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Crash Bandicoot: Mind Over Mutant

by Neal Ronaghan - December 19, 2008, 5:40 pm PST
Total comments: 4


Crash Bandicoot's The mutant's latest DS outing is a competent platformer, but just barely.

Prior to playing this game, I reviewed the Wii version of Crash: Mind Over Mutant. While I was playing it for the DS, I was reminded of one of the big concepts of the game that bothered me: the mutants. In both versions, you are not encouraged to ever play as Crash Bandicoot, the supposed star of the game. You can’t beat bosses as Crash because you need to find a mutant. You can’t get through this level because you need a specific mutant. The title character is nothing more than a pilot, which is a fundamental design flaw that almost ruins the game.

However, despite its focus on mutants, Crash: Mind Over Mutant is a competent 2D platformer. There’s nothing innovative about it, but it is an enjoyable platformer that can be played in short bursts. The controls, which are introduced during a nice pop-up tutorial, employ simple button commands and different moves for each mutant. The touch-screen doesn't do too much besides act as an ever-present menu screen, used to switch between Crash and whatever mutant you're using at the time.

Mind Over Mutant's levels are separated into different worlds, with each one culminating in a boss fight. Players choose a level on an overworld screen, much like Super Mario Bros. 3. The level design isn’t anything special, offering little in the way of surprises and getting boring quickly. You can usually just jump through the levels as Crash very quickly, but this tactic must be abandoned when you’re forced to slow down and control one of the extremely sluggish mutants. Again, the mutants are too much of a focus, dragging down the entire experience.

Crash: Mind Over Mutant is a competent platformer. While it leaves much to be desired in terms of depth and level design, fans of the titular Bandicoot or starved DS platform lovers may enjoy it. Others should pass this one by.


Graphics Sound Control Gameplay Lastability Final
4 4 5 4 5 4

The graphics consist primarly of muddy sprites that are hard to tell apart. Sometimes can sometimes hurt gameplay, but for the most part the ugly graphics are just an eye sore.


The music and sound effects are nothing more than annoying and repetitive. This is not a DS game to play with headphones on.


All of the controls are generally intuitive, even though the effects of the mutants' powers aren't too clear. Crash's jumps are a little floaty, but it doesn’t interfere with the game experience too much.


Thanks to poor level design and the sluggish mutants, the gameplay leaves a lot to be desired.


Although the main game is lengthy, it is very repetitive. There are touch-screen mini-games, but they've all been done before on the DS.


Crash: Mind Over Mutant is a run-of-the-mill generic platformer with boring level designs, but easy-to-understand gameplay. Hardcore Crash Bandicoot fans may enjoy it, but most others will be unimpressed.


  • Nice portable platformer
  • Level design is uninspired
  • Too much focus on the mutants
Review Page 2: Conclusion


ShyGuyDecember 19, 2008

Are there any hardcore Crash Bandicoot fans left? I liked the live action Crash commercials where he would harrass Nintendo, but that was like twelve years ago.

MarioDecember 19, 2008

I think if it's fun and functional it should get over 5.0, but hey I haven't played it.

Yeah, "competent 2D platformer" does not equal 4.0.

I wanted to give it a 5 or 6, but the level design is really boring.
You can pretty just run through all the levels. Even though it controls fine and works as a platformer, the level design really brings it down. The gameplay is disturbingly mediocre with other aspects that drag it down. Thus, a 4.0

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Genre Action
Developer Activision Blizzard

Worldwide Releases

na: Crash Bandicoot: Mind Over Mutant
Release Oct 07, 2008
PublisherActivision Blizzard
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