We store cookies, you can get more info from our privacy policy.
GBA

Japan

Orbital

by Steven Rodriguez - October 27, 2006, 12:08 am EDT
Total comments: 12

8

Out of this world.

I'm sure most people have played, or at least have heard of, Katamari Damacy. It's the game where you roll up progressively larger items until your ball is big enough to become a star. In a way, Orbital picks up where Katamari leaves off; you take control of a small object that collects space stuff until it's big enough to form its own solar system. At first glance, Orbital looks like a basic game, but once engaged with it you'll soon discover how complex and challenging it gets.

Here's how the game is played. At the start of a level, you begin with a very small planet that lazily travels through space. The goal is to collide with same-size objects to make your planet larger, granting you the ability to absorb larger objects. If your planet grows large enough, you can try to catch smaller objects in your orbit, creating moons. Colliding with objects that are too large or other dangerous items (like asteroids) will make your planet explode, costing you a life and throwing you back into space from whence you came. A sun will appear in the stage after collecting enough stuff, which you must capture in your gravity to complete the level. Points and extra lives are awarded based on completion time, planet size, number of satellites, and whether or not you captured the bonus moon that appears when the sun activates.

Getting around can be difficult, since you have no direct control over where your planet goes. You can enter the orbit of a planet to make it easier to get from point to point, but outside of that, the only way to alter the trajectory of your rock is to attract to or repel from other objects. I suppose it would be similar to how magnetic fields would interact on a planetary scale. If there's only one object to gravitate around, the system is easy and predictable. However, it becomes more complex when more stuff is in the area. Pushing away from something doesn't work well if there's another thing in the direction you want to go—you'd be repelling against that one, too. The strength of the effect is greater if there is more planet mass to attract towards or repel away from. Other factors which determine where you go are the speed at which you're moving and the mass of your own planet; something the size of Earth going just as fast doesn't exactly stop on a dime.

If you've played Super Monkey Ball, you'll have a better idea of how Orbital works. You know those SMB stages where you need to build up a lot of speed? Once you commit to a high velocity, it's very easy to lose a life after a little bounce or change in direction sends you flying off the platform. Orbital kind of works the same way, except the control you have over your planet is much more passive than a tilting board. And crashing could lose you three lives or more at a time as you pinball between planets. The game also has that “holy crap I need to get through that level?" mentality that some of SMB's advanced stages present. There's nothing like seeing a 10-wide stack of planets spinning around a central point like a lawnmower blade and realizing you need to shave planets off of the edges without the whole thing crashing in to you.

The 30 stages that make up Orbital are divvied up into six galaxies of varying themes. The first few stages are typical training cakewalks to help you get accustomed to the game’s concept. Later levels get crazy in a hurry. Stuff can move all over the place in a level, meaning a planet that you passed by a moment ago might be in a different place the next time around. Orbits of big planets can contain other planets (sometimes with their own orbiting hazards) or asteroid rings that do orbiting laps. A lot of times, you'll be required to find a way to get around all that peril without hitting any of it; something that becomes even more dangerous as you grow in size.

The game is entertaining because it's a genuine challenge to conquer each level and even more of a feat to grab the bonus crescent moon in your orbit, which is worth many points and extra lives. Unlike regular satellites, it bounces away if you collide with it. In addition, some levels put the moon in near-impossible places, like in the middle of an asteroid minefield or between a rock and a hard place where a perfect pass is required to obtain it. You usually only get one chance to nab the sucker, because missing the moon means it doinking away or you hitting one of the hazards guarding it.

Orbital has elements of puzzle games, adventure games, and even racing games, if you want to stretch the definition of each genre. I don't care what it is, really. All I know is the game is refreshingly good, and it's worth importing if your Game Boy Advance is being underused. Space is the final frontier, but let's all hope this is not the final time we see a space game like this.

Score

Graphics Sound Control Gameplay Lastability Final
7 7.5 7.5 8 8 8
Graphics
7

Compared to the other games in the bit Generations series, this is the best-looking one. Levels have different space stuff to see in the background (which moves with your planet—a nice touch), sprucing up what would have been a dull-looking game otherwise.

Sound
7.5

The heavenly music changes depending on the size of your planet and how many moons you can capture. Sound effects do the job nicely, except for the somewhat obnoxious sound your planet makes when you attract or repel from objects, a sound you will be hearing constantly. The good stuff is enough to overcome that, though.

Control
7.5

Two buttons allow you to gravitate toward or away from objects, but their end effect is dependent on the environment around you. It can become quite difficult to navigate the more complex solar systems as a result, especially with all the moving hazards involved. Once you understand how the system works, you can squeeze through even the tightest of spaces.

Gameplay
8

Orbital has properties from many different genres, but its gameplay is unique. It's interesting and fun to play, and many of the game's levels will put up a fight. Except for the occasional frustration of crashing in the wrong place and bouncing back and forth between nearby planets, the game is great.

Lastability
8

There's a welcome amount of challenge in Orbital. All of the game's levels are fun to play again to get the best times and scores possible. The most fun you'll have after beating the game is to try to get all the elusive bonus moons.

Final
8

If you're looking for something different to play on the GBA, Orbital will do you wonders. It's great to see the bit Generations series bring some awesome concepts to game fans, and of them, Orbital is definitely one of the best. Try it. You'll like it!

Summary

Pros
  • Fascinating game concept that's fun to play
  • Great replay value
  • OUTER SPACE
Cons
  • Annoying attract/repel sounds
  • Control takes a while to fully understand
  • Too easy to lose multiple lives in one sequence
Review Page 2: Conclusion

Talkback

KlapauciusOctober 27, 2006

Looks amazing... shame I can't import it from Lik-Sang...

CericOctober 27, 2006

So is this game import friendly I'm fairly interested.

Tuxedo.BondOctober 27, 2006

From what I can tell from the review of it, yes.

Smoke39October 27, 2006

The game's definitely import friendly. All the in-game text is in English (there isn't all that much, anyway).

Btw, I'm pretty sure that if you run into the bonus moon it'll reappear a little later.

KnowsNothingOctober 27, 2006

Woah, this game sounds pretty cool. This and Dotstream (or slipstream or WHATEVER IT'S CALLED) I really want to play, but I have to save up for Wii ;___;

TrueNerdOctober 27, 2006

Dear NOA,

LOCALIZE IT.

Love,
TrueNerd

KlapauciusOctober 28, 2006

Quote

Originally posted by: TrueNerd
Dear NOA,

LOCALIZE IT.

Love,
TrueNerd


FW:
Dear NOE,

LOCALISE IT.

Love,
Klapaucius

KDR_11kOctober 28, 2006

Actually this is the kind of game I think NoE is more likely to localize than NoA.

WindyManSteven Rodriguez, Staff AlumnusOctober 28, 2006

There would be no localization (or localisation) necessary. All Nintendo of America would need to with the game is change the health and safety screen to English and put together English manuals and packaging. All the games are completely in English.

Soon, I'll hope to try and find out about when the bit Gen games will be coming to America.

CericOctober 28, 2006

Thats to much work for NoA. They have to do something a little unique and it wouldn't be for the professional press. Demanding it will only make it longer.

KDR_11kOctober 28, 2006

WindyMan: So... About 6 months for the whole translation?

Share + Bookmark





Genre Puzzle
Developer Nintendo
Players1

Worldwide Releases

jpn: Orbital
Release Jul 27, 2006
PublisherNintendo
RatingAll Ages

Related Content

Got a news tip? Send it in!
Advertisement
Advertisement