Do not pass gas; do not collect $200.
Like its titular gaseous anomaly, Sigi - A Fart for Melusina is brief and punchy. Boasting merely one hour of gameplay, Sigi’s raucous quest to save Melusina won’t take up much of your time, but it is an entertaining enough title.
You’re on a mission to save a beautiful lady from a hulking villain. On your way, blast your way through a spicy variety of monsters and pick up different weapon power-ups, which change your projectiles. Be careful though: every time you pick up a delicious food on your journey, you break wind. This can hinder your desire to play this in public. Who wants the other people in the waiting room assuming it’s you who is letting loose intermittent toots? Headphones are a must.
This game plays on your nostalgia and some good old-fashioned corny jokes. The humor of the game worked for me as it is fun and doesn’t take itself too seriously. The music and the design are perfect and exactly what you’d expect from a medieval-style platformer with a gassy hero. There are 20 levels with four bosses interspersed every few levels. Regular levels were easy breezy for me, but I got a little cocky and the first boss wiped me out easily. This is where hoarding lives as you go can really save you some headaches. The bosses can be tough if you aren’t a serious platformer enthusiast.
Overall Sigi is totally fine. The design is amusing and the execution is solid. My main issue with it is that there isn’t much to it. It’s not a title that has much replay value. The difficulty of the regular levels compared to the boss levels is also a bit disproportionate. I think that the life-hoarding mechanic is a cheap way to keep the player happy. I know not everyone will find the boss levels as difficult as I did, but it is something to consider.
But if you were even vaguely interested in this game, I’d recommend it. It’s fun to play and not a huge commitment, so you can indulge in a little platforming for an hour.