We store cookies, you can get more info from our privacy policy.

North America


by Patrick Barnett - January 31, 2013, 7:54 am PST
Total comments: 8


I now admire all ditches and potholes. Continue doing your service, liquid collectors!

Puddle is similar to Nintendo’s Fluidity series in that you maneuver liquid by controlling the orientation of the background. However, Puddle strives to differentiate itself through the variety of substances you control. While its wide array of liquids creates many gameplay differences, each of these individual ideas lacks depth.

When you think of a puddle, a small pool of water is likely the first thing that comes to mind. Although the game puts you in control of water, you do not remain that form for long. Every few levels, a series of events replaces or transforms your liquid into something new. With each change, the properties of your material also shift. Switching between such forms as explosive nitroglycerin and decayed rat goo works to create different gameplay challenges. Unfortunately, each material and gameplay gimmick is only present in two or three levels, making interesting ideas like controlling liquid in a zero-gravity environment short lived and not explored to their full potential. Messing around with a particular substances properties in a level is still enjoyable, but I would have rather seen an entire world dedicated to one liquid and its possibilities.

Despite introducing new gameplay mechanics every few levels, Puddle’s difficulty becomes relentless toward the end of the game. You may run through one level on your first try, while the next one may take you upwards of 30 attempts. This challenge isn’t so much in the level design, but in the physics of the game itself. The liquids often try to flatten out or break into multiple pieces, and keeping them together throughout the entire level is quite a challenge, and often impossible. Considering you fail if you lose so much of your fluid, levels often become just as frustrating as they are fun. Thankfully, the game includes a system that allows you to skip levels if they prove too difficult.

Given the game’s simple controls, there are quite a few ways to play Puddle. Simply tilt the stage to the left or right by using the ZR and ZL triggers, the left analog stick, or the Wii U GamePad’s gyro controls. I wholeheartedly recommend using the triggers due to issues with both other control methods. The analog stick doesn't translate well to the tilting nature of the game, while the gyro controls are not as effective and precise.

Achievements and leaderboards are present in the game, but do not amount to much. You acquire most achievements by simply playing the game, though the remaining few may be too challenging to tackle. The leaderboards are driven by level clear times, and act as padding for level replay ability.

Puddle’s visual approach is striking and effective. Simple 2D landscapes with well-drawn elements highlight your liquids movement, and the few cinematics littered between levels are of equal quality. You can also view Puddle’s gorgeous 2D visuals on the GamePad, as the entire game is playable there. 

I was impressed with the sheer amount of variety in the game, but I can’t help but wish it were utilized to a greater extent. Puddle looks and plays great, but the difficulty caused by its physics can hamper the experience.


  • Achievements and leaderboards
  • Great visuals
  • Lots of gameplay variety
  • Off-TV play
  • Ideas are not fully explored
  • Physics often make the game difficult


RazorkidJanuary 31, 2013

I saw this on Steam but I'm more interested in using the gamepad for off-tv play for this title.

Pixelated PixiesJanuary 31, 2013

That top pic looks like Fluidity mixed with the art style of World of Goo. Colour me intrigued.

SorenJanuary 31, 2013

On one hand why would I tackle this game if I've yet to finish Fluidity? (even if they supposedly aren't that alike.)

On the other hand it's only $8.


lostforwordsJanuary 31, 2013

I saw this on the UK Eshop and figured they'd decided to release the Fludity:Spin Cycle (Hydroventure)  with a title that doesn't mention it's predecessor, perhaps because no one knows about the original or something.

I thought it looked wonderful and so it's good to see it reviewed here. I may pick it up just cos' I think that drawn paper level looks so cool.

ShyGuyJanuary 31, 2013

Everything's so blurry
and everyone's so fake
and everybody's empty
and everything is so messed up
pre-occupied without you
I cannot live at all
My whole world surrounds you
I stumble then I crawl

Puddle of Mudd - Blurry[/spoiler}

This game is like NightSky for me. It looks nice but there's no substance. The different liquids are kind of neat, but the puzzles are all just kind of "get to the end!" and not very rewarding. Fluidity did it better. Even the 3DS version that I have some issues with did it better.

Pixelated PixiesJanuary 31, 2013

Man, Nightsky was such a disappointment.

LittleIrvesFebruary 09, 2013

To echo Neal, this was just like NightSky for me, too....  I fully expected to be disappointed due to mediocre reviews, but was wow'ed by its style and fun, innovative, unexpected challenge. I'm a huge Fluidity fan, but I really really liked Puddle too. Totally different experiences.

Share + Bookmark


Game Profile

Puddle Box Art

Genre Puzzle
Developer Neko Entertainment

Worldwide Releases

na: Puddle
Release Jan 31, 2013
PublisherNeko Entertainment

Related Content

Got a news tip? Send it in!