'm pleasantly surprised how responsive it is. I've played Rock Band with my nephew and I love it to death, but that old-time water pump handle you use to "strum" kills me every time and requires a total rethink of how I play. And the fret buttons on the DS aren't unlike a good ol' Grip Master finger trainer you'd buy at Sam Ash, so that feels right at home too.

It's a fair review (I'd rate it 8.5 or 9), but to me there's no point comparing On Tour to a console game, 'cause I'm not buying this or the console version. To me the relevant comparison is to the other DS games out there, and the fun and replay value make this a great DS title.

I have three gigantic beefs with the game:

1) Smash Mouth? Maroon 5? DAUGHTRY?

2) When you're holding a console guitar, the buttons are arranged more or less horizontally. And hey--the notes come toward you horizontally. On the DS, the buttons are arranged vertically, but the notes still appear horizontally. For me, anyway, there's a significant lag time where my brain translates GREEN doesn't mean LEFT, it means BOTTOM. Pinkie. It's not like there's a way around this problem, but it's a significant one, for my anyway.

3) Strumming sucks. How am I supposed to play "All the Small Things" on Hard without giving myself carpal-tunnel syndrome?

GoldenPhoenixJuly 07, 2008

GregLover (LOL), makes a good point, it should be compared to other DS games and how well it accomplishes creating a solid HANDHELD rhythm game experience.

Halbred, I personally had no trouble with finding the notes, so it appears to be a person by person thing. Interesting complaint though, I never thought of it like that. One thing I do find odd is how concerned you guys are about how others perceive you in public if you play it, unless you are walking around playing your DS (which looks goofy regardless of the game you have in it) I don't think anyone is going to care.

Strumming is perhaps the only semi-complaint I have about the game, but it doesn't ruin the fun for me.

Aero LeviathanJuly 07, 2008

Quote from: GoldenPhoenix

Don't believe I said it had any flaws.

Quite right; it's perfect in every way. I don't know how I didn't see that.

Quote from: GoldenPhoenix

Also who are you? Don't believe I've seen you.

What is this supposed to mean? I am the internets.

GoldenPhoenixJuly 07, 2008

Quote from: Aero

Quote from: GoldenPhoenix

Don't believe I said it had any flaws.

Quite right; it's perfect in every way. I don't know how I didn't see that.

Quote from: GoldenPhoenix

Also who are you? Don't believe I've seen you.

What is this supposed to mean? I am the internets.

So you have a problem? You appear to be quite, how should I put it, smart aliky. I didn't insult you nor Johnny and yet you feel the need to be a smart alik. I was only replying to your comment that made it sound like I stated the game had "necessary flaws" when I didn't mention any in my post, I was responding to that comment. And my question about who you are was curiosity because I hadn't seen you on the boards.

Quote from: Halbred

1) Smash Mouth? Maroon 5? DAUGHTRY?

How are these bad things? ^_^

Dan_FlyhightJuly 08, 2008

Quote from: Halbred

3) Strumming sucks. How am I supposed to play "All the Small Things" on Hard without giving myself carpal-tunnel syndrome?

I got to play this game about a week before it came out. Managers at gamestop (which I am not, but my manager) got demo copies of Guitar Hero: On Tour to show to customers to enhance reservations and upcoming retail sales of course about a week early. He handed it to me and All The Small Things was the exact song I first picked to play and I immediately went to hard after he said playing it on Easy was boring. I have to say I didn't find strumming all that bad. In fact, I scored hitting 97% of all the notes. What we did compliment about the strumming was that you couldn't strum just anywhere on the touch screen, but it had to be where you would normally strum on a guitar.

D_AverageJuly 08, 2008

Quote from: Kairon

Quote from: Halbred

1) Smash Mouth? Maroon 5? DAUGHTRY?

How are these bad things? ^_^

Simple, three of the worst bands in the history of "rock".

Simple, they

Nick DiMolaNick DiMola, Staff AlumnusJuly 08, 2008

They aren't my favorite either, but given the crowd they are trying to reach with the title they are pretty excellent choices.

LuigiHannJuly 08, 2008

Did I miss the boat when everybody started hating Smash Mouth and Maroon 5? They're mediocre bands, but they aren't raping your ears.

Smash Mouth is like Sugar Ray, they both became different bands once radio airplay came their way.

DAaaMan64July 08, 2008

Quote from: LuigiHann

Did I miss the boat when everybody started hating Smash Mouth and Maroon 5? They're mediocre bands, but they aren't raping your ears.

Ehh. I've always hated them. But it isn't my genre anyway.

