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Guitar Hero III: Legends of Rock

by Steven Rodriguez - November 13, 2007, 11:35 pm EST
Total comments: 16

9

This game goes to 11. Too bad our review scale only goes to 10.

Finally, the Guitar Hero series has come to a Nintendo platform. That's a good thing for Wii owners, because Guitar Hero III: Legends of Rock is far and away the best game in the series. Here's why.

For starters, the majority of the 70+ music tracks in the game are the original master recordings from a wide variety of artists spanning four decades of rock. Activision managed to wrangle up names like The Rolling Stones, Metallica, Aerosmith, Rage Against the Machine, AFI, The Killers, Muse, and a whole lot more. Going a step further, guitar legends like Slash and Tom Morello lent their talents by recording new material for the game. The power of the Guitar Hero franchise has even reunited the Sex Pistols, who re-recorded Anarchy in the U.K.for the game after it was discovered that the original master had been lost. Activision wasn't messing around when it was putting together the game's set list, and that becomes quite clear as you unlock new music in career mode.

The bonus songs are also quite good, so much that I'm very interested in finding albums from some of the featured bands. I was surprised to see that the selection of extra music also included some pretty damn good international tracks from Spain, Germany, and France. Out of the few dozen bonus tracks, I've fallen in love with about six of them, but I enjoy playing the majority of them. Overall, you're bound to find a lot of favorites in the track list no matter what your personal music preference is.

Neversoft is Activision's go-to developer, and the group has done a fine job in making sure Guitar Hero III kept the ball rolling after previous developer Harmonix moved on to make Rock Band for Electronic Arts. (Vicarious Visions handled the Wii conversion of GHIII.) The big new addition to the series, besides the online play (more on that later), is battle mode. In previous Guitar Hero games, all head-to-head multiplayer modes were played in parallel, with no real direct competition between players. However, battle mode changes the formula by letting players earn attack power-ups by completing specially-denoted sequences in the scrolling note chart. Being able to temporarily disable part or all of your opponent's note chart really spices things up for multiplayer. I think battle mode is great fun, although most games don't last very long if you can hit your opponent with a few well-timed attacks.

Battle mode is such a big addition to the game, in fact, that it's been integrated into career mode. In three of the eight tiers of career mode songs, you'll be challenged to a guitar battle by a boss character, two of those bosses being Slash and Tom Morello. The original music they recorded for the game was specifically for their battle appearances in career. It's freaking awesome to be able to play against those guys with their own music. The opening riff for Slash's battle music gave me a "holy crap, that's awesome!" moment when I first heard it. I didn't care that it took me a few dozen tries to finally beat him on expert difficulty, since I got to hear that sweet opening every time I restarted. It makes me wish that there were more battle encounters during career.

The subject of difficulty brings me to the first big change that Neversoft has made to the Guitar Hero formula. For the expert players out there, the difficulty has been raised a bunch toward the end of the game. It's now to the point where you're going to need to put in some major-league practice just to have a chance at passing some of the songs, let alone get five stars on them. I consider myself pretty damn good at Guitar Hero, yet I've been stonewalled by the last song in expert career tier seven. I have been putting in a lot of practice and have been making headway, but I fear that once I get there, the last group of songs is going to make me cry for my mommy.

The reason for this upshot in difficulty, besides it being the third game in the series and a lot of people have already gotten really good, is that the real music in the game has brought with it a "real" feel of playing the guitar to the songs. A lot of songs will hit you with an unrelenting barrage of three-button chords which will confuse you unless you're totally comfortable with guitar fingering. On the one hand, it makes the entire experience a fantastic one. On the other, it lets you appreciate how good a lot of top guitar players are considering how hard it is to do it on a plastic controller. Just think of how skilled they need to be for the real deal!

For all you Guitar Hero newbies out there, don't think that the entire game has been made harder. Quite the opposite, in fact. The tolerance for hitting hammer-ons and pull-offs has been relaxed to the point where almost anyone can do basic solos with ease. The notes that can be hit without strumming the guitar also have a more obvious look to them, making them easier to pick out in a crowd. It also seems to be a lot easier to hit a series of rapid notes with fast strumming than it did in previous games. Those are welcome changes to make the game more accessible to players looking to move out of the easy and medium difficulty ranges, but the changed note timing comes at a rather annoying price.

For reasons I have yet to figure out, there will be times that—especially if you're a hardcore GHI or GHII player like me—you'll miss a note on account of a phantom strum. I've lost track of how many times I was 100% sure I hit a lone note with the same timing of every other note in a series, only to miss it and hear a sour note play from the Wii remote speaker in the guitar. (This is a neat addition, but doesn't make things any better or worse.) It seems like Neversoft has tightened the window in which to hit a regular note by just a tiny bit, but even a little change is going to be noticeable for people who are used to the previous timings. The looser timings for hammer-ons and such only make this change more noticeable. The same phenomenon has happened to me on the PlayStation 2 version, so I'm confident that it isn't the guitar's fault. Though it's not happening to me as much as it did when I first started playing, it's still popping up at the most inopportune times. Still, one or two bad notes out of more than a thousand-plus in a song isn't going to ruin gameplay.

