North America

Unsolved Crimes

by Francesca DiMola - November 17, 2008, 6:51 pm PST
Total comments: 2


What should be an investigation game turns out to be more like a multiple choice quiz.

In a world where murder and investigation shows are all the rage, Unsolved Crimes seeks to capitalize on the fad with its own interactive journey. Players play the part of an investigator, piecing together a crime by collecting clues and analyzing testimonials in order to ultimately point the finger at the right suspect.

Unsolved Crimes features simple gameplay that should appeal to any demographic. Though not immediately obvious, the game is actually more a collection of mini-games than a full-fledged adventure. Each case can be broken into a number of steps. The first step involves a thorough examination of the crime scene. Players need to look under and over all objects, carefully inspecting anything that highlights when touched. Dusting for fingerprints and testing for blood and poison are just some of the forensic investigative tools the player is able to utilize. Uncovered clues will sometimes pertain to other puzzles, such as an ambiguous set of numbers which turn out to be a combination for safe that contains more clues.

Upon completion of the crime scene investigation, players perform the second step, a series of challenge questions presented to you by your partner. The questions presented pertain to the clues collected in the prior step, boiling down to little more than a multiple choice quiz. Furthermore, the questions are entirely obvious, making this step of the game tedious and boring. After a certain number of challenge questions are correctly answered, the player is able to choose the "Report to Abbott" option, in which data collected is presented to the chief, who in turn refocuses the case on particular leads. This brings players to the third step, which is merely a repeat of the first two steps, only with different sensitive areas on the crime scene.

Following the repeat of the first two steps, players are lead to the final and most interesting part of the game: determining the criminal. Players need to piece together the relevant clues and accuse the proper suspect.

Controlling movement during evidence investigation proves to be an exercise in frustration no matter which scheme you decide to use. The default scheme allows players to "slide" the screen which amounts to reversed horizontal and vertical camera control, while controlling forward and side movements with a touch D-pad on the bottom screen. The secondary scheme attempts to mimic your typical first-person shooter, allowing players to walk forward, backward, and sidestep with the D-Pad all while manipulating the view with the touch screen. However, the view manipulation is annoying due to its floaty nature.

Graphically the game looks great; rooms are detailed, well-textured, and fully 3D. Unfortunately, Unsolved Crimes is artistically hideous. The hand-drawn characters presented in the explanatory cut scenes are blurry and ugly, dragging down the entire presentation of the game.

Unsolved Crimes is not a terrible title, but it always feels lacking in some way across each aspect of the game. Due to its lack of challenge, players will rarely ever feel any real sense of accomplishment at the completion of a case, since the game holds the player's hand through each and every trial. Furthermore, the game barely penalizes wrong guesses, so there is never anything at stake, thus removing any tension that often creates excitement in similar games. Players hoping for another Phoenix Wright will be sorely disappointed, as Unsolved Crimes only reproduces half of that series' gameplay.


Graphics Sound Control Gameplay Lastability Final
8 7 5 6 5 6

Graphically, Unsolved Crimes truly pushes the limits of the DS. Artistically , the game is quite ugly. The hand-drawn characters never impress, dragging down the title’s overall presentation.


Realistic ambient noise adds character to the game and surroundings; however, with no unique theme music or sounds, the game feels quite barren.


Controlling the character, and manipulating their view in order to investigate specific and hard–to-reach locations, is annoying and frustrating with either of the available control schemes.


Investigating areas and determining the perpetrator can be interesting at times, though the rest of the package proves boring. The lack of challenge is also disappointing.


Unsolved Crimes doesn't offer much to come back to, especially with no difficulty settings to choose from.


Unsolved Crimes is a great example of how a game can be too easy. With no real challenge or requirement for any thought process, the game can be a breeze for anyone patient enough to hit the reset switch on their DS. It might have been a worthy DS title if it didn't hold the player’s hand through the whole game.


  • Investigation phase is authentic and fun
  • Clunky Controls
  • Lack of Challenge
Review Page 2: Conclusion


vuduNovember 18, 2008


Yup, she done good!

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Genre Adventure

Worldwide Releases

na: Unsolved Crimes
Release Sep 23, 2008
PublisherEmpire Interactive
eu: Unsolved Crimes
Release Year 2008
PublisherEmpire Interactive

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