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Wii

North America

Buckshot

by Lukasz Balicki - August 26, 2009, 12:40 pm EDT
Total comments: 7

4

While it looks nice, the Buckshot is plagued with design flaws.

Since the Wii's launch, one of the most prominent third-party peripherals has been the gun shell. They range from handgun designs, which can be held with one hand, to huge rifle-like designs that are held with both hands. Like Nintendo's Wii Zapper, most of these shells require a Nunchuk in order to accommodate games that require the extra buttons and/or analog stick. Komodo tries to change this by including the buttons and analog stick on their latest peripheral, which is called the Buckshot.

Buckshot vs Zapper

Size comparison of the Buckshot and the Zapper.

Analog_Stick_and_Buttons

Built-in Analog Stick, C, and Z buttons.


The Buckshot, which is available in black and red, is pleasing to the eye. The gun is held with two arms like a pump-action shotgun. If you try to hold it with one hand, it's uncomfortable due to the majority of the weight of the peripheral being at the end of the gun where the Wii Remote compartment is located.

Inserting the Wii Remote is fairly straightforward. You insert it at an angle and then press down on the body of the Wii Remote so that it snuggly fits. Once the Wii Remote is inserted, you simply close the compartment door and slide a little mechanism that attaches the expansion port connector to the Wii Remote. Unfortunately, there is no space for the Wii Remote wrist strap, so that has to be removed prior to inserting the controller into the peripheral. You won't be able to close the compartment door properly if you leave it on.

Wii_Remote_Compartment_1

Empty Wii Remote compartment and eject ribbon.

Wii_Remote_Compartment_2

Notice how the hinge blocks the power button.


Ejecting the Wii Remote is also fairly simple. First, you have to make sure to retract the expansion port connector, and then you pull a small ribbon until the Wii Remote pops out. Sometimes the ribbon is obscured when you put the Wii Remote. If that happens, then the only way to get the Wii Remote out is to hold the Buckshot upside down and shake it until the Wii Remote comes out.

The gun trigger is a manual lever that hits the B button. It is spring loaded, which makes it generally satisfying to shoot with the peripheral. While shooting with the Buckshot is satisfying, the other aspects of the peripheral are full of design flaws. The A button is activated by pulling the handgrip back, but if you don't pull it back properly, then you won't hit the button, which can be very maddening. Pulling on the handgrip also causes some recoil that makes pointer-based menus extremely frustrating to navigate. It is easier to just open up the Wii Remote compartment and press the A button yourself. The peripheral also has a built-in analog stick, C, and Z buttons that are accessible by your thumb. Unfortunately, it's a poor Nunchuk substitute, as the buttons feel cheap and it is easy to lose your grip on the analog stick as your thumb easily slides off when you try to move the analog stick.

Due to the fact that there are no plus or minus buttons on the body of the peripheral, are forced to open the Wii Remote compartment in order to pause or resume the game. It is also impossible to access the Wii Remote's power button because the compartment hinge partially blocks it, so you are forced to eject the Wii Remote in order to turn off your console with the remote.

While testing the peripheral with various Zapper-compatible games, I found that my performance while playing these games was worse when compared to playing the game with Nintendo's Zapper or with the Wii Remote and Nunchuk. It feels satisfying to play light gun games with the peripheral for a short time, but that quickly goes away when you experience all the design flaws of the peripheral. Some Zapper-compatible games also require simultaneous use of the Nunchuk's buttons and the analog stick, which is almost impossible with the Buckshot.

While the Buckshot excels at looking good, it falls short in every other category. The peripheral has too many flaws that detract from the overall experience while playing the games it was meant for. If you are looking for a Zapper alternative, you'd be better off staying away from this peripheral.

Score

Appearance Comfort Quality Value Construction Final
8 6 4 6 3 4
Appearance
8

Both the black and red models look aesthetically pleasing and looks like a toy pump-action shotgun without a stock.

Comfort
6

Since most of the weight is at the end of the peripheral, you need to hold it with both hands to hold it comfortably. The peripheral is quite hefty so your arms may become tired during long game sessions.

Quality
4

The Buckshot is poorly designed and has numerous design flaws. For example, the built-in analog stick, C, and Z buttons are horrible.

Value
6

The body of the peripheral feels solid; however the Wii Remote compartment feels a little flimsy.

