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Tetris Worlds

by Mike Hrusecky - August 14, 2002, 7:44 am EDT

6

Tetris is Tetris, and while Tetris Worlds is one of the million uninspired me-too’s of the theme, it at least holds to the core values of the sacred name. Read for the full review.

The Tetris name has established icon status since its first incarnation in the 1980’s. It has seen many of its core elements replicated and manipulated over the passing of time in numerous sequels and spin-offs like the true blueprint for puzzle games that it has become.

At its core, Tetris Worlds is Tetris. It doesn’t push the envelope of graphics, sound, or 3D, and it’s not meant to. There are six modes of play, including a story mode, which is a first for the history of everything Tetris. You get:

  • (Classic) Tetris Mode: If you need this mode explained to you, please come out of the hole you’ve been hiding in since the 70’s and rejoin the living. You begin with an empty matrix. Various colored shapes descend from the top of the screen. Your objective is to rotate and position them so as to create complete horizontal lines. As lines are completed, they disappear. Earn extra points by clearing more than one line simultaneously. Do poorly, and your geometric mess may reach the top of the matrix, ending the game.

  • Square Tetris: Standard Tetris, except in this mode you also earn bonus points for creating 4x4 squares, and more points for clearing them. Using the “T” shape to clear lines will cause some blocks to avalanche.

  • Cascade Tetris: Standard Tetris, but in this mode, blocks will fall into “empty” spaces beneath them as lines are cleared. If the falling (cascading) blocks clear more lines, you get bonus points (whoopee).

  • Sticky Tetris: Standard Tetris, except you essentially clear the pre-placed blocks until you reach the bottom row. When blocks of the same color fall and touch one another, they become “stuck” together. When enough blocks are stuck together, “Critical Mass” is achieved, and they all clear from the matrix.

  • Hot-Line Tetris: Standard Tetris, but your objective is to clear pre-selected lines on the matrix. The higher up on the matrix the Hot Line, the more points you earn for clearing it.

  • Fusion Tetris: Standard Tetris, except the objective is to connect falling “Atom” blocks to the “Fusion” block at the bottom of the matrix. Clearing a line containing an Atom or Fusion block will cause a cascade.

    These various modes of play can add some spice to a Tetris game, however, at the core, no matter what mode you play, you’re still playing Tetris. None of the modes are particularly compelling enough to turn the game we’ve been playing for 2 generations upside down. In fact, if you didn’t know which mode you were playing, or its rules, you could still complete the game. That shows how irrelevant the modes can be to casual players.

    That is not necessarily a bad thing for everybody. Hardcore Tetris fans have every reason to enjoy the variations to the tried and true formula. It is those types of players who will work their hardest to learn and master the modes to maximize their points. It would have been nice, though, if the developers could dream up some more inspired variations to the gameplay.

    The mentioned Story Mode is also uninspired, if not almost nonexistent, as your goal is simply to visit six different worlds and play the Tetris mode of that world well enough to save your, err, fellow block friends. (Yes, the blocks are apparently living creatures, though you wouldn’t actually know it when playing it.)

    Multiplayer options include “Race,” where you clear lines faster than your opponent(s), and “Knock-Out” allows you to spawn “garbage” blocks on your opponent’s matrix. No matter which MP option you choose, it’s still a race to clear your matrix first.

    While Tetris Worlds features some 3D graphics and nice visuals, they’re generally bland and don’t particularly add anything to the game. You’re still moving 2D blocks around a 2D matrix, and too much more than that would be more of a distraction to the gameplay than an improvement.

    The music is rather unimpressive and forgetful. The tunes don’t compliment the mode or world you’re playing in, and all around aren’t very catchy. You won’t be humming or singing them later as other Tetris titles have successfully done in the past, even as far back as Tetris for the NES.

    Nobody is going to buy Tetris Worlds for its new options. People will buy it because it’s Tetris and because they haven’t discovered the many free versions that are floating the entire span of the internet. Tetris World’s discounted price of $30 is a bonus for a simple game, but it won’t be enough to capture more than the hardcore audience of Tetrisites.

  • Score

    Graphics Sound Control Gameplay Lastability Final
    6 6 8 7 5 6
    Graphics
    6

    The very nature of Tetris doesn’t leave it open to extensive visual advances, so having lackluster graphics is no surprise, and certainly wasn’t unexpected.

    Sound
    6

    The tunes don’t compliment the mode or worlds in which you play, and they’re forgotten almost as quickly as it would seem they were composed.

    Control
    8

    You move shapes left, right, and down. It’s hard to screw that up, and Tetris Worlds pulls it off in spades.

    Gameplay
    7

    Tetris is Tetris, no matter what modes, options, music, or graphics you give it. The tried and true formula lives on, and while Tetris Worlds does nothing to advance the concept in any way, it at least holds true to the basics. If you’re like me, you’ll often end the game prematurely by purposely screwing up your matrix to stop its tedious repetition.

    Lastability
    5

    Unless you are a hardcore Tetris fan that can’t get enough matrix cleansweeping, Tetris Worlds will only be able to hold your attention for a limited time. The Multiplayer mode doesn’t do much to help improve your overall enjoyment.

    Final
    6

    At the end of the day, Tetris is Tetris, and while Tetris World is one of the million uninspired me-too’s of the theme, it at least holds to the core values of the sacred name, ultimately without advancing or recessing its lineage. The discounted price is clearly warranted, as you’re likely to buy discounted fun.

    Summary

    Pros
    • Discounted price.
    • Tetris by any other name/mode/story/option smells just as sweet.
    Cons
    • Modes, options, and music are uninventive.
    • Tetris Worlds is better suited for the GBA as an on-the-go fix to pass some time.
    Review Page 2: Conclusion

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    Genre Puzzle
    Developer Radical Entertainment
    Players1 - 4

    Worldwide Releases

    na: Tetris Worlds
    Release Jun 23, 2002
    PublisherTHQ
    RatingEveryone

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