The occasional miss wasn't enough to stop me from trying my luck and playing other Guitar Heroes online, either. The Wi-Fi component of Guitar Hero III is its biggest asset, letting you find someone to play against in all of the game's multiplayer modes. The nice thing about GHIII is that you can login to Nintendo WFC while you play the game in single-player mode, and if one of your online friends wants to play with you, you'll receive a game invitation that lets you know that they are ready to play. Although you'll still need to punch in those ridiculous friend codes for everyone you want to add to your list, at least you can jump into a friends game with relative ease.

Strangers matches let you play against random people. When searching for games, there are options to filter for game types and difficulty levels you want to see. You can create a game yourself if you're having no luck finding one. The different difficulty settings will ensure that you find players that are on the same level as you, making for some very competitive, and very fun, online games. In fact, most of the online games I've played in have come down to the wire. (On one song, I lost on the last note on account of the phantom strum. Grrrrr!)

The only downside to the system is that there is no way to add or otherwise contact the "strangers" you play against, even though their profile name is displayed on the screen as you play them. I desperately want to play against a fellow called Brute Max again because of how close our battles were—he beat me by less than a thousand points on a song—but since Nintendo thinks I'm a little kid that needs to be protected against people I don't know, I'll probably never play against him again. (Unless Brute Max is reading this right now, in which case you can add your friend code to our forums so we can hook up.)

The piece de resistance of Guitar Hero III's online features isn't in the game at all. It's the Guitar Hero community website, which gives you a lot of neat options. For starters, all of the online versions of the game are represented, meaning you can compare your high scores with players on the PlayStation 3 and Xbox 360. You can even create or enter tournaments against those players. (You won't be playing against them directly, but rather competing in parallel to them on the Wii.) Activision is posting a new tournament to the site every week at levels of multiple difficulty, so everyone can play. It's even giving away prizes. Not bad, if you've got the skills to compete.

Even if you don't, you can still have fun with the site. You can create a tour group which lets you keep tabs on the progress of everyone who has joined it via the website. You can create one for your circle of friends, or join one that's already well-established. (NWR Hardcore Wii Gamers Anonymous is recruiting, in case you're looking for a group to join.) The Guitar Hero website adds another level of depth to the online component of the game, and really makes you want to improve in order to beat your friends' achievements.

Guitar Hero III is a fantastic game, with few faults. However, one of the faults it does have is unfathomable for a game of its genre. The Wii version outputs sound in monaural, instead of the advertised Dolby Pro Logic II. You don't even get true stereo sound out of two speakers, just a mirrored mono soundtrack. This is a gross oversight from a technical standpoint, and something that should render the game unplayable. Yet, it doesn't. I'm pretty obsessive about getting a quality audio experience out of my games, but I didn't realize there even was an issue with the audio until I read that other people had found out about it. The sound quality of the master tracks and the fact that the game is so much fun totally hid the truth from me, and even though I know about it now, I'm still having a fantastic time playing online and trying to beat my high scores in career mode.

Legends of Rock is easily one of the must-own Wii games out there. Although the audio issue might give you pause, it doesn't take anything away from the awesomeness of the game. It's so good, you won't care that you don't have two-channel sound. I don't, which I think is a testament to how amazing the Guitar Hero experience is. Of course, once Activision figures out a fix for those already with the game (via patch or recall) and gets the problem resolved in new retail copies, that's when Wii owners can truly start rocking out.

Score

Graphics Sound Control Gameplay Lastability Final
7.5 8.5 8 9 9.5 9
Graphics
7.5

If you have a standard-definition television, the venues, the crowd, and the band members will look great. If you have a TV capable of displaying 480p, just the venues and band will look great. Close up there's a horrid, jagged outline of crowd members. However, with a game like this the graphics are secondary since you'll just be concentrating on the scrolling note chart.

Sound
8.5

Even though there's the unacceptable issue of mono sound (pending a fix by Activision), the master recordings of so many elite bands still come through clean and sound wonderful. The bonus track list is varied and features some kick-ass music. There's too much positive stuff in the game for a rather ugly negative to dampen it.

Control
8

It's very easy to build up your multiplier using hammer-ons and pull-offs. It's also very easy to lose a multiplier through no fault of your own on account of the phantom strum. There will be times when you'll lose trust in your controller, only to get it back after pulling off an insane run of notes that you had no idea you were capable of. The easier fretwork trumps the occasional flub by a mile.

