Wii

North America

Samurai Warriors 3

by Matthew Blundon - December 1, 2010, 11:17 am PST
Total comments: 7

4.5

Some games are better off left in Japan.

Samurai Warriors 3 is the third installment in the Samurai Warriors series and the first to be released on a Nintendo platform. Even though Tecmo Koei and Omega Force have handled the distribution and development of past games, Nintendo got its hands on Samurai Warriors 3 and published the game in territories outside of Japan. For those expecting the game to be at the same standard as many of Nintendo's other games, they will be disappointed to hear that Samurai Warriors 3 is a horrid entry into the Wii's ever-growing library of games.

Samurai Warriors 3 is a fast-paced action game in which players make their way through hordes of enemies in order to complete a set of objectives. The game focuses on the unification of Japan. There are more than 35 different characters playable, each of which has their own unique skills and weapons, as well as their own perspective on the game's story. This adds some extra incentive to try out each of the game's characters, though it would have been nice if the story was a little more interesting and less predictable.

Aside from the story mode, Samurai Warriors 3 also plays host to numerous other modes such as the "Murasame Castle" mode, which is based off of The Mysterious Murasame Castle, a game originally designed for the Famicom Disk System by Nintendo. This is mode allows players to use a character that they have unlocked or one that they have made battle cooperatively via Nintendo Wi-Fi Connection with other games around the world. While this recreation of the original Famicom game is a nice addition to the package, it, like the rest of the game, becomes incredibly repetitive and lackluster after a short period of time due to its similarity to the main adventure. The core concepts are identical with the missions playing out like the ones in the rest of the game. The only reason why one might want to try this mode out is as a noveltly, to see what the Japan-only Famicom game was like.

Samurai Warriors 3's biggest fault is that the gameplay becomes tedious very quickly. Even thought the thought of blowing through hundreds of enemies might seem a little interesting at first, players will quickly discover that it is not. There are only so many waves of enemies you can wipe out before you feel as though you have lost your incentive to play. It would have been nice to see some variation in the gameplay to make it feel somewhat more engaging and enjoyable.

The gameplay is not the game's only fault, the graphics also leave much to be desired. It runs at 30 frames-per-second, which could come as a disappointment to some gamers. Samurai Warriors 3 also suffers from muddy textures, as well as bland and uninspired visuals. For those looking for a visually impressive game, Samurai Warriors 3 will end up as a disappointment.

The game does, have one feature that is satisfactory. The game can be controlled with the Wii Remote and Nunchuk, the Classic Controller, the Classic Controller Pro, or the Nintendo GameCube Controller. All of the control schemes work adequately, and the variety of control methods is nice.

There are also a fair amount of unlockables, the chief among them being the numerous playable characters. While you will have to endure the game's horrible gameplay in order to gain access to this content, those who stick to the game will ultimately  be rewarded with a rather satisfying game. Hardcore fans of the genre might be able to have some fun with the game, but for everyone else, it would be wise to look into some of the Wii's other titles.

Summary

Pros
  • Fair amount of unlockables
  • Multiple control schemes supported
  • The addition of the Murasame Castle mode
Cons
  • Boring and predictable story
  • Extremely repetitive gameplay
  • Muddy and bland visuals

Talkback

KDR_11kDecember 01, 2010

Same old shit with a higher number at the end, then.

TJ SpykeDecember 02, 2010

Actually, it's the second in the series to be released on a Nintendo platform. The first was the 2008 game Samurai Warriors: Katana, which was also on the Wii.

I don't have much interest in this genre, maybe I would get it in the $5 bin though.

Dirk TemporoDecember 03, 2010

Quote:

It runs at 30 frames-per-second, which could come as a disappointment to some gamers.

Uh... On the Wii? I wouldn't think so.

This review seems to be more trashing the idea of the Dynasty/Samurai Warriors games rather than this specific installment. Based on the review, it sounds like it's pretty much exactly the same as Dynasty Warriors 3.

KDR_11kDecember 03, 2010

Quote from: TJ

Actually, it's the second in the series to be released on a Nintendo platform. The first was the 2008 game Samurai Warriors: Katana, which was also on the Wii.

I don't have much interest in this genre, maybe I would get it in the $5 bin though.

That was a spinoff though.

Quote from: Dirk

Quote:

It runs at 30 frames-per-second, which could come as a disappointment to some gamers.

Uh... On the Wii? I wouldn't think so.

More Wii games run at 60 than HD games, the HD games usually sacrifice framerate and resolution to throw prettier graphics in there.

Flames_of_chaosLukasz Balicki, Staff AlumnusDecember 04, 2010

Samurai Warriors 3 isn't so bad but I do have to admit that Sengoku Basara is the superior title if you are comparing both.

JasonMaiviaDecember 05, 2010

Awwwww.
I actually love the series.  I don't like the 4.5 rating, however.
Are you saying that this game is as bad as games like, Deer Captor and Escape From Bug Island?


The game's a lot more fun than what you say.  It's just really repetitive.  It's about as repetitive as countless random battles in multiple jrpgs that can go on for tens of hours, but it's fun for those who like it.


I know this is just the reviewer's opinion, but the gameplay isn't horrible.  It's about as good as most beat-em-ups, except in most of those games, you only have maybe just one attack button, and just a handful of moves. (TMNT: Turtles In Time's 4-hit combo wouldn't fly by today's standards, huh?)


While the game isn't great, it's not bad.
It's decent, and should be placed above all other crappy ones, that are TRULY crappy.


What can be done about this?
How about rating crappy games lower?
The average rating of 5 should be average, not "bad"  It's middle of the road, not falling off into the shovelware pile.


Really.  Do you think Samurai Warriors 3 isn't better than Samurai Warriors Katana?  That thing looked far worse and felt cheaply made.

KDR_11kDecember 05, 2010

In a regular beat 'em up you're at risk of dying while fighting regular enemies, in a Dynasty Warriors game they hardly attack you. That makes the mass "combat" completely dull and boring to most players. Boring is a VERY bad attribute for a game that's supposed to be fun. Now add the extreme difficulty imbalance of fighting heroes who can kill you within seconds if you do something wrong and force you to redo 20+ minutes of mindless bashing just to have another shot at fighting them and you got tons of boring interspersed with frustration. Or in short, a bad game.

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Wii

Game Profile

Samurai Warriors 3 Box Art

Genre Action
Developer

Worldwide Releases

na: Samurai Warriors 3
Release Q4 2010
PublisherNintendo
jpn: Sengoku Musou 3
Release Dec 03, 2009
PublisherKoei
Rating12+
eu: Samurai Warriors 3
Release May 28, 2010
PublisherNintendo
Rating12+

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