Nintendo fans finally get on the Meat Boy hype train. Choo choo!
Times have changed. Back during the WiiWare era, one of the titles that was scheduled to arrive was Super Meat Boy, a hard as nails platformer that would follow in the footsteps of its Flash original. Sadly, it fell apart due to the restrictions of WiiWare and Team Meat moved the title to the Xbox Live Arcade service. Six years after its initial release, Super Meat Boy finally arrives on a Nintendo system. Was it a little late? Of course, but that doesn't mean it shouldn't be on the Wii U.
Do you remember the days of hard platformers on the NES and SNES? That is the best way to describe Super Meat Boy. This 2D precision platformer requires you to deal with a large variety of obstacles and to reach he end. With objects like pits, spikes and blades that won't be an easy task. They are placed quite strategically, so thinking before you act is pretty much a requirement. Your challenge is to get through the level safe and sound and reach Bandage Girl, who has been taken away by Dr. Fetus.
The levels itself are short enough that you want to keep playing. There is a certain level of frustration when you are constantly failing, but you know that it can be done. Every time you try to dodge a new obstacle, you become smarter as a result and are ready for the next challenge to be even harder. Expert players will find themselves going through worlds with ease and going for the various trinkets on offer. There are secret characters like CommanderVideo, levels with a look of older systems and bandages that are put in sneaky places. Super Meat Boy is a rewarding game through and through.
The urge to replay will also help you get the hang of the controls. There is a slight floaty feel to the controls that feels odd at first, but nothing that some time and effort can't fix. The buttons and actions are responsive outside of it, so most players will know what to do after a while. One thing that I do need to add is that I mostly played with the Wii U Pro Controller. Considering you have to hit certain buttons within a time frame, it is nicer to have the buttons closer to one another. Players who do prefer the GamePad get the option to play without a television, which is standard fare for the system.
There aren't many changes in this version of Super Meat Boy, which is a bummer for those who would like to double dip. The only difference is the soundtrack, which is quite different from the original. The new tunes aren't bad and I bopped my head more than once while playing. The veterans will likely not escape the feeling that they are missing something however. The game looks nice enough on the Wii U and runs without a hitch, so there is at least that. It is a color spectacle that you should at least experience once.
Super Meat Boy remains a fun game, even after many years of waiting. The hard as nails platformer will provide hours of levels and secrets to uncover for those in the need of a challenge. While you can enjoy Off-TV Play on the Wii U GamePad, I found myself playing through the game with the Pro Controller. A lot of precision is needed, so having a controller with the buttons closer to one another is important. You won't beat the feeling that it is sort of floaty, but players will get the hang of it eventually. And when you do, it just comes together in a grand way.