GregLover5000July 08, 2008

OK, here's what I want with the console version: a 3/4-size guitar controller (an Explorer body would be nice) with the standard fret buttons, but rather than the clicky lightswitch, inset a nice touch screen in the body and let me use a DS-type pick/stylus to strum.

If you build this and it sells, please send bags of money to my profile address.

Funny thing is, controlling your electronics with a guitar goes back to when the Atari 2600 was new, when Roland started building guitar synths. The technology certainly exists to read strums on actual strings (and even string bends); don't know how cheaply it could be done, though.

GoldenPhoenixJuly 08, 2008

Well I put a couple more hours into it and I'm love it even more. I even enjoy the vast majority of the songs. This is easily becoming one of my favorite DS games.

DAaaMan64July 08, 2008

GP, don't be so serious.

PlugabugzJuly 08, 2008

I hate to nitpick, but do you mean anaemic?

UltimatePartyBearJuly 08, 2008

Quote from: Plugabugz

I hate to nitpick, but do you mean anaemic?

That's one of those (sorry, thouse) American vs. British spelling things.

LuigiHannJuly 08, 2008

Quote from: GregLover5000

but rather than the clicky lightswitch, inset a nice touch screen in the body and let me use a DS-type pick/stylus to strum.

It's funny that with GH4's "touch sensitive" controller, they didn't think of that. Wouldn't even have to be a screen, just a little touch pad, and using it for strumming would be a thousand times better than whatever they actually plan to use their touch pad for.

General response to several posts above:

I made some comparisons to the console GH games because this is a franchise game.  Those comparisons bring context to the review just as those games bring context to this game's potential buyers.  Of course it's fair to compare them.  Regardless, my complaints about strumming recognition, inappropriate songs (due to lack of interesting guitar parts), and poor bass mixing would all be valid even if this was the only GH game ever made.

Yes, this review is based on a pretty serious GH player's point of view, because that's what I am.  I'm not an obsessed tournament player, but I do like to improve my scores, and I do enjoy the added technique of dealing with the fifth fret.  I can't write my review from the perspective of a 12-year-old casual fan because that's not who I am.

GoldenPhoenixJuly 09, 2008

Quote:

I can't write my review from the perspective of a 12-year-old casual fan because that's not who I am.

Wow, talk about an insult to those of us who actually really enjoy the game (which includes other reviewers that enjoyed the game who are most likely not 12 year olds). Way to generalize and take respectful criticism of your review and openly insult (at least that is how it came across). I can understand if I was getting nasty like some have in the past but to make such a disparaging remark to my comments (and others) in this context seems a bit below you. Did you honestly have to include the 12 year old remark? I could understand if you said you can't write it from a casual fan/players perspective but to pigeon hole them into an age group reminds me of all the "only kiddys like Nintendo games", except in this context it is  seems to mean, whether you meant it or not, to insult people who think Guitar Hero On Tour is a great rhythm game for the DS.

Now in regards to comparing console with handheld, I would say if you are talking about PS2 vs PSP you may have a valid point. When you are comparing a franchise that HAS to do things differently on a handheld, seems weak to me. You need to judge the game solely on its own merits and what it was trying to achieve. Better yet compare it with similar experiences on the DS itself, how does it compare with Elite Beat Agents? That seems to be a more accurate comparison than trying to compare it to franchise iterations whose focuses were on big peripherals with a large screen, and audience friendly design. It is virtually impossible to replicate that experience on a handheld so you are forced to take the game in another direction, while still maintaining the "heart" of the franchise.

Now the sound track is fair but there again it all depends on personal taste, I personally love the soundtrack and what it offers in the way of guitar playing (well most of it!). Bass mixing is an area I'm going to default to you on, though I will say that it could possibly be because of technical restraint then a flaw with the game all I can say I've been able to keep to the rhythm quite well. In regards to the strumming, I am improving and finding it to be less of a problem, and I know I’m not the only one. It is the Okami Wii Syndrome, it seems, and some find it works fine while others don't, so once again I'll give you the benefit of the doubt that for you personally it didn't work well.

My main problem with the review is I felt you downplayed how well it achieved being a handheld Guitar Hero experience, and relegate some of the really neat features like the dual mode to more footnotes. I'll admit it is only my perception (see how I don't generalize), but it seemed like you overemphasized which appear to be more personal issues with the game (like sound track taste). What is most confusing though is your statement regarding most issues being minor when compared to the strumming and the “sometimes uncomfortable” grip yet you say early on it does a good job of replicating the buttons, yet it becomes more than a minor issue at the end? I guess I am bit confused about what caused the game to fall into 7/10 territory. I guess I’m trying to understand more about how you approached your final score and the review as a whole. Did you put more emphasis on, imo, a flawed comparison to its console brothers (or sisters) or did you put that emphasis on how it compared to other rhythm games on DS?

