We store cookies, you can get more info from our privacy policy.

North America

Yu-Gi-Oh! World Championship 2007

by Karl Castaneda - April 29, 2007, 10:24 am PDT
Total comments: 6


The next big DS game? Maybe.

Right off the bat, know that this game is aimed directly at the hardcore Yu-Gi-Oh crowd. If you’ve never watched the show, collected the trading cards, or played any of the previous games, World Championship 2007 will throw you for a loop for the first couple hours of play. To make this review as easy to read as possible, I’m going to take things extra-slow, so grab a pot of coffee, a fresh bagel, and start thinking about sacrificing swordsmen because they’ve only got 500 attack points.

The premise to the Yu-Gi-Oh world is as follows: there’s a popular trading card game called Duel Monsters, and people gather from all over the world to battle each other and gain prestige among their peers. Since the game requires a lot of strategy and cunning, those who can hold their own are highly regarded. World Championship takes that same premise and gives the foundation a digital makeover. No more, no less.

There’s no story mode to be dropped into, so if you’re expecting to be schooled in the ways of the card, you’d do best to head to the Tutorial Mode, where you can find tons of interactive lessons, with a half-dozen practice duels that’ll teach you the basics of the game. I can’t stress how important it is to go through these if you don’t have any previous knowledge on the series.

Here, you’ll become familiar with the fundamentals of dueling. Each player starts with the same amount of life points (8000, usually, although it can vary), and the point of the game is to reduce your adversary’s down to zero via turn-based combat. To do this, you’ll have to summon monster cards, which can be set in either a defense mode (meaning that, if attacked, no life points can be lost if they’re destroyed, and that the battle is dependent on their Defense Points), or an attack mode (where they can be destroyed if they lose, which is dependent on their Attack Points).

From here, battles are decided based on who has the most points. If both monsters are in attack mode, then the difference in attack points is then deducted from a player’s life points. If a player runs out of monsters to hold up the fort, then they can be attacked directly, wherein your foe can reduce all of their team’s attack points from your life points.

You can’t just summon any creature you like, however. More powerful cards can only be summoned through sacrifice, meaning you’ll need to have a set amount of weaker monsters on the field for at least one turn before you can send them to your graveyard in exchange for an advanced summoning. For certain high-grade beasts, you can only bring them out onto the field if a condition is met (like having a lesser form of theirs on the field and attacking a number of times).

Since the aforementioned can sometimes be difficult to perform, you can also combine two monsters into one, more powerful card, should you be in possession of a fusion card. It’s in this way that you can not only free up space in your hand, but also get a more robust defense on the field.

The battle process is made more complicated by the inclusion of Magic and Trap Cards. The difference between the two is that, while Magic Cards can be activated at any time, Trap Cards are activated by an enemy’s actions. In either case, launching a card releases some sort of effect that you can use to your advantage (like drawing an extra card, automatically destroying an opposing monster of your choice, etc).

Once you feel like you’ve got a good handle on what’s going on, you can head into the CPU-based duel mode and take on a bevy of AI-controlled opponents. The more you win, the more credits you’ll receive, which you can then use to buy cards and build up a new deck. There’s a pretty solid learning curve, so provided you’ve completed the tutorial, you won’t have much trouble climbing up the ranks.

You see, once you’ve built up some confidence, you’re free to have your self-esteem shattered by taking advantage of the game’s Wi-Fi capabilities. Luckily, if you don’t have any friend codes to plug in, you can still play online via random matchmaking. Surprisingly, it’s extremely easy to set up a game – it never took me longer than 30 seconds to get a game going. Unfortunately, I was then treated to 20-30 minutes of torture, as I was brutally owned by every opponent I ran across. As for local play, there’s no single-card multiplayer, so if you’re planning on battling your friends, make sure they’ve got their own copy.

Since all of the action goes down on the bottom screen, you can use the stylus to draw from the deck, cycle through your hand, and tap on cards to activate their effect. If that’s not your style, however, a conventional method with D-Pad and button control is also available.

As far as presentation goes, World Championship is a bit mixed. Monsters’ 3D models are generally pretty clean, but their animation can sometimes seem a little choppy. The 2D artwork on the cards, however, looks great, and it definitely adds some eye-candy to the game. As for the audio, I’d classify it as devoid of memorable tracks, though you’ll probably be too involved in duels to really notice.

It’s hard to give World Championship 2007 a score, because it really depends on the player. If you’re looking for a hardcore, card-based strategy game with tons of depth (maybe too much depth, to be honest) and online capabilities, then this is your next DS purchase. If you’re the kind of gamer who likes a good (or any) story, or if you want something with casual appeal, then you’re better off staying away. Don’t look at the license and figure it’s some kid game – there’s a whole lot of meat to this package.


Graphics Sound Control Gameplay Lastability Final
7.5 4 8 8 8 8

While 3D models look nice, their animation doesn’t. The 2D artwork, on the other hand, totally delivers.


There’s sound in this game? Seriously, though – you’ll be so wrapped up in your duel that you won’t notice it, and even if you do, there’s not much to enjoy.


The touch screen controls are pretty responsive, but tap detection can be off every once in a while. Luckily, a conventional method is also available if the aforementioned isn’t your thing.


If you can get into it, World Championship 2007 has a ton to offer. The dueling system is packed to the brim with depth, and the online factor adds another layer of enjoyment (or, in my case, embarrassment).


There are more than enough CPU opponents to keep you busy and build your skills up. Once you’ve feel you’ve mastered the game, its Wi-Fi capabilities offer up tons of replay value.


As I said in the review, scoring this game is very difficult, and ultimately, experiences across the board will be extremely different. I happened to eat up all of the complex rules concerning forming battle strategies, so I had a great time. If that isn’t your cup of tea, however, then it’ll likely come off as convoluted and boring. At the end of the day, it’s important to ask yourself if this is your type of game.


  • Nature of battles make it an easy pick-up-and-play game
  • Solid online play
  • Tons of depth to the battle system
  • Gamers unfamiliar with the license or series might be overwhelmed with how complicated the dueling is
Review Page 2: Conclusion


TJ SpykeApril 29, 2007

Yu-Gi-Oh video games usually come with 3 free cards from the real TCG. What are the 3 that come with this one?

Karl Castaneda #2April 29, 2007

Spell Striker, Exploder Dragon, and Destiny Hero - Disk Commander.

The character designs for Yu-Gi-Oh always scare me. Am I alone?

CericApril 30, 2007

Though I really LOVE playing against human opponents electrically instead of with actual cards. I like the cards and stuff, especially some fo the Magic The Gathering ones, but I hate how loose the rule following can be. With it electronic their/there/they're is no arguing over that stuff. First time I played a card game like this was Magic the Gathering online. I found I liked the game because of that. I may pick this one up for that same reason.

KDR_11kApril 30, 2007

We didn't have issues with rules back when I played Magic (end of third to beginning of fifth ed) but the digital games obviously don't require spending huge money on cards to get a decent deck.

CericApril 30, 2007

Not with Magic... It also the people you play with.

Share + Bookmark

Yu-Gi-Oh! World Championship 2007 Box Art

Genre Party/Parlor
Developer Konami
Players1 - 2
Online1 - 2

Worldwide Releases

na: Yu-Gi-Oh! World Championship 2007
Release Mar 20, 2007
jpn: Yu-Gi-Oh! World Championship 2007
Release Mar 15, 2007
RatingAll Ages
eu: Yu-Gi-Oh! World Championship 2007
Release Apr 2007
Got a news tip? Send it in!