Gameplay
9

There is no other experience like playing Guitar Hero. You are playing your favorite music with your own guitar. You are the one that nails those hard solos. You are the one that tilts the guitar up to activate star power. Even though you know it was The Rolling Stones that made Paint it Black famous, you are the one that's playing it here and now. And it's ****ing awesome.

Lastability
9.5

The only thing that will stop you from playing Guitar Hero III is either Guitar Hero IV or reaching the difficulty limit and not having the will or want to continue practicing to get better. Even so, you can still play your favorite tracks using the multitude of multiplayer modes.

Final
9

Even with a major audio snafu, Guitar Hero III is a game that demands to be played. If you have any interest in music whatsoever, Legends of Rock is something you need to play. Though the game has some other minor issues, they are completely overwhelmed by the experience. This will be a hard game to top in the Wii's music genre.

Summary

Pros
  • Battle mode, online play is competitive and fun
  • Finally, Guitar Hero on a Nintendo system!
  • Guitar Hero website adds to game experience
  • Master audio tracks from four decades of rock
Cons
  • Game can get frustratingly and hopelessly difficult
  • Mono sound! (Pending Activision fix)
  • Weird note timing, phantom strums
Review Page 2: Conclusion

Talkback

MaverickNovember 13, 2007

You liked the bonus songs? I thought they were all pretty terrible. I LOVED the bonus songs on GH2 and was vastly disappointed in GH3's selection.

DunnymeisterNovember 13, 2007

If you want to message that Brute Max guy, search the Game Profiles on GuitarHero.com.

Here's his profile

There's ways around friend codes it seems o_O

Edit: Ignore me :P Seems you can't add friends using the Game Accounts search feature.

EntroperNovember 13, 2007

That's strange. I can't say I've experienced the "phantom strum" after having completed the game on Hard and completed all but two songs on Expert.

I, too, am an audiophile who didn't notice that the game was outputting mono sound until I read about it. I even have a 5.1 system and the only sound was coming out of the center speaker. Putting my receiver in "music" decoding mode got sound out of the left and right speakers as well, and it does sound better, but it's funny I didn't notice after several hours of play.

I think a big reason that long sequences of rapid notes are easier to hit is because the strum bar is easier to use. It has slightly less travel distance and requires slightly less pressure than the Gibson SG controller from GH1/2 for the PS2. Also, I think rapid hammer-ons are easier to hit due to the fret buttons also having less travel distance and requiring less pressure. Both the fret buttons and the strum bar still have good tactile feedback, so nothing was sacrificed in that regard, it's just much easier to play. I absolutely love the Les Paul controller, even though my whammy bar keeps falling down out of reach.

Now if I could just finish Raining Blood on Expert.



Graphics-wise, I like what they've done with the note chart and the amp/multiplier. It's all good, clean, and easy to see. I really like hammer-ons being brighter than in GH1/2, especially since any note can now be a hammer-on (and some rapid notes can be non-hammer-on). I have to say though that the venues, and ESPECIALLY the characters, look like crap. You don't notice this at all when you're playing, so it's not that big a deal, but when watching my girlfriend play, I thought wow, we're back to animations that look like they're from 1999. Again, this doesn't really detract from the gameplay. Several other niggling issues with the menus in the game, the co-op play, and the mono sound make me think that either the development budget for this game was as low as possible, or they rushed to finish it in time for the holiday season. It's probably the latter, since the most important aspects of the game really do shine.

shammackNovember 14, 2007

Re: the phantom strum, I had something like that happen the first few times I played the game, but I'm pretty sure that it was because the strum bar is slightly more sensitive now. On GH1/2, rather than gripping the strum bar I would usually just push it down with my thumb and let it bounce back into position. I've found that if I do this in 3, the bounce back will occasionally register as a strum. But I can prevent that from happening by just holding my thumb in place after a strum so it stops the strum bar from bouncing back past its neutral position.

I'm pretty sure the timing window for strums hasn't been tightened. It actually seems more forgiving to me. The only problem with that is that is that it allows you to get slightly off rhythm without knowing it until it finally catches up with you several notes later (which could also be the cause of your phantom strums). If you want to see how loose the timing is, check out the three-note "gallops" near the beginning of Raining Blood on hard or expert. You don't have to play them in sets of three at all; with the right timing you can just alt-strum your way through them.

UltimatePartyBearNovember 14, 2007

Maybe this mono problem is the reason new retail copies aren't appearing anywhere. If there's going to be a recall, I'm glad I missed out.

StogiNovember 14, 2007

You guys see that SouthPark episode?


hahahhaah

TE-RyanNovember 14, 2007

You're stuck on Cult of Personality? That's one of the easiest songs in the last two sets (Stricken being the easiest). Actually, Raining Blood is the only really hard one. I've spent more time in practice with that song than all the others (GH2 included) combined. Stupid "mosh 1".

vuduNovember 14, 2007

Quote

Originally posted by: TE-Ryan
You're stuck on Cult of Personality? That's one of the easiest songs in the last two sets
Since he's been "stonewalled" by the song, my assumption was he's referring to Knights of Cydonia. You don't have to beat the encores to move on to the next set (do you?).

