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TGS 2015 - Project X Zone 2 (3DS) Hands-on

by Danny Bivens - September 20, 2015, 2:31 am EDT
Total comments: 1

We get our hands on the latest build of the Bandai Namco/Sega/Capcom crazy crossover title on the TGS show floor!

The original Project X Zone burst onto the scene in Japan back in 2012 and hasn’t looked back since. With a roster spanning multiple companies and generations, this strategy RPG had character interactions that most gamers didn’t think would ever be possible. Fast forward to 2015 and Bandai Namco and partners are looking to continue on with the insanity in the sequel Project X Zone 2: Brave New World. It should come as no surprise that I was stoked that Bandai Namco had a build of the game at TGS this year, so obviously I had to give it a try!

The demo on the show floor immediately put you into the action with tons of characters from a plethora of series ready to duke it out on the battle field. The game controls identically to how the previous title did allowing players to choose the location of their character on the tactical map and then to duke it out with enemies that they come across. While in battle, you still attack by pressing face and directional buttons in combination. Special attacks bring out cool impressive animations for the characters that deal loads of damage. Some of the notable teams that I came across during the demo were Kazuma Kiryu and Goro Majima from the Yakuza series, Dante and Vergil from Devil May Cry and Phoenix Wright and Maya Fey from the Ace Attorney series. From my time with the demo, the beloved Segata Sanshiro and the recently announced Nintendo crossover characters were nowhere to be seen. If they were in there, it’s quite possible that given my short time with the demo (10-15 minutes), I just didn’t have a chance to access them.

From a visual standpoint, Project X Zone 2 retains the same look and feel of the original. The sprites look top notch and the animated anime character art looks sharp and is smoothly implemented on the 3DS screens. The 3D effect isn’t necessary to enjoy the game but it does give an extra sense of depth by layering the content. It might not be much of an upgrade from the original, but the visuals in X Zone 2 still look excellent.

The TGS demo of Project X Zone 2 might not have given a great look into the narrative of the game, but it did give players a chance to try out some of the new characters that are being thrown into the mix. Gamers in Japan can get their hands on the final version of the game on November 12 while gamers in North America and Europe will have to wait until February. To check out more of the game, be sure to check out the trailer below!

Talkback

famicomplicatedJames Charlton, Associate Editor (Japan)September 29, 2015

Hear Sairus talk about his love of PXZone on Famicast 65!
Well, when I say "love".....

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Project X Zone 2 Box Art

Genre RPG
Developer Monolith Software Inc.
Players1

Worldwide Releases

na: Project X Zone 2
Release Feb 16, 2016
PublisherNamco Bandai
jpn: Project X Zone 2: Brave New World
Release Nov 12, 2015
PublisherNamco Bandai
eu: Project X Zone 2
Release Feb 19, 2016
PublisherNamco Bandai
aus: Project X Zone 2
Release Year 2016
PublisherNamco Bandai
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