You should not buyed this game.
The launch of new hardware is fraught with both excitement and the desire to play a plethora of new games. Gamers want an excuse to use their new device and, as a result, mediocre games tend to sell exceptionally well. Often you’ll see an egg or two at launch and with Vroom in the Night Sky that is exactly the case. Vroom is a game so obviously rushed to launch that you’ll be left scratching your head, wondering just how the heck it even made it onto the eShop in the first place. With no redeeming features and so little content, this is one you’ll absolutely want to skip.
Upon firing up Vroom in the Night Sky for the first time, you’ll be prompted with the question, “Are you the first time to play this game?” (no, not a typo) From there, you have the option of seeing the tutorial. Having never played the game before, I hit the A button to view and quickly found myself at the main menu with no tutorial. It was after a brief moment of confusion that I realized that the A button is actually back and the B button is to confirm. After only a matter of seconds, I knew I was in for a bumpy ride.
The main objective for each of the eight stages is to fly through a number of rings and then cross through the magical gate, which just so happens to be another ring. The number of rings, known as Keystars, varies depending on the stage, but what remains consistent is the ease in which you fly through them. More often than not, they’ll just be scattered in the sky with no form of resistance. Even in later levels, where they might be placed under a bridge or an object, it fails to deliver any real challenge. In addition to collecting Keystars, you’ll also be tasked with gathering stardust that is generously littered around the stage. After a short period of time an opposing magical witch will enter the fray to steal the stardust, which acts as currency to unlock more bikes in the shop, therefore it becomes important to stop her. Or so you’d think. While you can shoot projectiles at her until she leaves, it’s just as easy to ignore her and continue on your way as stardust will regenerate anyway.
Controls are simple to learn and the bike controls as you’d imagine a bike would, but it does nothing to stand out or add any unique features. I thought the bike might control more like a broom and be slippery around turns, but it doesn’t. Each bike offers a boost and projectile that drains your magical gasoline, but you can easily refill by running over a beam of light, allowing you use either as much as you like with no consequence. The starter bike is painfully slow and a complete bore to use. Only after grinding the same few levels over and over to unlock a bike with some speed does the game actually show some signs of life, but unfortunately, that’s still not even worth it.
Vroom in the Night Sky might have eight stages to choose from, but outside of aesthetic they all play the same. Each one is filled with the same barren spaces, but sometimes the background is a desert, a forest or one of a few different city style landscapes with polygonal objects scattered about that look ripped straight from a n Nintendo 64 game. The poor translation is evident throughout the game, notably in the banter between the witches and in the shop where after you purchase a bike it will be labeled “buyed.” Varied bike designs are present, but you’ll regularly see repeats with different colors and stats. The soundtrack isn’t awful, but can do little to salvage the experience.
Vroom in the Night Sky is the epitome of a rushed launch title, a game that offers so little content that after just a few minutes you’ll have seen just about everything it has to offer. If you’re willing to take the time, you can dive into the game, but it comes at the cost of grinding the same few levels to unlock bikes with better stats that simply serve to make the boring stages end even quicker. If it isn’t abundantly clear yet, this is a game that every Switch owner should pass on.