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GC

North America

Mad Catz MicroCON

by Mike Orlando - October 2, 2002, 12:13 pm EDT

4

If you can read this, you’re probably too old to want a MicroCON.

For every Sony ‘Dual Shock’ controller, there are five ‘Dual Force’s. If you see one Nintendo GameCube game pad on the shelf, you’ll most likely encounter a ‘SuperPad’. Yes, it seems that every console is accompanied by a myriad of third party controllers, most of which are sub-par replicas with little difference in design. While it is apparent that MadCatz attempted to do something a little different when designing the MicroCON, the controller follows the ritual of shoddy craftsmanship and focus.

The MicroCON was clearly designed for the GameCube’s younger demographic. The controller features smaller buttons, triggers, and analog sticks that are all squeezed together thanks to the pad’s shrivelled layout. While the MicroCON has a longer cord than Nintendo’s standard pad does, it also has both a bigger d-pad and handles, which sort of defeats the purpose of constructing a controller for those with tiny hands. One thing MadCatz has continuously implemented successfully with their latest slate of third party controllers would be the rubber grips on the handles. Though some may view the grey ridges as a cheap add on, they do help prevent the controller from slipping out of one’s hands. It should also be mentioned that the controller features a second shoulder button (opposite the Z trigger) that has a macro function.

Unfortunately, MadCatz’s latest creation also comes up short when it comes to the quality of the pad’s various buttons and analog sticks. Thanks to the contracted size of the face buttons, the average gamer above the age of ten should be able to simultaneously press all four buttons with merely the top half of his or her thumb. One of the controller’s main downfalls would be the quality of the analog triggers. Any GameCube owner should understand the importance of how much resistance a GameCube pad’s triggers gives, as too much or too little resistance would definitely ruin functionality of the digital button within the trigger. Not only do the MicroCON’s analog triggers give too much resistance, but it seems they grate against the plastic mold of the controller itself, thus hampering the use of the two triggers for games that require precise pressure to the buttons.

Finally, the controller’s main (left) analog stick does not only lack rubber or any other kind of surface that would provide any relative friction, but it doesn’t even feature a design that would. The top of the main analog stick is made with the same material as the majority of the buttons on the controller and features a design that looks more like a small nipple than anything else. This results in having your left thumb slip off the stick multiple times within less than a minute, something that really detracts the experience from many games.

Overall, I couldn’t recommend this controller to anyone other than people trying to get their children into videogames, or those who enjoy collecting oversized novelties for their keychain.

Score

Appearance Comfort Quality Value Construction Final
9 6.5 4 3.5 3.5 4
Appearance
9

While the layout may not provide the best gaming experience possible, it does make the pad look efficiently designed. Coupled with the nice rubber grips and quasi-transparent casing, the controller is quite nice to look at.

Comfort
6.5

While the pad gains points for the nice handles, the tiny base of the controller results in both the d-pad and the c-stick being fairly inaccessible. The lack of grip when it comes to the analog sticks does not help matters.

Quality
4

While the exterior casing of the pad (including the grips) feels swank, the rest of the controller can't keep up.

Value
3.5

Both the face buttons and d-pad look and feel inferior to Nintendo’s incarnations, the analog sticks also feel cheap, and the analog triggers are poorly constructed.

Construction
3.5

Unless you’re suffering from ‘small hand syndrome’, this controller is most likely not for you, or anyone else. There are a lot of small children who use the system, and for them the controller should work great, but the majority of GameCube owners will find the MicroCON too small.

Final
4

While MadCatz should be noted for trying something new, the usual suspects, when it comes to the quality of a third party controller, have once again emerged. Many parts of the controller are shoddy and inferior in comparison to the standard pad, and the conflicting sizes when it comes to the handles and the base of the controller practically completely diminishes the functionality the controller would’ve had for gamers with smaller hands.

Summary

Pros
  • Contains a larger d-pad and longer cord than Nintendo’s controller
  • Good size for people with very small hands
  • Rubber grips on handles are a useful addition
Cons
  • Both analog sticks feature no grip or friction
  • The analog triggers feel poorly constructed
  • With big handles but a cramped layout, the controller just feels poorly designed
Review Page 2: Conclusion

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Genre
Developer Mad Catz

Worldwide Releases

na: Mad Catz MicroCON
Release TBA

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