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Legendary Eleven (Switch) Review

by Neal Ronaghan - June 8, 2018, 5:38 am EDT
Total comments: 2


It ain’t much of a legend.

Arcade sports games are near and dear to my heart, so when Eclipse Games announced they were bringing Legendary Eleven to Switch, I got excited. Unfortunately, that excitement was tempered very quickly once I got my hands on it. This isn’t truly abysmal, but I came away from my time with this soccer game immensely frustrated and disappointed.

The various teams are based on countries all over the world and with them, you can play in Africa, America, Europe, or Asia Cups with teams from those regions or pull from the pool of all of them in the World Cup. The campaign isn’t any deeper than a riff on the World Cup, which is generally okay. However the quality of teams are all over the map. It makes sense that it’s based off of the these teams in real life, but it’s a little bit disheartening to see such a large ability difference between teams. Arcade sports games work best when teams are balanced, and the teams here really aren’t. If you play local two-player and you’re of equal skill level with your opponent, be sure to pick teams that are similar in quality.

The experience isn’t more complicated than some quick tournaments and multiplayer, and that’s totally fine, especially for a smaller eShop game. Where Legendary Eleven falls apart is how it plays. The controls are a little awkward as collision is weird. You can literally run into a character with the ball but they’re mostly unimpeded. Passing the ball magically goes through nearby players sometimes. You only stop opponents dribbling past you by pressing the right button. It boils down to a poor timing game where whoever presses the Y button at the correct time wins. Shooting isn’t any more nuanced.

Additionally, players are hard to tell apart, especially when jerseys are similar colors. The cartoony characters just aren’t distinct enough and their kits don’t stand out. Unless the opposing team’s colors completely clashed with my team’s, I’d regularly mess up who I was passing to, even with the arrows below my player pointing out my options. In general, throughout my games I just never felt like I really had total control over my players. The intangibles are just unappealing; this game doesn’t feel right. Throw in some assorted bugs and it’s a rough sports game. (Note: the developer is working on a patch to fix some of them shortly after release)

Legendary Eleven just kind of feels and looks like a fuzzy drawing of EA’s FIFA games. It’s passable at best, but is off enough to not be worthwhile if you’re seeking out some good old-fashioned arcadey soccer on your Switch. The only hope for Legendary Eleven is that developer Eclipse Games is going to update it over time, but as long as the base feels this raw and frustrating, I can’t recommend it.


  • It’s got personality and some heart
  • Reductive soccer controls
  • Rigid controls
  • Unbalanced teams


ShyGuyJune 08, 2018

Well this is a bummer! Switch already has bad soccer games, we need good soccer games!

jn2002dkJune 09, 2018

Pretty harsh review in my opinion

First off, i agree with the kits not standing out, making it hard to distinguish your players from the opposing teams. This could be solved simply by providing alternate kits for all teams and let us choose

Not sure that not being able to run into a player and steal the ball without pressing a button is such a big deal. Plenty of old arcade titles did it that way and honestly, how hard is it to press Y?

As for the passing, it works fine for an arcade title. This doesn't try to be Fifa so i'm not expecting Fifa style passing and defending. That would go directly against the arcade nature of the game. Also, using through balls creatively opens up for far more options than just passing directly to a player. A nice touch is the circle with arrows on the player controlling the ball, which makes it easy to tell what directions are feasible to pass at

You also completely neglected to mention the charge meter that builds via a string of successful passes and dribbles, enabling super shots. I kinda like the shooting mechanics because rather than have some behind the scenes math determining shot power and accuracy, you decide if you want extra power but risk getting tackled before unleashing the shot. The pre match cards are also strangely missing from this review. They allow you to customise your team through various bonus and more cards can be unlocked by winning the cups. Seems like something that should at least be mentioned in passing in a review

I can't relate at all to not feeling in control of my players. How are you not in control? The only thing i can think of is after stealing the ball, where there is an annoying delay where you can't pass but other than that, i always feel like i'm in control of the ball

Finally, complaining about different teams having different strengths seems uhm...ridiculous. This has been a staple of footy games since forever and it wouldn't make any sense if Argentina weren't better than Egypt. Come on now

It is rough around the edges but as i understand it, it's still in early access mode on Steam so that's to be expected and i'm sure things will be tweaked and content will be added down the line

Personally i'd rate it a 6 or 7. It's a nice change of pace from Fifa

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Game Profile

Genre Sports
Developer Eclipse Games
Players1 - 2

Worldwide Releases

na: Legendary Eleven
Release Jun 08, 2018
PublisherEclipse Games

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