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DS

North America

Star Wars Ep. III: Revenge of the Sith (DS)

by Jonathan Metts - May 6, 2005, 11:20 pm EDT

7.5

Fancy a 3D multiplayer mode with your GBA port?

First, know that the majority of this game is exactly the same as Ubisoft’s GBA game of the same name. For more information about the single-player, 2D beat-em-up portion of the game, be sure to read my review of the GBA game.

The only gameplay difference between the 2D portions of each version is that special moves can be activated by touching panels on the DS touch screen in that version, in addition to the slightly awkward button combinations used in the GBA version. It’s an improvement, though only slight. On the other hand, the DS version of the game is completely missing the two-player co-op mode, probably just so the GBA version could claim a feature of its own.

For an extra ten dollars, the DS version features touch screen menus, improved sound quality, and a 3D space shooter engine. That last one should be the only real consideration you make in choosing one version over the other, especially since the GBA version plays just fine on the DS hardware. Is the 3D mode worth the extra money or not?

That depends on whether you have friends who also plan to buy the DS version. Although a few 3D flying missions are wedged into the one-player adventure (and those pretty much stink, by the way), the engine is primarily devoted to multiplayer. There, you can set up a wireless game with up to three other friends who also own the game…sorry, no single-card gameplay. The empty slots can be filled up by reasonably smart computer players, as many as three of them, so you can even dogfight in a makeshift one-player match.

The 3D mode resembles Factor 5’s Rogue Squadron games, at least in basic design. The graphics don’t even begin to compare. The game is plagued by horrible textures, though a smooth frame rate makes it look better in action than in screenshots. The comparison is reasonable, however, in the sense that Revenge of the Sith lets you take control of dozens of ships from the Star Wars universe and shoot other craft out of the sky (or space). The controls are digital and fairly simple, but you can roll the craft and, surprisingly, even redistribute shield energy. The gameplay is all about dogfighting, and attacks fall into the tried and true laser and lock-on missile categories.

One of the best parts about this mode, aside from the bots and simple wireless setup, is the wide variety of playable ships. Many of them have to be unlocked via the 2D single-player mode, but it’s worth it to have access to the X-wing, the Millenium Falcon, and Darth Vader’s TIE Advance. The ships don’t just look different, either. Each one has unique handling and performance ratings, and you can definitely feel and see the difference while playing.

Does this mode make the DS version worth getting over the GBA version? For single-player skirmishes, I’d say no, even though the bots are quite capable. But as a multiplayer game, it’s quite interesting and deeper than you might think, especially on the complex Coruscant maps. So yeah, if your friends are also thinking about getting Revenge of the Sith, it’s probably worth it for everyone to shell out a bit extra for the DS version. The only problem is that it may make you wish Ubisoft had polished up the graphics and just made a whole game out of the 3D engine, but maybe they’re already working on that.

Score

Graphics Sound Control Gameplay Lastability Final
4 8 8 8 8 7.5
Graphics
4

The 2D stuff looks just fine…for a GBA game (which it is). The 3D stuff is borderline ugly, but at least the engine is fluid.

Sound
8

One advantage the DS version has over the GBA one is better sound. The classic Star Wars music just sounds much, much better, and it’s not just the DS speakers; the music is encoded more faithfully and with heavy doses of choral texture, and you can really tell the difference when playing one version next to the other.

Control
8

The 2D controls are fine, as in the GBA version. Super moves are a bit tricky to pull off via button combos, but the DS version also lets you activate them with the touch screen, which is a nice little option. Spacecraft controls for the 3D mode are surprisingly smooth, even with the D-pad and no option for an "analog" touch screen yoke.

Gameplay
8

Above-average 2D beat-em-up action for the single player mode. Multiplayer 3D dogfighting does tend to devolve into "fly-by shooting", but bots and power-ups help to mix it up.

Lastability
8

Not bad at all. The single-player game won’t last forever, but you can occupy yourself with 3D skirmishes against bots until your friends come over for some wireless fun. Loads of unlockable ships may have you replaying the 2D mode on "Master" difficulty level.

Final
7.5

Though it comes off feeling low-tech (and it is, really), Revenge of the Sith for the DS is more or less on equal footing with the GBA version it shares so much in common with. The 3D multiplayer mode may well be worth the $10 price difference…but only if you’ve got friends to play it with.

Summary

Pros
  • Cool space shooter multiplayer
  • Good wireless functionality, plus A.I. bots
  • The 2D action gameplay is quite respectable, though it hardly pushes the hardware
Cons
  • A major chunk of the game is just a GBA port with very meager enhancements
  • Major spoilers if you haven’t seen the movie
  • "Special" 3D missions in the single-player game are dull
Review Page 2: Conclusion

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Genre Action
Developer Ubisoft

Worldwide Releases

na: Star Wars Ep. III: Revenge of the Sith (DS)
Release May 04, 2005
PublisherUbisoft
RatingEveryone 10+
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