P.S. Even with your seemingly rude 12 year old remark I still can't hate someone who loves Wall-E!

GregLover5000July 09, 2008

Quote from: Jonnyboy117

I can't write my review from the perspective of a 12-year-old casual fan because that's not who I am.

Geez, man, I hope you're not saying I suggested you do. I'm 40, and I started playing games when my dad brought home a used Magnavox Odyssey (with screen overlays)!

My only point, again, was that to me personally the choice isn't whether to buy Guitar Hero On Tour ($50) or an Xbox 360 and the console version ($370 at least); it's whether to buy Guitar Hero On Tour or not buy Guitar Hero On Tour. I bought it for my son and we're both having a blast. We're playing the hell out of that thing: it's fun, it works, and the depth of play is amazing (Wi-Fi co-op?) considering the limitations of the DS.


NWR gives it a 7.0, which is fine. I'm giving it the coveted NWR Forum n00b 9/10.

DasmosJuly 09, 2008

lol @ the guitar zero's kicking up a fuss about a horrible game's generous review score.

You guys and gals are taking that comment too seriously.  I wasn't quoting anyone for a reason.  12-year-olds are the target demographic for this game... anyone want to dispute that?  That's not to say that other people can't enjoy it too (I did, to some extent), and I certainly wasn't calling anyone here a child.  For that matter, we probably have 12-year-old forum posters who contribute regularly.  And while I can speculate that they may enjoy the game, I have to review the game from my own perspective.

For what it's worth, I wrote a review of my own (more for practice than anything else) and also gave it a 7. But I was much harder on the gameplay than Jonny. I applauded the tech and innovation of the Guitar Grip, but simultaneously condemned the impracticality of it. My hand just cramps up in there, and my poor stylus hand cramps up MORE, especially on the Hard songs (All the Small Things sucks). I think the song selection is terrible for three reasons:

1) I heard enough of those songs on the radio yesteryear to be sick of them today.
2) A few songs, like "Heaven" and "Spiderwebs" do not fit the Guitar Hero vibe.
3) Why are we getting ports of GH3 songs in here? That's inexcusable.

And I would argue that On Tour is NOT aimed at the casual gaming crowd, even though it's clearly found a home there. I think it's aimed directly at people who've played Guitar Hero in the past...which is a LOT of people! And even if Jonny had somehow NOT compared the DS game to the PS2 games, which would be ridiculous anyway, I'll bet the score would've been the same. There are gameplay hurdles here that would probably NOT pass muster were it not for the franchise name. It's way too easy to accidentally engage Star Power, for example. And I'm sorry, but any tracklist that includes "Rock Star" is an instant phail.

GregLover5000July 09, 2008

First, let me clarify that I have immense love and respect for Mr. Metts and my user ID would have been JonathanMettsRespecter10000 if only I'd had enough characters.

Quote from: Halbred

2) A few songs, like "Heaven" and "Spiderwebs" do not fit the Guitar Hero vibe.

I think this perfectly sums up why I bothered posting in the first place; I claim ignorance here and fully confess to having zero clue what the "Guitar Hero vibe" is. There's a whole Guitar Hero rocks/sucks zeitgeist-shift that I slept through, and when I woke up I found On Tour in my DS and liked it a lot.

I do think there's a lot of baggage keeping this game where it is on metacritic, et al. I mean, I bought Space Invaders Extreme as well, and for all the love it's gotten from the critics, I'm a lot more likely to reach for On Tour when I have a free half-hour. Both games do what they do very well, in my opinion.

I fully agree with the premature starpowerization problem, though.

That's all. Much love to everyone.

I disagree with Zach on a couple of points in that post.  First, I think "Heaven" is a brilliant choice for Guitar Hero because it is very much a guitar-centric song with multiple solos, fills, and rhythm sections.  I'm not in the camp that thinks GH should be all metal and classic rock.  Any song that has interesting guitar parts should be considered.  That's why I think other songs in On Tour, like "This Love", are not appropriate even though I may like hearing them on the radio.  Initially I had the same complaint with "Spiderwebs" and "All Star", but they prove to be surprisingly challenging and engaging on Hard, if less so on Easy.  One of the interesting effects of playing a familiar song in GH is that you start to hear and understand the guitar parts more than you ever did before.