Construction
3

At $34.99, its $15 to $25 more expensive than Nintendo's Zapper and the majority of gun shells current available. It does have a built in analog stick, C and Z buttons but ultimately, it is a terrible Nunchuk substitute.

Final
4

The Buckshot is ultimately a poor Zapper alternative due to many design flaws.

Summary

Pros
  • Looks nice
Cons
  • Terrible A button mechanism
  • The built-in analog stick, C, and Z buttons are bad
  • Wii Remote buttons are not easily accessible
Review Page 2: Conclusion

Talkback

NinGurl69 *hugglesAugust 26, 2009

Well deserved.

EDIT:  in b4 in b4 casual

that Baby guyAugust 26, 2009

I will say Luke here really found the thing deplorable from what he said to me before.  He showed the pictures, too.  For every one thing they got right, it seems like three or so things got wrong.

It's important to note that when he says your finger will slide off of the joystick, he means it!  Take a look at the picture:  To begin, there's no grip, and unlike the nunchuk, it doesn't seem to be made of that non-slip rubber stuff.  Not only that, but it's flat!  If you've got sweaty hands, I'd say this thing would be about as slippery as soap in the shower, from the looks of it.  Not something I'd use for gaming, but maybe for a pretty sweet Halloween costume.

Flames_of_chaosLukasz Balicki, Staff AlumnusAugust 26, 2009

Quote from: Not

Not something I'd use for gaming, but maybe for a pretty sweet Halloween costume.

I wouldn't even subject myself to using this as a part of a Halloween costume.

KDR_11kAugust 27, 2009

You can get toy shotguns for cheaper. Hell I've seen BB assault rifles on Amazon for 20€ or so, way better for a halloween costume.

NinGurl69 *hugglesAugust 27, 2009

A lot of wasted potential here, this Borkshot.  Putting a plastic toy in your hands and having a working trigger is about all it does properly, at the tune of $35.

As far as "authentic" no-crosshairs line-of-sight light-gun Wii gaming goes, there are several pistols, submachine guns, and one rifle accessory that serve their niches very well.  Unfortunately, Ghost Squad is the only game made so far with a robust set of control options that accomodates all those plastic guns out there (HotD 2/3 and Overkill are complete failures in this regard).

Most of the newer pistol shells I've seen include a complete set of sights, and the direct B-trigger mechanisms make them appropriate for each of the good gun games (Sega's).  The main drawback is the spring-loaded triggers can be tiring/cramping after only a minute of play.

Submachine gun shells are held with both hands, improving aim via stability.  They also beg for the use of the Nunchuk's Z-trigger for firing, which not only makes real-world sense, but is also the most comfortable button config for frequent trigger pulls in long sessions.  The front-mounted B-triggers (modeled like the pistols) are only acceptable to me if these things included a stock in a bullpup rifle style.

CTA's SureShot rifle is the only good shotgun solution thus far, but it's stiff spring/trigger is not suited for high-frequency, rapid trigger pulling play.  But it's extremely well suited to gun play where high-frequency pulling isn't required, particularly Ghost Squad with a shotgun/automatic rifle equipped, or HotD Overkill using the Assault Rifle (in-game shotgun is worthless, spread seems nonexistent, so it's like a slower handgun).  It can utilize a real Nunchuk, so you'll have a working stick, and the C/Z buttons on the shotgun (which mechanically press on the nunchuk) work just fine.  Best of all, it probably offers the most accurate aim of any shell: the sights have the best range to offer, and the stock feels good on the shoulder and adds significant stability over all other shells.  Destroying mutants like a Rambo is pure satisfaction.

It's sad that Ghost Squad, the first serious Wii gun title, is still the one that plays the best, ported by some no-name dev studio.

KDR_11kAugust 27, 2009

I like my Nerf Switchshot, the thing has a proper sight on the top, all Wiimote buttons accessible and works fine for the one game I played with it, Water Warfare. Plus when I'm not playing a Wii game with it I can use it to shoot foam darts at empty plastic bottles.

NinGurl69 *hugglesAugust 27, 2009

Sounds more useful than the "secondary functions" found in The Conduit.

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Genre
Developer

Worldwide Releases

na: Buckshot
Release Jun 2009
PublisherInnex Inc.

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