TansunnNovember 14, 2007

"This game goes to 11. Too bad our review scale only goes to 10."

And then it gets a 9. ...what?

WindyManSteven Rodriguez, Staff AlumnusNovember 14, 2007

Quote

Originally posted by: vudu
Quote

Originally posted by: TE-Ryan
You're stuck on Cult of Personality? That's one of the easiest songs in the last two sets
Since he's been "stonewalled" by the song, my assumption was he's referring to Knights of Cydonia. You don't have to beat the encores to move on to the next set (do you?).


You need to beat encores to move on. Cult of Personality expert is currently giving me problems, but I've figured out the trick to beating it and now it's just a matter of a few more tries to beat it. Knights of Cydonia (expert) is really easy for me because of how much easier it is to do those rapid strums. It's one of my favorite songs, as a matter of fact.

Quote

Originally posted by: shammack
Re: the phantom strum, I had something like that happen the first few times I played the game, but I'm pretty sure that it was because the strum bar is slightly more sensitive now.


I don't see how this is possible because I was using the GH and GH2 controllers to play GH3 on the PS2, and I was having the same problems as I was on the Wii. It couldn't be a more sensitive strum bar because I'm getting the same problems with the old controllers, problems that did not exist in the old games. I can say that I have been getting the occasional bounce-back strum, but that happened with the old controllers, too.

vuduNovember 14, 2007

I stand corrected. I guess I've just never failed an encore (I've only just recently finished medium; haven't attempted hard yet).

MaverickNovember 14, 2007

I can five star all songs on Medium but then get to Hard and it's insta-fail. Actually I did a lot better on Hard in GH3 than I did in GH2. But still, that god damned fifth fret!

TE-RyanNovember 14, 2007

Ah, poor fools and their medium modes. The biggest mistake I ever made was starting on medium. Learning to play with your hand one position lower than you're used to is a pain in the ass. I just hope people aren't still under the impression that you should be using your pinky to hit the blue and orange frets. While I was playing through GH1 and 2, nobody I talked to ever realized that it's much easier to move your index finger between frets than your pinky.

UltimatePartyBearNovember 14, 2007

I only just learned that lesson. I was convinced that hard mode would simply be out of my reach, but now it seems slightly plausible that I might someday be able to do somewhat well on low level songs.

Quote

Originally posted by: Maverick
I can five star all songs on Medium but then get to Hard and it's insta-fail. Actually I did a lot better on Hard in GH3 than I did in GH2. But still, that god damned fifth fret!


The trick to moving from Medium to Hard is realizing that you should be using your pinky LESS with all five buttons, not more. Playing all five frets is all about learning to move your hand up and down the buttons, not stretching into ridiculous contortions. Here's an ASCII example that you can practice on Medium:

You know this common chord:

0_0__ (green and yellow)

This one is common too:

_0_0_ (red and blue)

But the second one is much harder to play if you never move your hand. Why? Because it's hard to engage your middle and pinky fingers together while holding the others off the buttons. A MUCH easier way to play the second chord is to take your hand shape from the first chord and just move your entire hand down one button. This is not only easier and more comfortable, but it's more like playing a real guitar!

Another good way to prepare for Hard is to find a Medium song with long sections that don't use the green button. There are many examples, just pick your favorite. Rather than playing these sections with your middle, ring, and pinky fingers, move your hand down so that your index finger rests on the red button. Again, this is easier and more comfortable than if you keep your hand in the same position all the time.

Once you get over the psychological barrier of moving your hand down the frets, you'll realize that using the orange button is no big deal at all.

that Baby guyNovember 14, 2007

Meh, after one week I was on hard. Play easy to learn how to play the game, then spend a day on a decent hard song, and you'll get it pretty well. Don't forget practice mode, too. That's useful.

A good moving song that isn't too tough but makes you move your hands might be My Name is Jonas. Try the parts that aren't extremely repetitive on a slower speed in practice, and that might help.

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Guitar Hero 3: Legends of Rock Box Art

Genre Rhythm
Developer Neversoft
Players1 - 2
Online1 - 2

Worldwide Releases

na: Guitar Hero III: Legends of Rock
Release Oct 28, 2007
PublisherActivision
RatingTeen
jpn: Guitar Hero 3: Legends of Rock
Release May 22, 2008
PublisherActivision
RatingAll Ages
eu: Guitar Hero III: Legends of Rock
Release Nov 23, 2007
PublisherActivision
Rating12+
aus: Guitar Hero III: Legends of Rock
Release Nov 07, 2007
PublisherActivision
RatingParental Guidance
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