As for this casual argument, it's really a moot point because GH has had a rare crossover appeal for both casual and hardcore players, ever since the series began.  The difficulty levels and song choices mean you can play the game at either extreme or, more likely, some blend in the middle.  That's where I am... I play through the games on Medium and then attempt to play through again on Hard, usually hitting some roadblocks on certain songs.  I enjoy trying to get five stars on the songs, but I know that I'll never get them all.  I think I'm a fairly typical fan of the series, or at least I represent a significant portion of the fanbase.

GoldenPhoenixJuly 09, 2008

Quote from: Jonnyboy117

You guys and gals are taking that comment too seriously.  I wasn't quoting anyone for a reason.  12-year-olds are the target demographic for this game... anyone want to dispute that?  That's not to say that other people can't enjoy it too (I did, to some extent), and I certainly wasn't calling anyone here a child.  For that matter, we probably have 12-year-old forum posters who contribute regularly.  And while I can speculate that they may enjoy the game, I have to review the game from my own perspective.

I'm curious, what makes you think the target demographic is 12 year olds? If anything the target demographic appears to be the wide diversity of NDS owners, many of which are casual gamers. The game seems to be created more for people who were either turned off by Guitar Hero on the consoles or those who were more casual fans of the series. It is odd about the star power thing because I haven't accidentally activated it yet (also there are different mic sensitivity settings though I'm not sure how well they work), but as I play more of the game perhaps I'll run into that problem.

P.S. Thanks for taking the time to respond Johnny!

Nick DiMolaNick DiMola, Staff AlumnusJuly 09, 2008

Quote from: GoldenPhoenix

The game seems to be created more for people who were either turned off by Guitar Hero on the consoles

I'm not entirely sure about that. I would think that the game is geared more towards younger fans of the series. Why if you were turned off by the GH games on the console would you bother with this incarnation of it?

I will admit that my opinion of the "Guitar Hero vibe" is very strong and was shaped by the first two games. I think GH3 went in a different direction but still had a gigantic roster of great songs. It's really hard to complain about a tracklist that includes "Knights of Cydonia." I also sort of miss the indie bands which make up a huge portion of the unlockable content in all three console games. I almost wish that On Tour had a shorter main tracklist in favor of a few unlockable indie songs. Or, you know, throw an indie song into each of the venues.

I used to be really frighteningly hardcore about GH. I 5-starred everything in GH1 and 2 on Hard mode (not so much on Expert), but now I don't really have the time. I'm pretty much with Jonny on how I play On Tour, though. I "perfected" my techniques on Medium, and I'm just playing through Hard now to see how well I can do. Expert? Yeah, we'll see.

I'd also like to say that there is no "perfect" technique to the strumming. :-(

GoldenPhoenixJuly 09, 2008

Quote from: Mr.

Quote from: GoldenPhoenix

The game seems to be created more for people who were either turned off by Guitar Hero on the consoles

I'm not entirely sure about that. I would think that the game is geared more towards younger fans of the series. Why if you were turned off by the GH games on the console would you bother with this incarnation of it?

Let me clarify what I meant. There may be some people who were intimidated by the 5 stret guitar and perhaps even the perception of Guitar Hero itself. But with a more private version of the game with a simplified controller is more inviting and more "laid" back. Perhaps turned off is the wrong word and instead I'll use intimidated.

GregLover5000July 10, 2008

Quote from: Mr.

I would think that the game is geared more towards younger fans of the series.

You're only saying that 'cause I modded an old Pianosaurus to use as a controller.

Quote from: GregLover5000

You're only saying that 'cause I modded an old Pianosaurus to use as a controller.

You have the greatest forum name ever.  Welcome, sir or madam!

ARGH! I got an empty, blank DS case from GameStop (4 free!) but the Cover Project (or whatever it's called) doesn't seem to have an On Tour insert cover that's just "Save As"-able. Am I wrong? Did I just miss it? Does anybody know where I can get one?

Nick DiMolaNick DiMola, Staff AlumnusJuly 10, 2008

Click here Zach, it should start downloading upon click. The cover project doesn't link things that way, it all goes through their php script, presumably for keeping track of downloads. If you have problems with it for some reason I can get it to you via email.

SWEET. Thanks a million!

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Guitar Hero: On Tour Box Art

Genre Rhythm
Developer Vicarious Visions
Players1 - 2

Worldwide Releases

na: Guitar Hero: On Tour
Release Jun 22, 2008
PublisherActivision
RatingEveryone 10+
eu: Guitar Hero: On Tour
Release Jul 18, 2008
PublisherActivision
Rating7+
aus: Guitar Hero: On Tour
Release Jun 25, 2008
PublisherActivision
RatingGeneral

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